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Old 10 December 09, 18:19   #1
djotefsoup
 
Join Date: May 2007
Default UI editing

All the ui files seem to be missed by default by the unpacking scripts - they're the .bff files in \ui. You can run quickbms over them, and they unpack into a bunch of sequentially numbered files, and about the only thing that's plain text in them are the filenames for icons. Which is a bit of a bummer, because if there's one thing you might have expected to be in .xml ...

So anyway, does anyone have any ideas as to what we're looking at in these files? Anyone working on an editor? I am tempted to just dig in and start messing around with them but I can think of faster and less tedious ways for this to get done, like, someone else who's very nice telling me what the hell I am looking at
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Old 11 December 09, 00:30   #2
Goffik
 
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We haven't figured out how to edit any of the interface yet, nor do we know exactly what most of those numbered files are. By opening some of them in a hex editor you can see various commands, but as for actually editing them in any useful way... nope.

This is a problem which has already put paid to a number of potentially useful mods.
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Old 11 December 09, 01:47   #3
djotefsoup
 
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Yeah plan b is "poke at it with xvi32 a lot" but wow would I rather be doing just about anything else.
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Old 11 December 09, 01:52   #4
Goffik
 
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Heh... good luck with that. I had a go at it a while back, but the effort just wasn't worth it.
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Old 11 December 09, 08:20   #5
Taygeta
 
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Quote:
Originally Posted by djotefsoup View Post
All the ui files seem to be missed by default by the unpacking scripts - they're the .bff files in \ui. You can run quickbms over them, and they unpack into a bunch of sequentially numbered files, and about the only thing that's plain text in them are the filenames for icons. Which is a bit of a bummer, because if there's one thing you might have expected to be in .xml ...

So anyway, does anyone have any ideas as to what we're looking at in these files? Anyone working on an editor? I am tempted to just dig in and start messing around with them but I can think of faster and less tedious ways for this to get done, like, someone else who's very nice telling me what the hell I am looking at
Not exactly UI-work, but I have modified some of the cameras that shows the car in menus and in paint/vinyl-shop. I have made some a bit faster (menu) or removed the (stupid) camera transition delay (vinyl/paintshop).
Now they switch to the car parts/sides right away.
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Old 11 December 09, 08:43   #6
matt2380
 
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Can you upload those camera mods Taygeta?
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Old 11 December 09, 08:48   #7
Taygeta
 
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Can you upload those camera mods Taygeta?
Sure. There is some small tweaking to do (mostly menu cams)
IŽll upload it here later today.
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Old 14 December 09, 11:13   #8
Taygeta
 
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Originally Posted by matt2380 View Post
Can you upload those camera mods Taygeta?
Camera mods uploaded. They should be in downloads soon.
They came a bit later than I promised, but I was kinda busy during weekend

- NOTE! - Sorry to every person that downloaded my v1.0 UI Cam Tweaks, some numbers were messed up (menu rotating cams only) and for some reason I didnt noticed my error until it was too late. I guess I tested the wrong files before I sended it here..


Its now fixed - and v1.1 UI Cams can be downloaded now.

Last edited by Taygeta; 14 December 09 at 22:12. Reason: -Major Screwup-
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