NoGripRacing.com

Go Back   NoGripRacing Forums > PC Racing > NFS : Shift

Reply
 
Thread Tools
Old 4 October 09, 19:58   #1
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default Need For Speed Shift Simulation SK MOD V2.7

Need For Speed Shift Simulation SK MOD V2.7

*Realistic Grip and physics !
*Improved physics tick rate !
*Correct center of gravity !
*Fixed Stupid AI !
*Removed all blur !
*Removed Bloom ! (thnx to yodastar which released the file for each track)
*Fixed G25 Controller ! (no more steer LAG !!!) and good direct ffb feeling
*Correct kerbstone feeling now ! (not just rumble)
*Correct Forcefeedback from Front Wheels
*Better Feeling of the car
*Correct steering ! although ingame graphics wont show enaf turn
*No Repacking

The game is like rfactor now but with better graphic's

How To install the mod

First unpack your need for speed.
put the 4 files from the NFS Unpacker Folder in your need for speed shift game root (the folder where the game is installed)
...\Need for Speed SHIFT\
CLick on game_unpack.bat To unpack the game !!!
Extracting all files will take some time 20-30 mins.

After unpacking, right-click on the NFS:Shift shortcut on your desktop, select Properties and add the option '-loose'
to the Target path. The option makes the game accept unpacked files.
( example, Target: "...\Need for Speed SHIFT\shift.exe" -loose )
(more detailed and make the game run it unpacking http://www.nogripracing.com/forum/sh...d.php?t=166542)

Copy The Files from my mod to your NFS:SHIFT installation directory and click replace all.

This controller mod is specialy made for the g25. the mod replaced the Logitech g25 separate pedals preset.
you can also use this with all other gaming wheels.

You can start the game now ! but first load the g25 separate pedals preset Options->Gameplay->Controls
and load the Logitech g25 separate pedals (preset 6) you can edit the controls as you like,
The mappings of what buttons or pedal does what but don't edit the settings from adjust control.
They are loaded out of my config and contain changes not shown in the game !

Always change your controller even if its already on this profile ( just load a preset and then go back to preset 6 )
Otherwise it won't use the new settings! and remeber the old default crap...

Try the game i guess u will be amazed how much better it is then the default game.


Of course play in pro mode with all aids off !!!!!!

Download FULL MOD V2.7

http://www.people.zeelandnet.nl/seba...FSSIMSKV27.rar

If you want more comppetetive ai

change in physicstweaker.xml

THIS
from

<prop name="ai brake power" data="0.85" />
<prop name="ai brake grip" data="0.5" />
<prop name="ai corner grip" data="0.5" />

to

<prop name="ai brake power" data="1.0" />
<prop name="ai brake grip" data="1.0" />
<prop name="ai corner grip" data="1.0" />

change any value you like

No Lag + goodFFB v2.7 SK CONTROLLER SETTINGS ONLY ---> http://www.people.zeelandnet.nl/seba...g-NFSSHIFT.rar

Last edited by skneo; 6 October 09 at 09:06.
skneo is offline   Reply With Quote
Old 4 October 09, 20:04   #2
YodaStar
 
Join Date: Sep 2009
Default

No problem! (Bloom mod)
YodaStar is offline   Reply With Quote
Old 4 October 09, 21:39   #3
migf1
 
migf1's Avatar
 
Join Date: Jan 2007
Location: Athens, Greece
Age: 45
Default

Did the FFB settings help you skneo?
migf1 is offline   Reply With Quote
Old 4 October 09, 21:56   #4
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

yes they improve the game 100%
skneo is offline   Reply With Quote
Old 4 October 09, 22:06   #5
migf1
 
migf1's Avatar
 
Join Date: Jan 2007
Location: Athens, Greece
Age: 45
Default

Nice! You used the changes I suggested you in the other topic?
migf1 is offline   Reply With Quote
Old 4 October 09, 22:52   #6
stewart read
 
Join Date: Jul 2006
Default

Do you know how to stop the wheel from going left to right if you let go of it? I mean in a real car it would pull straight not go madly from left to right.

Thanks
stewart read is offline   Reply With Quote
Old 4 October 09, 23:03   #7
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by migf1 View Post
Nice! You used the changes I suggested you in the other topic?
Yes i removed the rumble! You feel the Real Kerbs now ! i totaly editted the kerb feeling now you feel them the proper way!

and the gripfactor (and gripweight), Gripfactor is on 1.0 now rfactor uses 0.8 shift 0.6 by default. 0.8 also felt great. but its on 1.0 now feel great too!
skneo is offline   Reply With Quote
Old 4 October 09, 23:05   #8
mclarenf1
 
Join Date: Jul 2006
Default

How is this different compared to the Realmod 2.0b @ RaceDepartment forums? Thanks
mclarenf1 is offline   Reply With Quote
Old 5 October 09, 08:50   #9
juls
 
Join Date: May 2004
Location: Poland
Default

This mod is a better start. The real mod 2.0b copy/pasted GTR2 tyre slip curves. But both games use different tyre models, and after several experiments in both ways the conclusion is obvious: these tyre slip curves are not equivalent and can not be transfered from one game to another.


@skneo there is still this property you left unchanged in physicstweaking. It seems Center of gravity in shift is lowered with this parameter:
<prop name="CGHeight Scale" data="0.6;0.6;0.75;0.825" />

Last edited by juls; 5 October 09 at 12:42.
juls is offline   Reply With Quote
Old 5 October 09, 09:14   #10
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

ill look into it and see how it feels

update v2.6

*Improved physics tick rate !
*Correct center of gravity !
http://www.people.zeelandnet.nl/seba...FSSIMSKV26.rar

Need For Speed Shift Simulation SK MOD V2.6 has been updated!



*little FFB controller tweak didn't change the download version redownload if u want the new version, a little more feel ! (just redownload files are updated also be sure to reset your controller)

Last edited by skneo; 5 October 09 at 13:25.
skneo is offline   Reply With Quote
Old 5 October 09, 14:10   #11
macmac
 
Join Date: Jul 2006
Default Removing Inverted settings

Hi guys,

I'm using a Microsoft FFB wheel & pedals and I know the G25 has its steering settings inverted in all games. The Microsoft doesnt. What do I need to change in your G25 wheel file to turn this effect off? Also, My wheel has about 120 degrees of lock, what should I change to reflect that.

Many thanks for the mod

Kind regards

Mac
macmac is offline   Reply With Quote
Old 5 October 09, 14:14   #12
redi
Superator
 
redi's Avatar
 
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
Default

Not sure if the G25 has the inverted setting, it seems that it is not needed anymore (at least I don't need it anymore for my Fanatec wheel while for GTL/GTR2 I do need the inversed effects).
redi is offline   Reply With Quote
Old 5 October 09, 14:20   #13
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

Indeed things don't need to be inverted anymore in nfss! so why not try it first and see how it feels. yes you can load my controller preset 6 g25 seperated pedals its just a name of the preset its all custom anyway
skneo is offline   Reply With Quote
Old 5 October 09, 16:06   #14
kolobog007
 
Join Date: Sep 2009
Default

Quote:
Originally Posted by stewart read View Post
Do you know how to stop the wheel from going left to right if you let go of it? I mean in a real car it would pull straight not go madly from left to right.

Thanks
+1 Need to fix this bug... Driving Force Pro.

Quote:
Originally Posted by skneo View Post
Indeed things don't need to be inverted anymore in nfss! so why not try it first and see how it feels. yes you can load my controller preset 6 g25 seperated pedals its just a name of the preset its all custom anyway
For this you can use preset n 27 - i think it's better. (vehicleset_pc_custom_wheel.xml)
kolobog007 is offline   Reply With Quote
Old 5 October 09, 19:37   #15
winwiz
 
Join Date: Feb 2009
Default

I unpacked my game files and installed this mod. Its really great but I have a small problem. My favorite car a works tuned Corvette cant drive any more, the gearbox seem broken.
Before installing this mod I only experienced this problem one time in the Viper Vs ford match.
I have tried the simple tuning mode, loaded default restarted Shift, but the problem wont go away.
Please help.
winwiz is offline   Reply With Quote
Old 5 October 09, 20:04   #16
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

Hmm no clue what that could be sell the whole car and redo it ? maybey that will help !?

But i don't think its a problem due to my mod i not changed anything on those area's.
skneo is offline   Reply With Quote
Old 5 October 09, 21:09   #17
resureksiyon
 
resureksiyon's Avatar
 
Join Date: Dec 2008
Location: Turkey
Default

Quote:
Originally Posted by juls View Post
these tyre slip curves are not equivalent and can not be transfered from one game to another.
So, which file should i leave unchanged if i want to use original tyre physics? And if i leave this file (or files) out, am i also missing other changes on physics as well?
resureksiyon is offline   Reply With Quote
Old 5 October 09, 22:20   #18
winwiz
 
Join Date: Feb 2009
Default

I managed to get the gearbox working again in my works tuned Covette, seems i just had to save the game!
I really must say this mod takes the driving experience to a new level, forcefeedback is perfect with my G25 now, THANKS!
winwiz is offline   Reply With Quote
Old 5 October 09, 22:40   #19
japamd
 
Join Date: Sep 2009
Location: Brazil/Sao Paulo
Age: 40
Default

skneo

Your mod has been compiled, the installer is attached.

Just the controller .xml isn't in package because it's not contained in any BFF archive.

To install, unzip the file and execute Injector.exe

Files to be updated
Code:
BFI
Sim2.6_mod.zip.bfi
PakFiles\PHYSICSBOOTFLOW.bff=2
ai\drivers\drivers.xml
vehicles\physics\physicstweaker.xml
PakFiles\IGPHASEACTIVATE.bff=1
cameras\speeddepthoffield.xml
PakFiles\BOOTPERSISTENT.bff=60
tracks\_data\weather\alpental.wdf
tracks\_data\weather\alpental_drift.wdf
tracks\_data\weather\ambushcanyon.wdf
tracks\_data\weather\ambushcanyon_drift.wdf
tracks\_data\weather\aremberg07.wdf
tracks\_data\weather\autopolis_drift.wdf
tracks\_data\weather\autopolis_gp.wdf
tracks\_data\weather\autopolis_lakeside.wdf
tracks\_data\weather\autopolis_short.wdf
tracks\_data\weather\brands_hatch_drift.wdf
tracks\_data\weather\brands_hatch_gp.wdf
tracks\_data\weather\brands_hatch_indy.wdf
tracks\_data\weather\chesterglen.wdf
tracks\_data\weather\chesterglen_drift.wdf
tracks\_data\weather\dakota_club.wdf
tracks\_data\weather\dakota_gp.wdf
tracks\_data\weather\dakota_short.wdf
tracks\_data\weather\dakota_trioval07.wdf
tracks\_data\weather\default.wdf
tracks\_data\weather\donington_drift.wdf
tracks\_data\weather\donington_gp.wdf
tracks\_data\weather\donington_national.wdf
tracks\_data\weather\ebisu_south.wdf
tracks\_data\weather\ebisu_south_drift.wdf
tracks\_data\weather\ebisu_touge.wdf
tracks\_data\weather\ebisu_touge_drift.wdf
tracks\_data\weather\ebisu_west.wdf
tracks\_data\weather\glendale_club.wdf
tracks\_data\weather\glendale_east.wdf
tracks\_data\weather\glendale_west.wdf
tracks\_data\weather\hazyview_eight.wdf
tracks\_data\weather\hazyview_eight_drift.wdf
tracks\_data\weather\hazyview_oval.wdf
tracks\_data\weather\karussell07.wdf
tracks\_data\weather\laguna_seca.wdf
tracks\_data\weather\laguna_seca_drift.wdf
tracks\_data\weather\london_circuit.wdf
tracks\_data\weather\london_circuit2.wdf
tracks\_data\weather\london_drift.wdf
tracks\_data\weather\menu_background.wdf
tracks\_data\weather\nordschleife07.wdf
tracks\_data\weather\nurburg07.wdf
tracks\_data\weather\road_america.wdf
tracks\_data\weather\road_america_drift.wdf
tracks\_data\weather\rustle_creek.wdf
tracks\_data\weather\silverstone_era3_drift.wdf
tracks\_data\weather\silverstone_era3_grandprix.wdf
tracks\_data\weather\silverstone_era3_international.wdf
tracks\_data\weather\silverstone_era3_national.wdf
tracks\_data\weather\spa_drift.wdf
tracks\_data\weather\spa_era3.wdf
tracks\_data\weather\spa_era3_reverse.wdf
tracks\_data\weather\tokyo_circuit.wdf
tracks\_data\weather\tokyo_drift.wdf
tracks\_data\weather\tokyo_drift2.wdf
tracks\_data\weather\tokyo_short.wdf
tracks\_data\weather\willow_springs_gp_circuit.wdf
tracks\_data\weather\willow_springs_gp_circuit_drift.wdf
tracks\_data\weather\willow_springs_horse_thief_mile.wdf
tracks\_data\weather\willow_springs_horse_thief_mile_drift.wdf
PakFiles\Vehicles\VehiclesGlobal.bff=1
vehicles\physics\physicstweaker.xml
Attached Files
File Type: zip Sim2.6_mod.zip (66.5 KB, 147 views)

Last edited by japamd; 5 October 09 at 23:29.
japamd is offline   Reply With Quote
Old 5 October 09, 23:47   #20
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

Thanks a lot for doing this.
has this injector installer version been tested yet ?
so if it works correct i can add it too my release!
skneo is offline   Reply With Quote
Old 6 October 09, 00:35   #21
matt2380
 
matt2380's Avatar
 
Join Date: Dec 2008
Location: Melbourne, Australia
Default

@japamd - what about uninstalling?

Is it just a case of restoring the following originals?

PakFiles\PHYSICSBOOTFLOW.bff
PakFiles\IGPHASEACTIVATE.bff
PakFiles\BOOTPERSISTENT.bff
PakFiles\Vehicles\VehiclesGlobal.bff
matt2380 is offline   Reply With Quote
Old 6 October 09, 01:16   #22
japamd
 
Join Date: Sep 2009
Location: Brazil/Sao Paulo
Age: 40
Default

Quote:
Originally Posted by skneo View Post
Thanks a lot for doing this.
has this injector installer version been tested yet ?
so if it works correct i can add it too my release!
It's working.

Thanks for making the game feel better

Quote:
Originally Posted by matt2380 View Post
@japamd - what about uninstalling?

Is it just a case of restoring the following originals?

PakFiles\PHYSICSBOOTFLOW.bff
PakFiles\IGPHASEACTIVATE.bff
PakFiles\BOOTPERSISTENT.bff
PakFiles\Vehicles\VehiclesGlobal.bff
You can restore the files with *.bkp extension created by the installer (e.g. PHYSICSBOOTFLOW.bff.bkp, it's the file prior to mod installation).

I'm planning to save modified files in another container, when the installer is executed again and the mod is already installed, it will give the option to undo the mod changes.
japamd is offline   Reply With Quote
Old 6 October 09, 02:56   #23
matt2380
 
matt2380's Avatar
 
Join Date: Dec 2008
Location: Melbourne, Australia
Default

@japamd - thanks for your reply.

Just to clarify, are there any other files that get modded? Or just the four I mentioned in my earlier post? I did not understand when you said, "it's the file prior to mod installation".

Thanks for providing the injector
matt2380 is offline   Reply With Quote
Old 6 October 09, 03:29   #24
RubyEagle
 
Join Date: Mar 2007
Default

Injector crashes as soon as I start it. Vista X64.
RubyEagle is offline   Reply With Quote
Old 6 October 09, 03:34   #25
AMAjr455
 
AMAjr455's Avatar
 
Join Date: Apr 2008
Location: United States
Default

Quote:
Originally Posted by skneo View Post
Thanks a lot for doing this.
has this injector installer version been tested yet ?
so if it works correct i can add it too my release!
Does this mean the game can be modded pack versions.

If I install this, I get skeno's 2.6 mod for my PACKED GAME?
AMAjr455 is offline   Reply With Quote
Old 6 October 09, 03:38   #26
japamd
 
Join Date: Sep 2009
Location: Brazil/Sao Paulo
Age: 40
Default

Quote:
Originally Posted by matt2380 View Post
@japamd - thanks for your reply.

Just to clarify, are there any other files that get modded? Or just the four I mentioned in my earlier post? I did not understand when you said, "it's the file prior to mod installation".

Thanks for providing the injector
Yes, just the 4 files you mentioned are changed. You can use the backup files created by the injector (*.bkp) to undo changes or use a backup you made yourself.

I mean the .bkp file is the file before you install the mod.

Sorry for my bad english

Quote:
Originally Posted by RubyEagle View Post
Injector crashes as soon as I start it. Vista X64.
Please download it again.

It's working here, Windows 7 x64 RTM


Quote:
Originally Posted by AMAjr455 View Post
Does this mean the game can be modded pack versions.

If I install this, I get skeno's 2.6 mod for my PACKED GAME?
Yes, by using the mod installer package you can mod the packed/original form game.
japamd is offline   Reply With Quote
Old 6 October 09, 04:12   #27
AMAjr455
 
AMAjr455's Avatar
 
Join Date: Apr 2008
Location: United States
Default

Awesome, THANKS.

Quote:
Originally Posted by japamd View Post
Yes, by using the mod installer package you can mod the packed/original form game.
CRASHED... Injector crashes instantly... Win XP 32

I will D/L again and try.

I put the files in the root SHIFT directory.

-------------------------------------------------

retried... no go! Hope you get it sorted out.

Last edited by AMAjr455; 6 October 09 at 04:40.
AMAjr455 is offline   Reply With Quote
Old 6 October 09, 05:58   #28
cspectuning
 
cspectuning's Avatar
 
Join Date: Sep 2009
Default

problem with installing this. i ran the game_unpack.bat but this is what i get, it seems like non of the file is recognize

cspectuning is offline   Reply With Quote
Old 6 October 09, 07:23   #29
kolobog007
 
Join Date: Sep 2009
Default

unzip in game root.
Attached Files
File Type: zip quickbms.zip (113.9 KB, 62 views)
kolobog007 is offline   Reply With Quote
Old 6 October 09, 09:01   #30
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

V2.7 added quickbms.exe to the unpacker released with the game.

this file is needed right? i forgot it lol.
skneo is offline   Reply With Quote
Old 6 October 09, 10:37   #31
redi
Superator
 
redi's Avatar
 
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
Default

Quote:
Originally Posted by skneo View Post
V2.7 added quickbms.exe to the unpacker released with the game.

this file is needed right? i forgot it lol.
You also need the NFSShift script for QuickBMS.
redi is offline   Reply With Quote
Old 6 October 09, 13:20   #32
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

its all in there now
skneo is offline   Reply With Quote
Old 6 October 09, 16:55   #33
cspectuning
 
cspectuning's Avatar
 
Join Date: Sep 2009
Default

game crash during track loading.

Last edited by cspectuning; 6 October 09 at 18:02.
cspectuning is offline   Reply With Quote
Old 6 October 09, 20:25   #34
Valar
 
Join Date: Aug 2008
Default

This mod didn't install correctly. Blur is still there and loading times have quadrupled.
Valar is offline   Reply With Quote
Old 6 October 09, 20:27   #35
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

then ur doing something wrong. i geuss you didnt put the things in the right folder then
skneo is offline   Reply With Quote
Old 6 October 09, 23:26   #36
matt2380
 
matt2380's Avatar
 
Join Date: Dec 2008
Location: Melbourne, Australia
Default

The injector version worked perfectly for me. Thanks!
matt2380 is offline   Reply With Quote
Old 7 October 09, 16:22   #37
carsonpoland
 
carsonpoland's Avatar
 
Join Date: Sep 2006
Location: Poland
Age: 25
Default

new onboard cam in nissan r34 is messed up it seems to be sticked to right windshield
carsonpoland is offline   Reply With Quote
Old 7 October 09, 17:39   #38
Sincx
 
Join Date: Oct 2008
Default

Tried your mod and all is well accept I dont get ANY FFB at all now and there is no steering force. Also framrate gone down somewhat shamefully.

Any hints ?
Sincx is offline   Reply With Quote
Old 7 October 09, 18:32   #39
Valar
 
Join Date: Aug 2008
Default

Quote:
Originally Posted by skneo View Post
then ur doing something wrong. i geuss you didnt put the things in the right folder then
Hi skneo

Yes I guess so, sorry I sounded so annoyed (I was ). Where are the things supposed to go exactly? you don't seem to tell in your post.
Valar is offline   Reply With Quote
Old 8 October 09, 09:13   #40
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

hehe maybey it isnt too clear in the readme too but its real simple just copy all the folders from Need for Speed SHIFT to the directory where you installed need for speed schift
skneo is offline   Reply With Quote
Old 8 October 09, 20:22   #41
winwiz
 
Join Date: Feb 2009
Default

I have version 2.6 installed, should I upgrade to version 2.7 ??
Vers. 2.6 is very nice but I still get the black and white when crashing into a wall..?
Im using windows7 x64
winwiz is offline   Reply With Quote
Old 9 October 09, 06:32   #42
Cowley
 
Join Date: Jun 2007
Location: South Africa
Age: 35
Default

skneo...what should the settings be in Logitech profiler? I installed your mod last night...I really like the feel of the wheel. Should I set it to 900degrees and forcefeedback strength to 100%? I would really like to use this mod the way it was intended to be used.

Looking forward to your reply.
Cowley is offline   Reply With Quote
Old 9 October 09, 11:16   #43
skneo
 
skneo's Avatar
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by winwiz View Post
I have version 2.6 installed, should I upgrade to version 2.7 ??
Vers. 2.6 is very nice but I still get the black and white when crashing into a wall..?
Im using windows7 x64

2.7 is the same as 2.6 only 2.7 has the correct unpacker if u like it keep it

Quote:
Originally Posted by Cowley View Post
skneo...what should the settings be in Logitech profiler? I installed your mod last night...I really like the feel of the wheel. Should I set it to 900degrees and forcefeedback strength to 100%? I would really like to use this mod the way it was intended to be used.

Looking forward to your reply.

i use 450 degrees and 100% strength
skneo is offline   Reply With Quote
Old 9 October 09, 16:45   #44
wintermute
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by skneo View Post
2.7 is the same as 2.6 only 2.7 has the correct unpacker if u like it keep it




i use 450 degrees and 100% strength

What are the rest of your setting in control panel?
wintermute is offline   Reply With Quote
Old 9 October 09, 20:20   #45
Anth0789
 
Anth0789's Avatar
 
Join Date: Oct 2009
Location: █♣█
Age: 23
Default

Game crashes on loading here...
Anth0789 is offline   Reply With Quote
Old 10 October 09, 18:02   #46
czekboy
 
Join Date: Dec 2008
Default

great mod, thx for it, cars fealing is real, nfs shift is now my favourite game, i love to trash stock cars round nordschleife, only the AI cars are now slow but I try to change them as you say in your first post.
edit: about these crashes i'm using injector version 2,6 and it works fine

Last edited by czekboy; 10 October 09 at 19:44.
czekboy is offline   Reply With Quote
Old 10 October 09, 18:17   #47
Quiksilver
 
Join Date: Mar 2009
Default

The game crashes on loading track for me also!
What could be causing this?
Quiksilver is offline   Reply With Quote
Old 10 October 09, 18:45   #48
kolobog007
 
Join Date: Sep 2009
Default

more details about crashes pls. if black screen - add "-loose" in shortcut. If windows error message - try to Repair game through Control Panel - Programs and Features and unpack game again.
kolobog007 is offline   Reply With Quote
Old 10 October 09, 19:43   #49
-=Prodrive=-
Uploader
 
Join Date: May 2006
Location: London, UK
Age: 32
Default

Hmm, I like the sound of the mod, but dont want to lose the bloom effect.

Anyway to do this?
-=Prodrive=- is offline   Reply With Quote
Old 11 October 09, 12:41   #50
Quiksilver
 
Join Date: Mar 2009
Default

Quote:
Originally Posted by kolobog007 View Post
more details about crashes pls. if black screen - add "-loose" in shortcut. If windows error message - try to Repair game through Control Panel - Programs and Features and unpack game again.
Thanks!

I've reinstalled the game and now it's working!
Quiksilver is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 00:32.


Powered by vBulletin® Version 3.8.7 - Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.

www.nogripracing.com 2003 - 2013
Page generated in 0.23072 seconds with 9 queries