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Old 4 April 10, 22:29   #361
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I was just curious, and this could be the "duh" question of the day, but can we find the actual racing set ups of various cars for real tracks?

My thoughts are....no way, itd sure be nice to see how the pros set theirs up!
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Old 4 April 10, 22:58   #362
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Originally Posted by HarunaAmami View Post
downforce moar
Are U saying that by increasing the wings, then losing the 330kph speed and going faster in corners, it's possible to get the same lap time?
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Old 5 April 10, 00:28   #363
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Originally Posted by roadcrusher21 View Post
Are U saying that by increasing the wings, then losing the 330kph speed and going faster in corners, it's possible to get the same lap time?
Depending on the track, it would make sense to have that happen.
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Old 5 April 10, 01:41   #364
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Depending on the track, it would make sense to have that happen.
We were speaking about Le Mans. I've done some laps with almost maximum downforce on the 97 Porsche GT1 Evo (3 front wing, 14 rear wing), around 215 kph top speed (instead of more than 330), a lot faster in corners, with a safier behaviour, and indeed, I've made a 3:40 lap, quite cool. I think with some training I would have done the same with my previous setup (with 330+ top speed) but with a difficult car (not good for a 24h race!).

I've then tried to make a time attack with the 98 GT1 and made a 3:46 (I think I can gain 3 seconds just by making a second lap, the first lap is slower even if lauched with hot tires), maybe one or 2 seconds with 2 or 3 laps of practice, things get closer to the real lap times!
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Old 5 April 10, 09:55   #365
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http://www.youtube.com/watch?v=ECQv95kN-38&NR=1
http://www.youtube.com/watch?v=-EvBS...eal_rn-2r-1-HM
these skins are great

Last edited by eclipse skyline; 5 April 10 at 10:44.
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Old 5 April 10, 16:08   #366
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Would anyone happen to know how to fix disk glow only showing on LF wheel? Is it something I can edit within the .cas file?

Thanks for any help
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Old 5 April 10, 17:19   #367
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I've posted the sound work here on nogrip but my file was deleted because of violation of site rules. Well, I don't understand, I only post the aud file which refers to some GTL sounds but I didn't include them in the archive (so you need to have GTL to use it). I've sent a message to one of the nogrip admins, I'll let U know of any news...
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Old 6 April 10, 00:38   #368
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Just a thought, but the RW Alzen Porsches were the closest thing to a homebrew GT1 (roof scoop and all). They had more-or-less the same engine (ScarfaceHood will correct me if I'm wrong) and the sounds (e.g. the wheezing of the pop-off valve) should be appropriate. Maybe such an animal exists somewhere....
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Old 6 April 10, 00:47   #369
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were lee's wheels deleted?
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Old 6 April 10, 01:26   #370
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I just find out the car using the extra wheels persistently causing CTD problem
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Old 6 April 10, 01:31   #371
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Once i deleted all the addon cars using the extra wheels the game run fine.
I've put the extra wheel files both in the 911 gt1 folder and the car folder.
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Old 6 April 10, 02:18   #372
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Quote:
Originally Posted by random1self View Post
were lee's wheels deleted?
mmmm.....can't seem to find them either....
Quote:
Originally Posted by eclipse skyline View Post
I just find out the car using the extra wheels persistently causing CTD problem
Do you have BOTH the 'NEWwheels' & 'EXTRAwheels' installed?
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Old 6 April 10, 03:03   #373
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Quote:
Originally Posted by Crocko 05 View Post
mmmm.....can't seem to find them either....

Do you have BOTH the 'NEWwheels' & 'EXTRAwheels' installed?
Yes i did
The new wheels v1.0 and extra wheels v1.1....
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Old 6 April 10, 04:21   #374
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Quote:
Originally Posted by Toonces View Post
Just a thought, but the RW Alzen Porsches were the closest thing to a homebrew GT1 (roof scoop and all). They had more-or-less the same engine (ScarfaceHood will correct me if I'm wrong) and the sounds (e.g. the wheezing of the pop-off valve) should be appropriate. Maybe such an animal exists somewhere....
Sorry but the Turbinchen has a extreme heavily modified Bi-Turbo engine (RS Tuning, the only thing that remains from Porsche itself is the block) and a complete different exhaust system. The sounds dont match in any way.

Btw, René Snel still runs the car in the STT.
http://www.auto-rennsport.de/galerie/stt/20091/10.jpg

Last edited by ScarfaceHood; 6 April 10 at 04:37.
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Old 6 April 10, 06:17   #375
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In P911 GT1 mod I have problem with CTD also, probably caused by the add on wheels?
I have installed EXTRA wheels files, but no NEW wheels. I did not find them.
When lines written at the beginning of the *.car files refer to extra wheels *.hdc and *.cas files - all add on cars apear in the showroom and also run in single car practice, so everything works fine. But with more cars in practice and in the race I experience CTD.
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Old 6 April 10, 08:20   #376
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The extra wheel file has vanished! anyone know where we can find this?
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Old 6 April 10, 13:27   #377
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Quote:
Originally Posted by pepa1 View Post
In P911 GT1 mod I have problem with CTD also, probably caused by the add on wheels?
I have installed EXTRA wheels files, but no NEW wheels. I did not find them.
When lines written at the beginning of the *.car files refer to extra wheels *.hdc and *.cas files - all add on cars apear in the showroom and also run in single car practice, so everything works fine. But with more cars in practice and in the race I experience CTD.
same situation as yours
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Old 6 April 10, 15:09   #378
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Quote:
Originally Posted by pepa1 View Post
In P911 GT1 mod I have problem with CTD also, probably caused by the add on wheels?
I have installed EXTRA wheels files, but no NEW wheels. I did not find them.
When lines written at the beginning of the *.car files refer to extra wheels *.hdc and *.cas files - all add on cars apear in the showroom and also run in single car practice, so everything works fine. But with more cars in practice and in the race I experience CTD.
Here is what you do bud, take out every skin that you have added, put one car in at a time, test it to see if it ctd's, any that ctd, cut and put on yer desktop. Do this for all the skins that you want to run in the mod.

When you have finished finding all the skins that dont work properly, look in the .car file of any of the ones that dont work, open up the "New Wheels, Extra wheels" files you dl'd, witchever you want, make sure to extract the wheel files into the team folder of the skin you are working on.

In the files with the new wheels is a read me that will tell exactly what to do, open it directly next to your " ctd skin" .car file and copy and past the .hdc and .cas info over to the ctd skin and in the genstring dont forget to put the number of the wheel you want.

Finally, go to the "class" line at the bottom of the .car file from an original car in the mod and copy that line and paste it in the ctd skin. Save it, and now you have a working skin. Do this for all ctd skins in porsche mod and they will all work like clock work. If you still get ctd's its not the mod bud, I havnt had any problems at all with the porsches. Great mod!!! I finally got my settings dialed in, and they are nasty!!! Good luck

Last edited by Schooz; 6 April 10 at 17:29.
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Old 6 April 10, 15:35   #379
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Originally Posted by ScarfaceHood View Post
Sorry but the Turbinchen has a extreme heavily modified Bi-Turbo engine (RS Tuning, the only thing that remains from Porsche itself is the block) and a complete different exhaust system. The sounds dont match in any way.
Thanks, Andy. Oh well, it was worth a shot. I guess I'll just have to wait for a physics and/or sound update for Aleksss' wonderful GT1. BTW, in the meanwhile, I tried the Dunlop C1 tire that you deployed on your modified 956, and it's way better than the one that came with the GT1. Much nicer to drive, but altogether too much grip, so I'm back to Square One.

--Steve
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Old 6 April 10, 17:11   #380
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Well the Porsche 956 tyres are meant to simulate the ground effect of the C cars, they dont work with LMP/GT cars.
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Old 6 April 10, 17:25   #381
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Originally Posted by Toonces View Post
Thanks, Andy. Oh well, it was worth a shot. I guess I'll just have to wait for a physics and/or sound update for Aleksss' wonderful GT1. BTW, in the meanwhile, I tried the Dunlop C1 tire that you deployed on your modified 956, and it's way better than the one that came with the GT1. Much nicer to drive, but altogether too much grip, so I'm back to Square One.

--Steve
Ive tried the sounds from the gtl 935 for the GT1 and IMO think there couldnt be a better fit. Give ita shot and see what you think.
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Old 6 April 10, 23:36   #382
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@Schooz: I like the 935 sounds very much, but you gotta respect ScarfaceHood: he really knows his Porsche technical history (engines, turbos, exhausts, tires, specs, etc.). I also like the Dunlop C1s much more than the stock GT1 Michelins (which seem very dodgy in the tricky transition from grip to no grip...to coin a phrase), but Andy is right, the peak of the C1's slip curve is unrealistically high. Then the only way to get the lap times under control is to substitute a less powerful engine...but then the top speed drops from an authentic 203-205 mph to less than 190 and what you've got is a fantasy car. At least the sound change doesn't alter the performance. Naja, I think the best thing is to wait for an upgrade from Aleksss.
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Old 7 April 10, 00:11   #383
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Thanks toonces, I appriciate the feedback, and by no means was I thinking in dissrespect to scarfacehood or aleksss for their knowledge and skills....I really do appriciate the authenticity of every detail of this fine mod.....Im just a stickler for sound and Imo it really makes the experience of the sim completely come to life! I actually am anticipating any updates that are in the making.
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Old 7 April 10, 20:31   #384
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After some (few) laps at LeMans (Revived version), I noticed something unusual in temperature wear on rear tires, very high if compared to front tires...
anyone has ideas on this?
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