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Old 12 December 07, 05:56   #51
Norseman
 
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Default Laguna Seca

It was really exciting to see that Laguna Seca had been released here for Race 07... I downloaded it right away, installed it, but once I slect the track, it just sits there and says "Loading...." forever... anyone else having this problem? So far all other track conversions have worked out just fine.

In the meantime, thanks to nogripracing... you guys rock!

Just as soon as my financial mess is straightened out, I'm going to be donating $$ on a regular basis!
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Old 12 December 07, 07:42   #52
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Default Castle Combe

Hi guys, noobie to this but I noticed a conflict on this track. Don't know if this is the right forum for it but the CastleCombe track when I installed it gives me a Safety Car parked diagonally on the grid when I use race event and custom race settings... I have posted same comment on comments for download of track.

Any help would be kewl, not a bad track... love Lime rock too..
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Old 12 December 07, 10:10   #53
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Hi Guys,

Lil track bugs and such is best reported in this thread..:
http://www.nogripracing.com/forum/sh...ad.php?t=18403

IMPORTANT NOTICE...:
-----------------------
Rickylix & I have been discussing how to expand the project as best possible..

We have come to the conclusion that we need 1-2 guys helping out
in the requesting for permissions department..

The idea goes like this...
It's not fair that the guys helping out with the actual track conversions
& at the same time getting into tech areas that do need abit of time to
learn for many, has to concern themselves about getting the permissions
for the tracks as well...
( The Project would like to helpout in obtaining the permissions for all )..

But for that we need a few guys that like to searh forums member DB's
and shipping - standard PM / Letters to the guys that converted the
tracks to GTR2 / GTL in the first place..
( You just need to have a good sense of organizing / that's basically it ).
( We already have organized a fully working "ground" system for this job ).

Anoyne into this important work-task please shoot me a PM..

I think Rickylix has mentioned this before - we only get mass-results
by ways of large scale co-work etc..

Btw - We also need 1-2 guys helping out spread the word on all the Race07
forums of the world / in other words a recruitment job..
( Please shoot me a PM if you are into the helping out with PR related work ).

Last but not least Rickylix & I love car mods as much as tracks..
The Top car mod Race07 converter Pat01 has just announced a
massive conversion : The Historic Rally Car Mod by Frank of France..
http://www.nogripracing.com/forum/sh...ad.php?t=18381

Anyone into converting a load of Rally oriented tracks to be
used especially for this great Mod, would be very much appriciated..

Take Care Guys,
Daviking..
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Old 12 December 07, 12:47   #54
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What about Oran Park? Austrialian circuit. Used for the Aussie V8's. Good track. Loads of fun!
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Old 13 December 07, 02:55   #55
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Guys, first, thanks for your efforts. Its appreciated.

When I download a track, I usually take the time to thank you or to comment - I think that's the less we can do as "end users".

I hope my next comment will be taken in a positive way... I wouln't want to offense anyone.

[...]

Overall The thing that bug with this project is the way the tracks are converted.

Correct me if I'm wrong, but usually, the track is taken from - let's say - GTR2 and converted to Race07 without being modified. At least, the visuals doesn't change much (if ever it changed).

What is bugging me is that, IMHO, Race07 graphical engine is one step up from GTR2. Knowing this, I'd like to get (see) more out of your conversions. I whish the track was not only converted, but enhanced at the same time.

Go see the following site:

http://sln.rscsites.org/

Here, you have a guy that is modding the textures of tracks.
Go see his site, the job he's doing is spectacular!

So, all-in-all, I'm wondering if you guys could (not only) convert the track and enhance them by using his textures (when availabe)? Of course, that is, if he grant permission.
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Old 13 December 07, 04:37   #56
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SLN has always been updating tracks from the past SIM Games and is very good
but that is what he does and enjoys,

the conversions are desinged to get them into the game and iron out the bugs ,

to update the texutures and other parts of the track format needs time and
someone like SLN to get involved.........

so like you ,I hope in the future that this can happen.....

again THANX to all<<!!
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Old 13 December 07, 10:09   #57
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I'll go further,

There are several persons who can work at a mod... it's not a secret it is called a team..

At this time Rickylix, Mojo, Meck2 ... for the tracks and I for the cars, are the first step person (converters).

To complete the teams (tracks and cars) are missing textures gurus and physics experts someone well involved in could do, no need to be an expert or a guru.

I wish some of these missing guys could join us to complete the job.

I feel like walking a desert alone...

Rally style tracks will be really needed soon.

Quote:
Originally Posted by SuperCouilles View Post
Guys, first, thanks for your efforts. Its appreciated.

When I download a track, I usually take the time to thank you or to comment - I think that's the less we can do as "end users".

I hope my next comment will be taken in a positive way... I wouln't want to offense anyone.

[...]

Overall The thing that bug with this project is the way the tracks are converted.

Correct me if I'm wrong, but usually, the track is taken from - let's say - GTR2 and converted to Race07 without being modified. At least, the visuals doesn't change much (if ever it changed).

What is bugging me is that, IMHO, Race07 graphical engine is one step up from GTR2. Knowing this, I'd like to get (see) more out of your conversions. I whish the track was not only converted, but enhanced at the same time.

Go see the following site:

http://sln.rscsites.org/

Here, you have a guy that is modding the textures of tracks.
Go see his site, the job he's doing is spectacular!

So, all-in-all, I'm wondering if you guys could (not only) convert the track and enhance them by using his textures (when availabe)? Of course, that is, if he grant permission.
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Old 13 December 07, 14:20   #58
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great responses guys!

SuperCouilles, believe me, i agree with you 100%..ever since i played grand prix for atari 2600 i have wanted to see the best graphics for race sims. my dream is one to see a sim that looks like "the real world"..with games like Crysis, i know graphically we are not too far away now!!
but the great thing about this community is there are several people that get things started..Race07 is very new and we are only at the tip of the iceberg, so to speak. just take a look at the gtr2 download section, the track updates outweigh the tracks themselves..so, in the future i can see many graphic updates and changes for all of the tracks and mods..we all wanna create a little excitement for this new platform and getting new mods and tracks to try is the first step..
im sure for most sim racers, we all have two sides. the one side is the impatient one and wants plenty of goodies to try out and make the sim as new, fresh and exciting as possible. the other patient side wants a perfectly modeled and textured mod/track with no bugs and will wait months/years to finally have a taste..so for the modders, we try and cater to both..it is probably going to be at least 6 months to a year before any brand new sim platform comes out..so just give it some time and Race07 will just continue to grow and prosper..


Geeman..I would also love to see Oran and all the Aussie tracks for tha matter ..they certainly can be converted over, but we have got to get the proper permissions..i cant remember, but maybe thats an MMM track and i have not heard any responses from them yet...

Last edited by rickylix; 13 December 07 at 14:26.
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Old 13 December 07, 18:35   #59
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I fully agree with Rickylix regarding the scenario of first releasing
a V1.0 of the tracks & later work on gfx enhancements etc..

Elwood has joined up a Project Track beta tester, a warm welcome to him.

Message to all the track converters that has joined up / are joining up..:
-----------------------------------------------------------------------
Please just ship Elwood a link to the tracks you are converting & he will
test the tracks carefully out before the official release..
(As soon as the organizing are in full place, I plan to help Elwood beta test tracks).

Testing the tracks out for bugs etc, is a time consuming task..
By moving the workload of track testing away from the track converters,
we hope they will consider spending some of the gained time to convert
many more tracks..

Important is that all track converters makes a posting when permissions
has been obtained & other progress has been made..
(This is needed to help keep the pending track list in best possible order).

And of course make a post as soon as concrete work has begun on
a track / several tracks..
( To avoid the scenario of 2 guys converting the same tracks )..
( Which ..sadly recently happened regarding the Birmingham track ).

We still need 1-2 guys into hunting permissions down for the tracks..
Not a difficult task / just requires abit of time & organizing as well..
( This job will result in alot more tracks will be released )..
( Shoot me a PM & i will helpout as best possbible to get you started ).

We are working -full speed- towards a system that goes like this...:
-----------------------------------------------------------------
Track converters that are converting as many tracks as possible..
Elwood ( & myself at a later stage ) will test the tracks for bugs..
Our Upcoming Permission Hunters will obtain the permissions..
And the Track converters will then upload the V1.0 of the track(s).

The longer term objective are to look into gfx / texture enhancements
of the tracks / we need guys especially into this, very time consuming task.

Take Care Guys,
Daviking..
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Old 13 December 07, 19:50   #60
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Many thanks for the kind introduction, and welcome Daviking

And of course, a big thanks to Rickylix for accepting my offer of being able to help test out future tracks :bounce:

Like daviking mentioned, and as I'm sure you can appreciate; that the testing of tracks is & can be quite a time consuming task.. This is a privilege for me as I get to see the latest goods soon to be on offer, but more importantly (I hope) a little help for Ricky and other quality track makers out there, so that they are able to carry on with their speciality.

Naturally, I intend to do my best at spotting any probs, errors etc.. with tracks but like everyone else out there, I'm far from perfect & I'm probably better at making mistakes as opposed to spotting them

This is a great time for Race07 (it's a great game it deserves it!) and with an amazing community here at nogrip, RSC, and countless other sites I could mention ... with all of OUR help , no matter how little how small it can only get much better. (Am I starting to sound like a politician, preacher or what?? :uhm: )

Here's to this exciting project


Merry Christmas!!

Elwood
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Old 14 December 07, 10:12   #61
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Merry Christmas to you as well Elwood.

To Ricky..:
Your PM box is full / cannot reply before you clean it up..
( Heavy PM activitiy indicates exiting stuff are on the way )..

Take Care,
Daviking..
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Old 15 December 07, 00:41   #62
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Newsflash...:
-------------
Hi guys..

Our project team mate Piquet just released his first excellent Race07 track.
http://www.nogripracing.com/details.php?filenr=7370

Hopefully this will be the first in a long & successfull line of great Race07
tracks conversions by the skilled hands of Piquet..

Take Care,
Daviking..
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Old 15 December 07, 01:06   #63
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To Rickylix, I would appreciate it if you upload these tracks as they are finished. I don't want to flood the homepage with Race07 tracks.

Thank you.
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Old 15 December 07, 01:54   #64
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sunalp2, i certainly apologize for any inconvenience..that scenario will not be happening again..
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Old 15 December 07, 11:03   #65
sunalp2
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Ta muchly
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Old 15 December 07, 20:49   #66
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Just a polite question about: " road america-permission GRANTED Thanks Mr Dutch Devil!! "

Hope it wasn't lost in shuffle. It was my local track when I was a kid. Just twenty minutes down the road from Sheboygan. Thanks again to all the converters.
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Old 17 December 07, 13:18   #67
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Hi Josh..

I'm positive that the great track you mention will be released asap.
Everybody are busy testing & converting atm..

Take Care,
Daviking..
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Old 17 December 07, 17:11   #68
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Josh..cant remember if that one was in the track pack..Daviking, can you confirm that?
more news for everyone..heard from Gunar and Surfers Paradise is good to go..somes tests and then upload soon..

Also..Toban is good too!! Gopher04 can you pm if you need any assistance..we need all layouts too..thanks!!

Last edited by rickylix; 17 December 07 at 17:20.
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Old 17 December 07, 20:37   #69
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Quote:
Originally Posted by rickylix View Post
Josh..cant remember if that one was in the track pack..Daviking, can you confirm that?
more news for everyone..heard from Gunar and Surfers Paradise is good to go..somes tests and then upload soon..

Also..Toban is good too!! Gopher04 can you pm if you need any assistance..we need all layouts too..thanks!!
I just double checked the 225 meg Race07tracks.rar from 12/9/2007 and didn't find it.
Good work! Good work!
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Old 17 December 07, 20:38   #70
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Toban, one of my favorites, many thanks
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Old 18 December 07, 18:56   #71
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Quote:
Originally Posted by Kyril View Post
Toban, one of my favorites
Same here!



Elwood
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Old 19 December 07, 01:24   #72
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TOBAN! PLEASE.
With textures from http://sln.rscsites.org/
Would be tooo nice.
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Old 19 December 07, 09:29   #73
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Thumbs up

Russian Ring 2007 needed, :headspin: this is real Russian Circuit in the Moscow, created by More Racing Team for rfactor and converted to GTR2,GTL, but not for Race07 Guys from More Racing Team, they agree.

contact with More Racing Team
Sasha Khlebnikov
info@more-racing.com
ICQ 316-417-036

http://www.youtube.com/watch?v=vLia9GyX-Vc
http://www.more-racing.com/russianring_gtl_v1_0.zip for GTL
http://more-racing.com/russian_ring_2007.rar for rfactor
ftp://files.autosim.ru/files/gtr2/tracks/russian_ring /Russian_Ring_2007_GTR2.7z for GTR2


Last edited by Kotzaak2; 19 December 07 at 09:38.
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Old 19 December 07, 13:54   #74
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Quote:
Originally Posted by rickylix View Post
Josh..cant remember if that one was in the track pack..Daviking, can you confirm that?
more news for everyone..heard from Gunar and Surfers Paradise is good to go..somes tests and then upload soon..
Great News about Surfers Paradise..

All tracks from the trackpack was / is released ok..
Just as Josh mentions Road America was not there..

Important News From Piquet.....:
----------------------------------
Gobi has given Piquet the permission to release HERMANOS RODRIGUES 88
and RUSSIAN RING to Race07 - Excellent News For Sure..

Lets look forward to these nice tracks soon, from the skilled hands of Piquet.

Take Care Guys,
Daviking..
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Old 19 December 07, 14:52   #75
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Russiang ring? :confused:
I feel like I'm taking all corners on first gear... :p
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Old 19 December 07, 16:46   #76
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Smile For some of you most gifted, talented and learned frien's

Is anyone converting a small, but excellent track from GTR: "Mallory Park"(if it's possible).?? I think it would be perfectly suited to race07 - with great elevations and very close racing being the nature of the layout. thanx in adv. mafrien's...
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Old 19 December 07, 23:29   #77
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Quote:
Originally Posted by daviking View Post
Important News From Piquet.....:
----------------------------------
Gobi has given Piquet the permission to release HERMANOS RODRIGUES 88
and RUSSIAN RING to Race07 - Excellent News For Sure..

Lets look forward to these nice tracks soon, from the skilled hands of Piquet.
Superb News, many tanks guys :woohoo:

Quote:
Originally Posted by SuperCouilles View Post
Russiang ring? :confused:
I feel like I'm taking all corners on first gear... :p
Its not true
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Old 20 December 07, 01:47   #78
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Quote:
Originally Posted by splitpbt View Post
Is anyone converting a small, but excellent track from GTR: "Mallory Park"(if it's possible).?? I think it would be perfectly suited to race07 - with great elevations and very close racing being the nature of the layout. thanx in adv. mafrien's...

Have to second that , only problem is it is only in RFactor right now...
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Old 20 December 07, 11:30   #79
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I love the old tracks without chicanes. So if there's enough interest, and if nobody else is already in the process of doing this, I'd ask for permission and convert LeMans 67 and Spa 67. Let me know what you think.
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Old 20 December 07, 14:05   #80
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******...

I think you should ask *again* permission for Nords 2.03a/b!

:p


IMO, it's a nonsense that these guys decided to take back the conversion at this stage. I know they are working on v.2.1 - and this would explain an halt on current portage of 2.0 to Race07 - but since there's no due date, they should have let you convert your it and let us enjoy that track (which, I must say, is one step up from Raceking's version - which is good nevertheless...).

Screenshots on that forum are incredible!
http://forum.rscnet.org/showthread.php?p=3636563
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Old 20 December 07, 14:44   #81
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... I know, they decided not to let peeps convert anymore. And it suck.
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Old 20 December 07, 18:32   #82
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I can't see why the NOS is so much better than RK. Do you really care about all the fancy trackside stuff when you are driving on the track?
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Old 21 December 07, 02:33   #83
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Fancy trackside stuff?
I love it, absolutely.

The reason why I like Raceking’s is that, I think, it “flow” better. You’re basically in for a smoother ride. FPS helps also.

As for NOS, it’s simply more like the real thing (as far as I can tell from watching posted video on Youtube). Track’s prettier, track’s bumpier, track’s more of a challenge to drive. Certain part of it is totally different from Raceking’s and for the better.



Don’t get me wrong, it’s two astonishing piece of work. But if I had to decide a winner…
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Old 21 December 07, 12:43   #84
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D

Last edited by AU99; 15 April 10 at 16:24.
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Old 21 December 07, 13:05   #85
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Quote:
Originally Posted by ****** View Post
I love the old tracks without chicanes. So if there's enough interest, and if nobody else is already in the process of doing this, I'd ask for permission and convert LeMans 67 and Spa 67. Let me know what you think.
Hi Mojo..

Yes (of course) we want LeMans 67 & Spa 67..
The more tracks we can get released the better, for sure..

Take Care,
Daviking..
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Old 22 December 07, 20:46   #86
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You got surfers paradise today, courtesy of Rickylix & Daviking ...:yes:

Do keep an eye out from tonight though, as all being well Road America should soon be available too

Thanks guys!!


Elwood

Last edited by E L W O O D; 22 December 07 at 23:35.
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Old 23 December 07, 01:22   #87
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thank you ...guys...:ace:
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Old 24 December 07, 11:02   #88
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Need alittle help here, i have converted all 4 layouts of Toban, and it looks yummy, but, Toban long is fine, toban reverse, short, and short reverse have problems in the pit area with the aiw, on the reverse versions as soon as the aiw exit the pit lane they return to the pitbox outside the garage and facing the wrong way, and never move again..on the short version there seem to be a handful of cars in the same pitbox, which just happens to be in the middle of the finish straight..lol..also not all the garage doors open either..any clues??
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Old 24 December 07, 15:20   #89
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"[...] There seem to be a handful of cars in the same pitbox, which just happens to be in the middle of the finish straight [...]

Heh! I've seen that many time while playing it in GTR2.
Maybe this is not due to your conversion but the one before?

Have you used the textures from SLN?
:^)
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Old 24 December 07, 17:34   #90
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I did my first Toban GTR2 release with SLN textures as well, but he was quite pissed that I used them so I had to step over to the imho far superiour Hudson Kerrs.... If you want them for yourself u just need 3d simed and extract the SLN dat and paste the DDS files in ur trackdir....

Imho Toban, Mills & Essi really suit the R.A.C.E. cars very well and all tracks are a blast online.

Merry X-mas everyone!
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Old 24 December 07, 18:28   #91
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"[...] release with SLN textures as well, but he was quite pissed that I used them [...]"

What a stupid reaction/behaviour! IMO, if you take time to re-work textures and release them as add-on, the more you find them applied to tracks/conversions, to more you should be happy. That's unless you have something against Simbin and like to find your textures only on rFactor or something... Now I get why you had to remove your first conversion...

Ok, I'll just stop making reference to that guys website then.

Thanks for the info.
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Old 24 December 07, 19:44   #92
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Yep ][udsons are far better..

4ph3x this is your conversion im using, any idea on the problems?? seems strange to me, but i have similier problems appearing with the Russian Ring as well, again with that circuit it seems to be with the variations of the track, all seem fine in GTR2..
But yes your right Toban is a great track, and its a blast in R07..
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Old 25 December 07, 04:13   #93
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Quote:
Originally Posted by Eurostc View Post
Have to second that , only problem is it is only in RFactor right now...
Mallory Park

Has been converted to GTR2

it is at the Husky 42 place..



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Old 25 December 07, 12:05   #94
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Guys,
As work moves ahead above Russian ring?
have problems with conversion? :confused:
cant wait thx
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Old 26 December 07, 16:23   #95
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Does anyone know what line in the .aiw file would cause the cars to brake as they cross the start/finish line of a track?? im converting a certain track which has variations of the track as well, and only one suffers from this, so i want to track the line in one of the others versions and replace it..

Also if anyone is good at working with a aiw editor give me a shout as im crap, and i have some great tracks to release but can't till the a.w has had some work..
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Old 26 December 07, 18:31   #96
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Finally managed to get all 4 layouts of Toban working properly..yipee..so how do we release this? can't really ask permission from ISI..lol..any suggestion daviking and rickylix?
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Old 26 December 07, 22:47   #97
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Gopher, pm 4ph3x..and send him a link to the tracks so he can give the final verdict..he is the one that originally converted it..he's already approved toban long, but wanted all 4 layouts..cant wait to check it out..great job!!

Splitpbt..im looking into mallory for you..if all goes well i'll have it into gtr2 and race07 really soon..

just got back from vacation guys..so ill be looking at the posts in the next few days..

Last edited by rickylix; 26 December 07 at 22:56.
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Old 27 December 07, 02:13   #98
SuperCouilles
 
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Gopher04, Hope you did justice to 4ph3x conversion!
I'm impatiently waiting for you to upload... :^)
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Old 27 December 07, 07:11   #99
Gopher04
 
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Quote:
Originally Posted by SuperCouilles View Post
Gopher04, Hope you did justice to 4ph3x conversion!
I'm impatiently waiting for you to upload... :^)
Trust me m8 i love this track and always have done, so it has been done well, some of ][udsons textures have been used, modified the track texture somewhat, looks great in my opinion, upgraded the cornering/speed of the aiw, really competitive now, only downside to this conversion was i have had to make each layout a totally separate track, they still appear as addon or variation ingame, but their not in one dir, its the only way i could solve some strange pit problems, but it doesn't effect them in anyway..

As a teaser, im waiting for permission on Oldring park/russian ring and paul ricard 88, as well, all ready to go, all look stunning in race07..
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Old 27 December 07, 10:16   #100
Kyril
 
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Awesome! Can't wait, many thanks guys
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