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#25 |
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Join Date: May 2007
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Yep, inability to really control what's in a .meb and create new materials is the main problem. GTR2/RFactor/etc have an almost comically simple method of casting headlights - the headlight zone itself is just a cone shaped texture, with some glow effects on the car model itself set in the headlight .gmt (basically what we see in Shift now). But in Shift there doesn't seem to be anything defined on which to attach that illuminating cone texture. Which we need better tools to do.
ed - to make it a bit more clear, here is the logfile from the "gecko" engine tool to create a car: Exporting Materials =================== Material: AUDI_RS4_DISC Material: AUDI_RS4_PAINT Material: GENERIC_WINDOWS Material: GENERIC_GLASS_CLEAR Material: AUDI_RS4_MISC Material: GENERIC_GLASS_BLACK Material: GENERIC_CARBON Material: AUDI_RS4_BADGES Material: GENERIC_CHASSIS Material: AUDI_RS4_INTERIOR Material: GENERIC_DOORLINE Material: GENERIC_UNDERSIDE Material: AUDI_RS4_LIGHTS Material: AUDI_RS4_ENGINE Material: AUDI_RS4_COCKPIT Material: AUDI_RS4_GAUGES Material: AUDI_RS4_STEERINGWHEEL Material: GENERIC_MIRROR Material: AUDI_RS4_LCD Material: AUDI_RS4_PLASTIC_DASH_GREY Material: GENERIC_PLASTIC01_BLACK01 Material: GENERIC_CARPET_BLACK01 Material: GENERIC_LEATHER02_BLACK Material: GENERIC_LEATHER02_BLACK_STITCHING_WHITE Material: GENERIC_LEATHER02_PERFORATED_BLACK Material: GENERIC_GAUGE_GLASS Material: GENERIC_CLOTH_GREY Material: AUDI_RS4_WINDSCREEN_KIT00 Material: AUDI_RS4_LEATHER1_SKIN Material: AUDI_RS4_LEATHER1_STITCHES_SKIN Material: AUDI_RS4_PLASTIC_DASH_GREY_SKIN Material: GENERIC_MESH Material: AUDI_RS4_WINDSCREEN_KIT03 Material: AUDI_RS4_SCREEN Material: AUDI_RS4_WHEEL_ALPHA Material: AUDI_RS4_WHEEL Material: AUDI_RS4_TREAD Material: AUDI_RS4_TYRE Material: GENERIC_LIGHTFLARES Material: MOMO_MOD88_LODA Material: MOMO_MOD88_CPIT Material: MOMO_MOD88_CPIT_ALCANTARA Material: GENERIC_COCKPIT_UPGRADES_LODA Material: GENERIC_COCKPIT_UPGRADES Material: GENERIC_ALCANTARA_RED Material: GENERIC_ALCANTARA_BLACK Material: GENERIC_MFD Material: GENERIC_GAUGES Material: GENERIC_METAL02 Material: MOMO_MOD31_LODA Material: MOMO_MOD31_CPIT Material: MOMO_MOD31_CPIT_ALCANTARA ================== ================== Materials exported ================== Starting Vehicle File Export Vehicle File Exported ================== Created Metadata File ================== ========================= There is nothing there that seems to have anything to do with shining a projected light out of the car, and there is currently no way to define a new material that would do that. So until someone either leaks the gecko tools or reverse engineers something that would let you redefine or create a material to do a proper headlight... Last edited by djotefsoup; 3 January 10 at 13:45. |
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#26 |
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Join Date: Oct 2009
Location: Romania
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have any1 asked themselves why the headlights are on if we can only race in mid-day O.o.... now that's strange, headlights on in the middle of the day lol
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#27 |
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Join Date: Sep 2009
Age: 35
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ask the scandinavian; safety goes first.
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#28 |
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Join Date: Dec 2007
Location: Finland
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#29 | |
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Join Date: Mar 2008
Location: Newquay, Cornwall. UK
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Quote:
In real races they would have their lights on so that they can see the cars behind them more clearly. |
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#30 |
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Join Date: Apr 2008
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I'd never notice the lights being on in SHIFT during mid day races just the dawn and dusk ones...???. We in Canada also have day time running lights.
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#31 |
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Join Date: Feb 2010
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I think it's possible guys !
After reading a lot about 3DS format, I made some interesting discoveries : When you export a 3DS file, the following information is exported : Target cameras, target spotlights and omni lights. Has anybody tried this ? + in Object Tags (3DsimED) you'll find some complementary shadows settings which I haven't test/play yet. |
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#32 |
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Join Date: Oct 2006
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This would be awesome if you can enable Lights
![]() I think it's all built in, maybe disabled ... And any idea about raining? |
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#33 |
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Join Date: Feb 2010
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Another alternative, hmm, would be to search after some existing scene light which emits light, duplicate object, attach it to the car & finally fine tuning properties of it...just an idea !
From what I understood, flames emits lights...I imagine it's doable. About rain, I saw some variables giving some little control over it. Man I wish we could create on the fly some emitters in 3Dsim... |
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#34 |
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Join Date: Mar 2009
Location: Lisboa, Portugal
Age: 24
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Nice!
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