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#1 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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hello today i begin a project the diablo that run in the 2003 JGTC in fuji.first i never had modelled hard surfaces and low poly, so i will get troubles with this. im a character modeller so organic stuff for me. anyway i want to try to give my 2 cents to this game so i will try. here the first images from the first hours. all feedback, tips and help is welcome.my primary software is Maya, never worked with any other( well i work all the time with zbrush
.for now i dont have much images and no blueprint so is make by eye.the most of the stuff in the model is just to try get the idea of the model im waiting for good images to try mimic the model.In last i want to tell that i wont release the model is it dosent look good;or at least +-. ahve fun and thx sin advance. |
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#2 |
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Join Date: Jan 2009
Location: greece,athens
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i can really feel you making organic meshes and then jump to industrial designs,i started this way also
![]() but very nice model you have there, you should keep it up! i would design the headlights and round the body area around the wheels they look a liittle bit edgy now,i guess only that is needed for the main body^^ well done |
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#3 |
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Join Date: Jan 2009
Location: Ecosse
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This will be cool
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#4 |
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Join Date: Nov 2006
Location: Coulommiers,France
Age: 24
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the car is looking cool already , and don't worry concerning "low" poly , ingame, we can't see a great difference between 15 000 or 25 000 , once the model is smoothed .
ps : maybe it's an impression on the picture, but the real car seems to have a "longer noze". ( but this one, closer to a "normal" diablo GTR looks nice too , and maybe even better ) Good luck with that car Wild |
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#5 |
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Banned
Join Date: Jan 2007
Location: Wales
Age: 33
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Your model is looking very good so far. Keep up the good work this will be great.
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#6 | |
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Join Date: Mar 2007
Location: Hong Kong
Age: 23
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Quote:
I would say there is a big difference between 15000 and 25000 polys, especially around the edges and on the reflection. |
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#7 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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hi there, here come the second day . not big improve but trying to make it cleaner.thxs for the tips on the modelling, im really trying hard
and now one of the big trouble i have is that i dont have anyting to compare the car so because i dont have image references, just images with prespective, how can i know if is the right measures ; : maybe will not be the same scale of the in car games(sorry the noob question Maybe will not look the diablo because i can undestand that 1 cm or 5cm is very different in a industrial object.ZIPP i just want a car that can fight your amazing `s supras on the road; thxs all for your kind words but if i dont feel capable of released maybe i can drop it to someone with a better eye to prespectives .plz try help me with the measures: that will be graet, for now im focus in detail stuff maybe for nothing. ArnoldWong so no problem if i put a bit more polygons? for now i have 12000 triangles. ps; i cant look the car in smooth normal, still hurt my eyes ![]() cya later goodnight, tomorrow time to improve. |
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#8 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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Ps: anyone have a mclaren f1 longtail blueprint maybe i can compare both cars.
(i need some ortografic views) |
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#9 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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a better image for ppl see the big mistakes
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#10 |
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Uploader
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
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looking very good man, keep at it.
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#11 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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just another one in smooth normal
(i cant look it ) time to sleep |
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#12 |
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Join Date: Jan 2009
Location: greece,athens
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the model itself is fantastic
mabe you want to use a smooth by angle to solve the broblem in the smoothed pic its nothing serious i use 3ds max so i dont know about namings of maya but its a seriously cool car^^ |
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#13 |
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Join Date: Jan 2009
Location: greece,athens
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ah do you believe my supra is completely faithful to the 2004 model?
there is no bleuprint of the car and i used just a lot of pics,in my turn thanks also a good trick is to use the road version blueprint (if there is any) in most of the cases you can have some measures the distance between the wheels is most likely to be in the same place then there is some guesswork with the body kit it might be more fancy,wider etc i sugest you to finish the model,when you have time it should be great reward to drive your own creation^^ |
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#14 |
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Join Date: Jan 2009
Location: greece,athens
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![]() this might also be helpfull |
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#15 | |
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Join Date: Mar 2007
Location: Hong Kong
Age: 23
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Quote:
Mine should be the most accurate one except the factory print, which we cannot get at all. btw, 12000 is actually too few for the game models nowadays. |
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#16 |
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Join Date: Nov 2006
Location: Drogeham / Groningen, NL
Age: 25
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http://web.archive.org/web/200710120...DiabloJGT1.htm
Here you can find some specs of the car, including the dimensions and wheel and tyre sizes. According to this site the wheelbase is 2700mm, the length is 4685mm, width is 1980mm and the height is 1042mm. As for the tires, fronts have a width of 280mm, overall diameter is 655mm, rims have an 18 inch diameter. For the rears this is 330mm, 710mm, 18 inch. If you can take this into account whem modelling the car you can get the proportions right. It should help you with your modelling. |
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#17 |
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Join Date: Dec 2008
Location: Timisoara, Romania
Age: 29
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Great work!
![]() A few more infos: http://www.lamborghiniregistry.com/D...GT1/index.html http://www.lamborghiniregistry.com/D.../VLA12001.html http://www.lambocars.com/dia/diagt1.htm http://www.lambocars.com/dia/diagt1i1.htm http://www.timpelen.com/?car=diablo_gt1 Last edited by crashkid83; 17 May 09 at 14:01. |
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#18 | |
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Join Date: Oct 2007
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Quote:
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#19 |
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Join Date: Nov 2006
Location: Coulommiers,France
Age: 24
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hehe , i didn't want to contest on what he said, but maybe it would be good to keep in mind that the GTR2 cars are around 8000-10 000 polys , and i don't think they really look that bad . ( wheels , brakes caliper, not count, it is apart from the car )
And that contrary to Arnold , developping the WSGT2 for "better & newer platforms" , this one will be for GTR2 . Well , honestly , don't count the polys , do what YOU think is right, it's you who knows if the car is good as it is or not ; for us, it is good already as it is . |
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#20 |
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Join Date: Nov 2006
Location: Brazil
Age: 27
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uhuuuuuuuu....nice one mate!
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#21 |
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Join Date: Feb 2005
Location: lost in somewher in the world.
Age: 30
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WoW
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#22 |
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Join Date: Jan 2009
Location: greece,athens
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well polycount is something that has to be decided by some facts
the creator himself, his skill and style the model complexity the porpose of use i ve seen some great car models with less than 7k and they could easyly be compared to the double polycount ones my self i couldnt do that myself i prefer to keep my geometry in quads as much as possible so i know i generate far more polys thans those who completely optimize their meshes in our case i find the diablo pretty nice it has denser geometry where the curves are and well balanced^^ |
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#23 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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hi there, thxs for all the help you guys doing, finally i get the measures(something that i am not good at all) better photos and and nice tips about the modeling.i fill more comfortable with comment from experienced ppl.
wildman_fr , from my experience i know that games use less poly that why i asked, but prefer modell with a bit more (hard to make good shapes with less polygons) as you can see in my work i model with 7-10 million polygons(very different) http://www.dimensao3.com/forum/download.php?id=2132 http://www.dimensao3.com/forum/download.php?id=2132 but im making this model to run in gtr2 to i trying using something between 12-20. here is some more work, later will not the back and details, global shape need fix too.most of the car now is quads. thxs all, cya later im tired need to sleep
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#24 |
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Join Date: Sep 2008
Location: Warsaw,Poland
Age: 20
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very nice
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#25 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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after this better i leave the cars and make some race queens for gtr2 is more my roll
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#26 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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#27 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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zipper many thxs for all your comments and tips i love your work . hope to see your cars soon in he road(thxs a big project)
not i go to sleep cya |
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#28 |
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Join Date: Jan 2009
Location: greece,athens
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at some point i was thinking the same thing about race queens
you have really nice skills with zbrush,i still dont know how to use it but i hope i will find time to learn more about it,im not great fan of normal maps but they are widely use these days, i cant avoid it ![]() http ://i43.tinypic.com/14ki69t.jpg to see something from my character works as well
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#29 |
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Join Date: Nov 2006
Location: Coulommiers,France
Age: 24
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very nice work , i'd be happy to do as good as this .
now , , because i'm curious, i've a question : what will you do for the interior ? cause pics are quite rare for this unique car , sadly . All the best Wild |
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#30 |
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Banned
Join Date: Dec 2006
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The rear is completely different. ~
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#31 |
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Join Date: Sep 2006
Location: Oregon USA.
Age: 50
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Okay, you don't point out how, or how you would improve the particular area you think is different. Ergo this was a waste of time to post such a comment. To me it looks pretty close so we can only guess what your refering to.
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#32 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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hello, some more work.
wilson3a10 is true that the rear and all the car look different, still trying to get the shape of the car, i only have photos with perspective is very difficult to get the real shape, anyway i hope get there soon. still need to put more polygons in the around the whells and some other curves. goodnight |
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#33 |
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Join Date: Jan 2009
Location: greece,athens
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![]() |
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#34 |
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Join Date: Sep 2006
Location: Rome
Age: 28
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A beautiful model.
Keep up with the good work! |
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#35 |
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Join Date: Oct 2007
Location: Brazil
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Wow gorgeous Lambo!!
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#36 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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hi here a little update, right now i dont have much time so i will try to speed up, i will begin with the interior model.i have some questions, do i have to brake the models in parts ?(is my first model i really dont know), the front is separated from the back.i need to model the wheels too and tires those are just for preview.
i hope make that quick, and plz tell me if the mesh is to dense. cya soon with more updates |
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#37 |
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Realistic Modders inc.
Join Date: Sep 2007
Location: Helsinki, Finland
Age: 47
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yes you need to break the model up....
body, windows, lights, cockpit, steeringwheel, dials/gauges, and yes wheels need to be modeled. btw: great lookin model! |
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#38 |
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Donated
Join Date: Jan 2008
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Very nice looking Lambo!!!
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#39 |
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Join Date: Dec 2007
Location: 3 km from Horag Racing's HQ.
Age: 35
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Great project alexandra!
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#40 |
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Join Date: Jan 2009
Location: greece,athens
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yeah fantastic work^^
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#41 |
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Join Date: Jul 2006
Location: Amsterdam
Age: 27
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Great looking car!!!
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#42 |
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Join Date: Jul 2006
Location: Ontario, Canada
Age: 39
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Sweet!
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#43 |
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Banned
Join Date: Dec 2006
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Ops Sorry to have you misunderstood I was just talking about the rear of the car in reality was different with the one it was used to be. I haven't seen such aerodynamic in a Diablo before
. The 3D models are great!
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#44 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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hello thxs all for the comments , ofc helps a lot
wilson3a10 no worry's , was true that the rear was not close to the real car i hope now a bit better.here a sketch from the interior.thxs crashkid83 for the only photo i have from the inside.btw im trying to make the car from 2003 not the one from 1998 (the 2003 looks a bit more round and less with a lambo) my opinion i need to go fast because i don't have much time , cya soon . |
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#45 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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is the streering whell to ugly?
or to heavy
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#46 |
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Join Date: Dec 2007
Location: 3 km from Horag Racing's HQ.
Age: 35
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Nope! I like it.
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#47 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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hello here is the final interior, i wish i could make the mess that goes inside that cockpit, maybe with texture will look more agressive.
cya soon now i want to close the final car, next will see what i need to do. |
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#48 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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hi, some shots from the almost final model, all parts are made just need some fixes.when ii begin this project 5-6 days ago i didnt know where to go now i just want to ride it. hope you like
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#49 |
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Banned for duplicate accounts
Join Date: Feb 2009
Location: porto, portugal
Age: 35
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#50 |
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Join Date: Feb 2008
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superb
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