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#1 |
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Join Date: Oct 2007
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Probably a very noobish question - how do I get corners perfectly curved like a pro? A lot of mine seem very jagged and generally piss poor.
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#2 |
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Banned
Join Date: Sep 2007
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reduce the panel length in the corners. (that is, assuming BTB will let you. Mine won't accept more than 1 track surface property, but then again I'm using the trial version.)
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#3 |
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Join Date: Jan 2007
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The main problem of BTB's curves is that not possible to insert points in outside (longer) side of the curve, in contrast of 3ds Max. You have to use the same number of points both inside and outside curve's borders.
Anyway, the solution is to reduce the painel lenght as Supra4 said. Default is 5 meters, too long for some tight corners. |
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#4 |
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Join Date: Oct 2007
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Thank you very much, I can actually make a track that doesnt look like shit.
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#5 | |
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Join Date: Feb 2010
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Quote:
http://simtrackipedia.wikidot.com/ |
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#6 | |
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Join Date: Oct 2007
Location: Kent, Washington, USA
Age: 37
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Quote:
Thanks for the info I never thought of doing it this way. I usually increase the number of nodes in the corners after the elevation, camber, width, and trackside terrain is set. You can set individual section properties. You will need to CTRL click spots around the track at the beginning and end of each section you want to modify. |
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