Originally Posted by -=Prodrive=-
What ever happened to designing a game for the future?
Since when did developers start creating games simply for current hardware? If you cant run with 50 cars etc, then lower the detail levels.
I dont buy the idea that its graphics and ram limited, more like the console version only supports 16 players, therefore the PC version does too, and they simply haven't been bothered to adjust that aspect taking into account the PC's extra abilities.
IMHO the 16 players probably was a compromise taken by either the devs or the publisher (may both), so that it was played with no worries in most (average) computers, and especially on the consoles (PS3 and XboX360).
The fact that fluid 60fps gaming in consoles is now used as marketing, makes companies admit compromises.
The PC version will probably suffer from this, as I can not believe SHIFT will be a totally separate development from the console versions, maybe not even a more evolved one from those (I do hope I'm wrong in this though).
While I agree with David, that no tyre-wear features won't harm racing in short stints (no aparent downsides), in the end I too am extremely disapointed about not having any sign or hint of tyre-wear features in this title (and what about tyre-temps???), when even console games in the jurassic Sega Saturn or Playstation PS-One had this, with tenths of (lower) gaming power at disposal, so certainly it can only be pure marketing choice.
...my biggest concern now, after these "bomb news" for the most "die-hard" simracers, is what kind of shortcuts (marketing crapp) have also affected the other things that we don't know yet... tyre and engine temps, brake temps, fuel wear and its weight, damage in physics (not just visually), setups, etc, all the huge ammount of things that this can be related with.
...and we're not even including yet the adjustment features to drive with no aids with a higher-end wheel like G25 / Fanatec (if these exhist).
It may feel nice, but... what about the strategical part of racing?
I don't want to be around ISI game-engine too much longer, I love nKPro but it's limited on too many aspects at this point, iRacing is a no-no for me (no need to comment, everything already said on other threads), latest SimBin products are just more of the same with no real appealing content to me to justify any "dedication" over what I have now.
...I've been looking at SHIFT as a nice alternative for my PC racing needs, but I'm not sure what to expect now?
"wait and see then"
, I say everytime... and we'll all see then, I guess.
BTW, speaking of alternatives, I hope I'm wrong with this one but slowly I start to agree with the other guys lusting over the upcoming GT5 on PS3... I tested the current GT5-Prologue and it was way better than I ever expected.