Originally Posted by Zoomie
Unfortunately, we can't do anything about online driver numbers
. rF mods have the same problem, no matter how good they are, and league racing is really the best way to get enjoyment from any mod (although I don't race in a league
The setups we made as default with the cars are considered "safe" setups, which is why some think the physics are wrong just because the car won't slide like in the videos. The OP is just showing a similar reaction but in the opposite direction. If he did drive the Porsche (he didn't say which car), then the situation is probably worse. It's a unique car that bites if you overdrive it, and that's very easy to do in a sim.
Also, it's not going to drive like the GTR2 Porsche RS either. You do have to adapt to each car, which is what made drivers like the REAL Jim Clark great.
It's not that hard to make these things drive like their street counterparts, but then the cars would be very very slow, and that would just make other people unhappy
Basically, read the manual (there IS a reason it was made) and play with the setup. No one setup will suit everyone.
Truth is this mod isn't that much of a "begginers" mod, a "lets go do some quick racing with this car and then the other car and track for 5 mins with no setup fidling, etc...
", it's not good for that, it will feel too refined and advanced for those people then (it seems it's your case, Mr.jim clark?), there's truth in some comments about this not being "arcade", it isn't, it's something with lots and lots to discover about each car, needs to be explored...
...it's in that process that you get attached to this mod, IMHO.
I personally feel Power&Glory
requires the user to get hands dirty and mess with setups to get it feeling right for each one's tastes, and in that part it's sensacional (IMO much more than GTL), changes in car-setup completely transform the way the car responds and provide "feel".
...it seems the major number of users untill now has been composed of offline players (or league players)... with that in mind, I suggest doing many, many laps with each car on your favorite track, try everything you have in mind for setups in those moments, either "real life" setups or "invented" setups, everything works as it should in these physics and with such procedure you end discovering the various ways you can explore each car, as well as the "soul" of each car ...like getting into some relation with each car with which you get attached (don't exhagerate! :p).
...now just think you have 2/3 of the mod yet to come (with the angryer beasts still to come!)
PS: LOL@ Aristotelis and Hansaplast! :roflmao: