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Old 14 October 07, 09:47   #1
Gerald81
 
Join Date: Dec 2006
Default Help with UVMapper (ZModeler2)

Nvm, please see below:

Last edited by Gerald81; 15 October 07 at 09:49.
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Old 15 October 07, 09:50   #2
Gerald81
 
Join Date: Dec 2006
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I need advice with mapping the tail light glass for the Impreza in ZModeler. The texture material is flat (2D) but the glass is curved, is there any way I can flatten the polygons/vertices so that I can lay it out nicely on the 2D texture? Thanks!
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