|
|
|
#1 |
|
Join Date: Mar 2008
|
Sorry for a new thread guys, You guys probably talked about this in the massive g25 settings thread but that is just so unorganized that I cannot understand half the things on there. Also I searched that thread, the entire Shift forums... and it was still very unorganized.
Anyways, I wanted to know if there's a fix/solution for the delayed gear engagement (something like how the code clutch-in-delay = 0.3s in GTR2 GTR evo's).. I noticed several posts talking about this delay but couldn't really find the solution that was clear. So hence this thread.... Flame on.... |
|
|
|
|
|
#2 |
|
Join Date: Feb 2009
|
i thing the delay,is car dependant.
Into hight upgraded cars, the delay in sequential is anonym. on basic cars, with h gates, the delay is more important. I use only sequential since my h gate is dead forever. It can be edited, into : ..\vehicles\physics\chassis\your-car.cdf [DRIVELINE] UpshiftDelay= UpshiftClutchTime= DownshiftDelay= DownshiftClutchTime= |
|
|
|
|
|
#3 |
|
Join Date: Dec 2008
|
Yep... I tried that and it works flawlessly. Here are the complete lines (and corrected by me between "()") :
UpshiftDelay=0.00 // (Was 0.30 originally) delay in selecting higher gear (low for semi-automatic, higher for manual) UpshiftClutchTime=0.30 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) DownshiftDelay=0.00 // (Was 0.50 originally) delay in selecting lower gear (low for semi-automatic, higher for manual) DownshiftClutchTime=0.50 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) Makes manual clutching and shifting a real joy. By the way I put my clutch sensivity to 50% and dead zone to 0% after trying a lot of settings.... |
|
|
|
|
|
#4 |
|
Join Date: Jul 2007
|
I tried out the suggested values of gadagaseng and was still not quite happy. I have driven racecars with sequential gearbox in reallife and was missing that kind of shifting-experience in nfs shift. So I tried to tweak the values a little more and found the "SemiAutomatic" value. I wanted to "simulate" a real race gearbox which cuts the ignition if you shift, without any clutch activity. If you set Semiautomatic to 1 you get auto-clutch which is bad but atleast you dont hit the limiter everytime you upshift (best seen in low rpm) -> ignition cut.
So in the end I did the following: SemiAutomatic=1 // whether throttle and clutch are operated automatically <- set to 1 UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual) UpshiftClutchTime=0.00 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars) <- set 0 to disable auto-clutch DownshiftDelay=0.50 // delay in selecting lower gear (low for semi-automatic, higher for manual) <- default value DownshiftClutchTime=0.00 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged) to disable auto-clutch <- set to 0 to disable auto-clutch I think it comes much closer to a real sequential racing gearbox. At least in upshifts ![]() greetings marco edit: i even decreased UpshiftDelay to 0.05. Ill try to get real values from such a gearbox... Last edited by harddisk_ripper; 3 November 09 at 20:23. |
|
|
|
|
|
#5 |
|
Join Date: May 2004
Location: Poland
|
I don't have a problem with limiter.
In game menu you disable auto-clutch . Then in chassis file you just set both delays to zero (UpshiftDelay and DownshiftDelay)...and it is like sequential box. |
|
|
|
|
|
#6 | |
|
Join Date: Jun 2009
|
Quote:
|
|
|
|
|
|
|
#7 | |
|
Join Date: Jul 2007
|
Quote:
![]() I'm happy that I changed the settings, no more stupid limiter-whining on upshifting and it sounds/feels much more realistic to me now. greetings marco |
|
|
|
|
![]() |
| Thread Tools | |
|
|