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Old 15 February 11, 17:35   #1701
Swiftracer
 
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okay I didn't want to make a new thread...
I have run into a small problem http://www.nogripracing.com/gallery/...r.php?u=218502

there are spots on the front bumper...
also it would be nice if someone would help out on carbon and grille.
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Old 5 April 11, 07:21   #1702
ZEYAAM898
 
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Can someone plz make a Hanzo FX350 for NFS Shift Its from Split second

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Old 22 April 11, 23:55   #1703
revolutionart
 
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So i got my car in the game since last year, but never really showed the end result (still needs some fixes)

Renault Safrane:



http://www.youtube.com/watch?v=vGau0I6_6xs
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Old 17 October 11, 07:15   #1704
michalreska
 
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Hey, guys, can someone of you make some new track for shift? Something like test track with long straights (for example VW test track) or something for top speed testing? I think it wont be very hard. Thank you all
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Old 30 October 11, 12:24   #1705
Seta127
 
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Quote:
Originally Posted by michalreska View Post

Hey, guys, can someone of you make some new track for shift? Something like test track with long straights (for example VW test track) or something for top speed testing? I think it wont be very hard. Thank you all
Gimme a .SGB Shift Files Editor and i'll make it. I'm making the 3D and the textures for a new track, but i need to edit SGB files or make new one.

Another way is edit an existing track, but i don't want to do it, i want to ADD a new one.

Cheers.

Last edited by Seta127; 30 October 11 at 14:30.
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Old 2 November 11, 02:27   #1706
Seta127
 
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Okay, here is a SGB converter/editor, but i haven't any idea about how to use it.

Can anyone help? I wanna make new tracks. Thanks in advance.
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Old 2 November 11, 02:44   #1707
Seta127
 
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Quote:
Originally Posted by JDougNY View Post

I've used the conversion portion of that editor for the SGB files of my Exotic DLC track conversion for Shift 1.
However, that tool is not capable of creating a new SGB file from scratch. The intent was to convert an existing SGB to text, make edits and convert back to SGB.
Also, there needs to be a physics mesh created (*.CSM), and there are no tools available for creating that file. For the Exotic DLC Tracks, CSM files existed for the Xbox version and I had to byte flip some of the code to make them work on the PC.

Basically, new tracks from scratch are not possible for Shift.


Thank you very much.
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Old 2 November 11, 02:59   #1708
Seta127
 
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Quote:
Originally Posted by JDougNY View Post

The CSM is a collision mesh/wrap of the entire track. The SGB provides the layout of the objects (models) that you can see, and the CSM defines physical/collision elements of the track (elevations/boundaries/etc)


Well... thank you very much for your explanation.

And thank you very much for the DLC Track conversion, i like it a lot .

I hope someone release someday a CSM and SGB editors.

Cheers.
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Old 6 February 12, 17:13   #1709
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I know the thread is old,but,I run into a problem. Why I cant export a track for Shift? I opened Road America .sgb file,deleted some objects,and made a longer straight,then I click Export and NFS Shift icon but nothing happens,I cant export it.Any idea? I`m working in 3DSimEd.
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Old 6 February 12, 18:53   #1710
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Quote:
Originally Posted by markos807 View Post
I know the thread is old,but,I run into a problem. Why I cant export a track for Shift? I opened Road America .sgb file,deleted some objects,and made a longer straight,then I click Export and NFS Shift icon but nothing happens,I cant export it.Any idea? I`m working in 3DSimEd.
Seeing as you are looking to change the layout of the track, you will have several problems.
You would need a revised SGB, CSM and AIW to start with.
There are no tools to create/revise either the SGB or CSM file.

EDIT: for the tracks I provided, I used a conversion tool for the SGB and byte flipped sections of the CSM that came with the xbox 360 versions.
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Old 8 June 12, 17:40   #1711
Adams007
 
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someone can make ford mustang gt 2005? thanks
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Old 17 July 12, 04:33   #1713
Zone
 
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Among the other requests, could someone do a mitsubishi starion? I have all the models ready for someone who knows what they are doing.
https://fbcdn-sphotos-a.akamaihd.net...22397184_o.jpg
https://fbcdn-sphotos-a.akamaihd.net...62830803_o.jpg
https://fbcdn-sphotos-a.akamaihd.net...20977327_n.jpg
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Old 21 July 12, 05:49   #1714
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It many sound harsh, but I think that none of the modders actually take requests... Just buy zmodeler, grab trial version of 3Dsimed, read a bit about shaders and texture mapping.
I can guide someone a bit, but as I havent done any mods for a while, I have to remember all those things... Also Forza models have different textures for different areas of the car that kind of sucks, in total u have to make around 3 more materials or remap polys in Zmodeler with UV mapping.
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Old 22 July 12, 16:35   #1715
ljusa
 
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Is it possible to import tracks from shift 2? For example Monza, or Dubai autodrom and so.
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Old 22 July 12, 17:40   #1716
Swiftracer
 
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Quote:
Originally Posted by ljusa View Post
Is it possible to import tracks from shift 2? For example Monza, or Dubai autodrom and so.
as far as I know... then no, because they use a bit different file structure...
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Old 22 July 12, 20:06   #1717
ljusa
 
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J downloaded Exotic_DLC_Tracks_By_JDougNY_V1.30_FULL. Casino Riviera is from shift 2! Its working on shift 1. This is only track J found.
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Old 25 July 12, 05:27   #1718
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I know those work, cause they are converted from xbox 360... that had problems too...
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Old 25 July 12, 18:39   #1719
iluda15
 
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can any put a list of all the mods in this topic?
i don't have the time to read all the posts
with download links

Last edited by iluda15; 25 July 12 at 23:03.
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Old 12 November 12, 04:02   #1720
Seta127
 
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Quote:
Originally Posted by iluda15 View Post

can any put a list of all the mods in this topic?
i don't have the time to read all the posts
with download links
You don't have the time to read all post.

I don't have the time to search all mods for you.

That's all my friend.

Last edited by Seta127; 27 November 12 at 00:30.
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