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#1701 |
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Join Date: Feb 2011
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okay I didn't want to make a new thread...
I have run into a small problem http://www.nogripracing.com/gallery/...r.php?u=218502 there are spots on the front bumper... also it would be nice if someone would help out on carbon and grille. |
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#1702 |
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Join Date: Jan 2011
Location: Lahore
Age: 17
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Can someone plz make a Hanzo FX350 for NFS Shift Its from Split second
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#1703 |
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Join Date: Sep 2010
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So i got my car in the game since last year, but never really showed the end result (still needs some fixes)
Renault Safrane: ![]() http://www.youtube.com/watch?v=vGau0I6_6xs |
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#1704 |
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Join Date: Apr 2011
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Hey, guys, can someone of you make some new track for shift? Something like test track with long straights (for example VW test track) or something for top speed testing? I think it wont be very hard. Thank you all
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#1705 | |
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Join Date: May 2010
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Quote:
Another way is edit an existing track, but i don't want to do it, i want to ADD a new one. Cheers. Last edited by Seta127; 30 October 11 at 14:30. |
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#1707 | |
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Join Date: May 2010
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Quote:
![]() Thank you very much. |
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#1708 | |
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Join Date: May 2010
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Quote:
![]() Well... thank you very much for your explanation. And thank you very much for the DLC Track conversion, i like it a lot .I hope someone release someday a CSM and SGB editors. Cheers. |
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#1709 |
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Join Date: Aug 2010
Location: Novi Sad,Serbia
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I know the thread is old,but,I run into a problem. Why I cant export a track for Shift? I opened Road America .sgb file,deleted some objects,and made a longer straight,then I click Export and NFS Shift icon but nothing happens,I cant export it.Any idea? I`m working in 3DSimEd.
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#1710 | |
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Join Date: Mar 2010
Location: NYC
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Quote:
You would need a revised SGB, CSM and AIW to start with. There are no tools to create/revise either the SGB or CSM file. EDIT: for the tracks I provided, I used a conversion tool for the SGB and byte flipped sections of the CSM that came with the xbox 360 versions. |
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#1711 |
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Join Date: Apr 2011
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someone can make ford mustang gt 2005? thanks
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#1712 |
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Join Date: Feb 2010
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#1713 |
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Join Date: Jul 2012
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Among the other requests, could someone do a mitsubishi starion? I have all the models ready for someone who knows what they are doing.
https://fbcdn-sphotos-a.akamaihd.net...22397184_o.jpg https://fbcdn-sphotos-a.akamaihd.net...62830803_o.jpg https://fbcdn-sphotos-a.akamaihd.net...20977327_n.jpg |
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#1714 |
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Join Date: Feb 2011
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It many sound harsh, but I think that none of the modders actually take requests... Just buy zmodeler, grab trial version of 3Dsimed, read a bit about shaders and texture mapping.
I can guide someone a bit, but as I havent done any mods for a while, I have to remember all those things... Also Forza models have different textures for different areas of the car that kind of sucks, in total u have to make around 3 more materials or remap polys in Zmodeler with UV mapping. |
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#1715 |
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Join Date: Sep 2011
Location: Србија
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Is it possible to import tracks from shift 2? For example Monza, or Dubai autodrom and so.
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#1716 |
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Join Date: Feb 2011
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#1717 |
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Join Date: Sep 2011
Location: Србија
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J downloaded Exotic_DLC_Tracks_By_JDougNY_V1.30_FULL. Casino Riviera is from shift 2! Its working on shift 1. This is only track J found.
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#1718 |
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Join Date: Feb 2011
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I know those work, cause they are converted from xbox 360... that had problems too...
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#1719 |
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Join Date: Dec 2011
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can any put a list of all the mods in this topic?
i don't have the time to read all the posts ![]() with download links Last edited by iluda15; 25 July 12 at 23:03. |
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#1720 | |
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Join Date: May 2010
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Quote:
I don't have the time to search all mods for you. That's all my friend. Last edited by Seta127; 27 November 12 at 00:30. |
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