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#1 |
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Join Date: Dec 2006
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Nvm, please see below:
Last edited by Gerald81; 15 October 07 at 09:49. |
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#2 |
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Join Date: Dec 2006
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I need advice with mapping the tail light glass for the Impreza in ZModeler. The texture material is flat (2D) but the glass is curved, is there any way I can flatten the polygons/vertices so that I can lay it out nicely on the 2D texture? Thanks!
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