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Old 24 September 10, 17:17   #1
Derek Speare
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Default To the "F1 is too arcadish" camp...

Ok kiddos...

F1 is not "too arcadish" like some want to claim. If it is so "unrealistic" then where are the record shattering lap times that we'd expect if it were? Hmmm? The official lap record at Spa, according to wikipedia is 1:47.263, set by Vettel in 2009. I use Spa to example my point. My best lap is 1:53 and some change, and I know of a 1:51.

Who here is sub 1:50 at Spa and claims the game is "just an arcade"? And screen shots don't lie!

Tires are too sticky...they cost a few grand a pop...
Setup is limited...these cars cost 20 million and are pure science...
bla bla...

I bring this up really to illustrate that few among us are race drivers and our only true framer of reference is maybe high speed driving in a high performance auto. An F1 car costs 20 million+. Isn't it safe to believe that it would simply handle like it was glued to the track when it was driven on the line on which it is expected to be driven? When billions are spent on the sport of F1, can't we assume that pure science is driving it?

And knowing this, and joining the fact that personal computing today is exceedingly powerful, can't we accept that much of reality can be simulated?

My thoughts on F1 is that it is a keeper, has a few bugs which I hope are sorted out and will be fun to keep playing. As it stands, I have found few games to hold my attention in the 20 years I have been PC gaming...and how so very sweet it is in 2010!

And this is for the "old heads" here...remember in the early 90's and even early 2000's when we'd yearn for the day of games like this one? Here it is!

Derek

PS - if you have a record breaking lap, feel free to post the screen or video. I'd like to see it!
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Old 24 September 10, 17:32   #2
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Its not bad. When was the last time you heard a driver say "hey guys adjust the rear camber -3 degrees ".. The team does all the adjustments for him, he just gives them an idea of what needs to be done. Kind of like how this game's car setups are done.
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Old 24 September 10, 17:43   #3
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I think your right these cars stick like glue they really do, you couldn't even provoke them to spin the wheels half the time when there on optimum rubber.
and no pro driver has to set up his own car that is not his job there is a hole team of people trained to do that for him all the driver has to do is make sure he can explain fully what is wrong with the car and its behavior they take it from there.

from what i see the game looks good but some of the review are not really inspiring me to go out and buy it just yet i think i will stick with F1 in gtr evo and r factor for now and then get the game later when it drops in price a bit.
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Old 24 September 10, 18:22   #4
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Both are great comments. The driver is supposed to win the race the team makes sure his car can do it.
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Old 24 September 10, 18:41   #5
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Just a short comment I already did in other topic:

My 7th lap on Spa 1:42.751



Almost ~4.5s faster then Webbers 2010 lap record and I did few mistakes and considering the fact I'm not the fastest driver I know I'm sure 1:40 can be achieved and I also know I can do 1:41 on Spa.

Edit:
Spa's lap record is 1:45.108 - K Raikkonen (2004). Consider the fact that F1 2010 is "based" on 2010 cars and it suppose to demonstrate 2010's performance

Last edited by pwrslv; 24 September 10 at 18:56.
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Old 24 September 10, 18:49   #6
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I don't understand, your saying it's not arcade because there are no super fast laps?

The lap times are irrelevant it's how the car behaves that determines if a game is sim or arcade in my opinion. I personally find arcade racers much harder to drive than sims because they just don't feel right to me. Usually it's more the braking where the physics are seriously lacking in arcade racers because there's usually no weight transfer so you can just stand on the brakes without penalty.

I don't own this game and unless It's going to be given away free with the next bit of hardware I buy I can't imagine ever owning it, I've tried a few of their other offerings and was less than impressed also the reviews of this are in much the same vein.
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Old 24 September 10, 18:58   #7
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Good points. None here have driven an F1 car, so what is right to us is purely subjective. The next question I want to beg up is what would an unbiased F1 driver say about this?
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Old 24 September 10, 19:03   #8
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That this is an F1 version of GRID?
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Old 24 September 10, 19:04   #9
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Quote:
Originally Posted by DeeMoNay View Post
Good points. None here have driven an F1 car, so what is right to us is purely subjective. The next question I want to beg up is what would an unbiased F1 driver say about this?
we never drove a f1 car but I think that is quite logic that f1 drivers can't drive at full throttle on the grass....
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Old 24 September 10, 19:19   #10
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In my first try at Interlagos right after I installed the game I broke the 2004 record by more than 2 sec. with a Lotus. When i jumped into the Red Bull I did a 1'06'' something lap, more than 5 sec. faster than the record. The final speed even with high downforce is ridiculously higher than real life in every track I tried.

It's a very fun game, though. The immersion factor, the sense you're a rookie trying to make a name in F1 alone makes it worth it. I only wish the big boys (GTR2, rFactor, iRacing...) had 0.1% of that presentation value.
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Old 24 September 10, 20:11   #11
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Well, gang, I just turned a 1:50.207 and have a bit more room, but not too much more. Maybe when I get the car's true performance fully realized will be when I can nip at the heels of Vettel's 1:47. I can only do the best I can do. And fun is all I am wanting.

But so far only one person has put his time up.

d


Last edited by DeeMoNay; 24 September 10 at 20:27.
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Old 24 September 10, 21:42   #12
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Physics is not realistic. Damage is not realistic. So yes it is arcadish IMHO. The easiest kart to drive in NetKar Pro is more tail-happy than this F1. So is the BMW Sauber in LFS and other karts in GTRe. Even Ferrari's own simulator is harder than this.

I bought the game knowing that it won't be a sim. Codies don't make sims. I bought it because I know the career mode would be good.

I agree that driving an actual F1 car is very hard on your body...but I don't think the people that are beating real world records in the game can just get in shape / trained, and then beat the real F1 drivers in real life. I also agree that fear factor could come into play...but I doubt those guys like Senna had any fear even the moment before he crashed for the last time.
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Old 24 September 10, 22:26   #13
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Quote:
Originally Posted by devil2k View Post
Physics is not realistic. Damage is not realistic. So yes it is arcadish IMHO. The easiest kart to drive in NetKar Pro is more tail-happy than this F1. So is the BMW Sauber in LFS and other karts in GTRe. Even Ferrari's own simulator is harder than this.
Just a second here...

#1 im not really a fanboy of any game but this is just as much a sim as any other game you can bring up to me.

i have been racing pc online almost 10 years and racing on consoles for 30 years.

People that want to claim it is not a sim sure your welcome to your opinion but i don't have to accept that opinion.

The fact is ... racers from iracing posting on the cody's forums putting the game down are plain rude. Nobody states the facts. They just say oh it's not a sim like iracing or gtr or n2003 or any other deemed sim game. I say ''bull shit'' and that is my opinion.

Wanna talk about damage in n2003 a game i loved or iracing? both have major issues with netcode and horrible sounds for damage (iracing damage sounds are pathetically bad and all the cars have same damage noises lol @ that).

If the damage in n2003 was any good there would not be a million damage add on's and sound packs to make it better. (and i accept that game fully as a sim)

I used to say in iracing's forums in beta and after beta i would like ghost cars like gtr games, or good ai, and i was laughed at... a sim should not have those features lol at those people, maybe the us air force should not have ai in their simulators.

Let make a checklist... is this as much as a sim as GPL? hell yes.

Sim Bin or rfactor yes and yes. (i own every one of them from rfactor, gtl to race on and love every one of them)

n2003 which is looked at to be the holy grail of sim racing had shitty crappy AI no weather and a ARCADE MOD.

Turn all your AIDS OFF... ALL of them ... turn on full fuel load, tire wear, then race 50+ laps at any track with full field of AI and you will have a workout on your hands.

Not to leave out once you learn how to make up your own set ups, download other peoples ghost cars to practice with, and run full ONLINE point series without the need of a outside points calculator is great planning.

I for one am very impressed and believe this Sim will go down as a classic if people buy it and give it a solid chance.

peace
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Old 24 September 10, 22:29   #14
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Sorry whatever you say - F1 2010 is pure Aracade!
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Old 24 September 10, 22:30   #15
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Please download rfactor, install fsone09, and you will never ever again say that f1 2010 got anything to do with being "sim".
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Old 24 September 10, 22:38   #16
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Quote:
Originally Posted by devil2k View Post
Physics is not realistic. Damage is not realistic. So yes it is arcadish IMHO. The easiest kart to drive in NetKar Pro is more tail-happy than this F1. So is the BMW Sauber in LFS and other karts in GTRe. Even Ferrari's own simulator is harder than this.
Just a second here...

#1 im not really a fanboy of any game but this is just as much a sim as any other game you can bring up to me.

i have been racing pc online almost 10 years and racing on consoles for 30 years.

People that want to claim it is not a sim sure your welcome to your opinion but i don't have to accept that opinion.

The fact is ... racers from iracing posting on the cody's forums putting the game down are plain rude. Know one states facts. They just say oh it's not a sim like iracing or gtr or n2003 or any other deemed sim game. I say ''bull shit'' and that is my opinion.

Wanna talk about damage in n2003 a game i loved or iracing? both have major issues with netcode and horrible sounds for damage (iracing damage sounds are pathetically bad and all the cars have same damage noises lol @ that).

If the damage in n2003 was any good there would not be a million damage add ons and sound packs to make it better. (and i accept that game fully as a sim)

I used to say in iracings forums in beta and after beta i would like ghost cars like gtr games, or good ai, and i was laughed at... a sim should not have those features lol at those people, maybe the us air force should not have ai in their simulators.

Let make a checklist... is this as much as a sim as GPL? hell yes.

Sim Bin or rfactor yes and yes.

n2003 which is looked at to be the holy grail of sim racing had shitty crappy AI no weather and a ARCADE MOD.

Turn all your AIDS OFF... ALL of them ... turn on full fuel load, tire wear, then race 50+ laps at any track with full field of AI and you will have a workout on your hands.

Not to leave out once you learn how to make up your own set ups, download other peoples ghost cars to practice with, and run full ONLINE point series without the need of a outside points calculator is great planning.

I for one am very impressed and believe this Sim will go down as a classic if people buy it and give it a solid chance.

peace
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Old 24 September 10, 22:46   #17
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Quote:
Originally Posted by scootergeo View Post
i have been racing pc online almost 10 years and racing on consoles for 30 years.
Was there any sim 30 years ago? The bar has been raised over the years.

Quote:
Originally Posted by scootergeo View Post
n2003 which is looked at to be the holy grail of sim racing had shitty crappy AI no weather and a ARCADE MOD.
Not my holy grail. I don't believe in driving in a big oval.

Quote:
Originally Posted by scootergeo View Post
Turn all your AIDS OFF... ALL of them ... turn on full fuel load, tire wear, then race 50+ laps at any track with full field of AI and you will have a workout on your hands.
I never drive with abs / tc or anything on

Quote:
Originally Posted by scootergeo View Post
I for one am very impressed and believe this Sim will go down as a classic if people buy it and give it a solid chance.
I did buy it, and I'm quite disappointed in the physics.

People have different standards. To regular players, this might be simulation. However, for people after realistic sims, this is simply an arcade. It's a fact, not an insult.
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Old 24 September 10, 22:55   #18
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Interesting comments. So far I've resisted downloading F1 2010. From the videos I've seen it looks like a great console package. As far as being a sim, sure it qualifies but adding the manager etc makes it more of a game too. Some people like that, its just not what I'm looking for.

What it really comes down to is its new. New things generate a lot of excitement. On-lie will be strong at least for a while.
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Old 24 September 10, 23:32   #19
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Codemaster have never claimed that this was to be a Sim but it would fall somewhere between arcade and sim and from what I've read it's probably hit the mark. I do get fed up with people claiming it's a sim even when the developers say it isn't.
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Old 24 September 10, 23:35   #20
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It's not between arcade and sim, nfs shift is, while f1 2010 is strictly arcade. The way car react on steering, the lack of physics - you can't call something half sim, half arcade if it doesn't have phyiscs at all
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Old 24 September 10, 23:47   #21
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I was trying to give it the benefit of doubt. I still fail to see why they don't make a game as good as possible and then for those who can't handle it just have loads of help options.
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Old 24 September 10, 23:50   #22
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Quote:
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That this is an F1 version of GRID?
I am not surprised...
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Old 24 September 10, 23:51   #23
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That's easy - money. They would have to spend alot of them on a team that knows how physics should look like, look on rFactor's mods - fsone09 is very hard, but when you turn on TC, ABS it becomes easy. But it takes more time to create something very sim-like and it doesn't take so much time to create something arcade-like and time is money..
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Old 25 September 10, 00:03   #24
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for me the physic is too easy, the gameplay is a bit weird to me
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Old 25 September 10, 00:03   #25
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Personally, I don't care if it's sim or arcade. I'm not able to judge that, to be honest, even after almost two decades playing "sim racers". I just THINK a real F1 is waaaay harder to drive on the limit compared to the game. I just THINK that F1 2010 doesn't get close to simulating how a real F1 car handles.

Do I care? Not a bit.

The handling is "real" and fun enough for me, i.e. you really need to put some effort to drive the car fast, unlike real arcade games like Burnout, Ridge Racer, etc.

And like I said in my first post, the immersion factor in the carreer mode raised the bar very high. It's a blast! That sense that makes you feel "I'm there!" is critical to something claming to simulate real life, imho.

Sometimes I get bored to death racing GTR2 or rFactor. You just select a car and a track, practice, tweak your setup and race. There's not a thing trying to distract you from the fact that it's just you playing with a very expensive toy wheel in front of a computer.

I used to be like "if it's not 100% hardcore sim it's trash" but when I started doing track days and some amateur racing at Interlagos I realized there's no "100% hardcore sim" and anyone claiming that is full of bull poo.

Just my 0.02...
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Old 25 September 10, 00:12   #26
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F1 2010 is too arcadish?



It was never going to be an iracing or an rfactor. There seems to be a lot of people who are surprised by this despite the devs explaining on many occasions before release. Did anybody seriously think this would be the case?

I've clocked up a couple of hours in it tonight, and it ticks all of the boxes for me. It looks amazing, the cars are satisfying to drive and the AI is great. I can tell already this is one of my favourite racing games ever made, key word being game. I don't think you can even call rFactor or iracing games, they are more like professional tools.
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Old 25 September 10, 00:23   #27
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Quote:
Originally Posted by scootergeo View Post
Let make a checklist... is this as much as a sim as GPL? hell yes.
People already smashing lap records as stated above.

GPL default lap records in a day ? Good luck with that. roflmao

Thats not to say I think GPL physics are realistic physics just harder.
12 year old sim gets a mention, hehehehe

But F1 2010 does what it promised, if you go back and listen to the
designers videos they hardly talk about physics. It is more about
the experience and new features.

Rather then knock one aspect concentrate on the positives.
I liked the useable LCD incar. Its little things like that make a difference.

If GTR3 dont do that ( LCD / laptop ) wont it be one less realistic feature in it.

I think alot of want to be F1 drivers will be playing this one through to
last race of season and the night before races.
and I think thats cool no matter how arcade.

The fact people have to bag it for no better reason then being pisssed
because they were expecting it to be more sim when the vote was clear
cut before release it would not want to have a look at themselves.
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Old 25 September 10, 00:29   #28
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Quote:
Originally Posted by zud the spud View Post
(..) I can tell already this is one of my favourite racing games ever made, key word being game. I don't think you can even call rFactor or iracing games, they are more like professional tools.
Call it a game or a professional tool, don't expect neither of those to replicate reality. One may be "closer" but it's no more than a "tool" (wich rFactor is not; there's rFactor Pro for that).

As I said, once I stopped bothering if some game or mod is real enough I really started having fun with this hobby we all love.
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Old 25 September 10, 00:52   #29
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Besides if you know any black magic you can get the pins and Mercedes model from cabinet, boot up F1 2010 and hex MS off at T1 at Korea. later in year

Unique is it not. ?
A series being released before seasons end ? cant think of any other.
Brand new Circuit to boot, seen that before but not before it was actually raced on. ?
35 eu was it

How much is a F10 and one Laser circuit " now sit in the corner and play with youself ! " lol

Seems good value to me. DVD cost 80 bucks

SCGT GPL GP4 F1C Nascar GTR all cost the same on release instore down under give a dollar or 2.
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Old 25 September 10, 01:06   #30
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Here in Brazil the DVD box costs roughly U$60 wich is in line for a major PC title release.
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Old 25 September 10, 01:32   #31
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Not here I am afraid.

Australian retail price is $79.95 you walk into any retail store on floor it will not be cheaper.

79.95 AUD = 76.6720 USD or 57 euro

Thats why we are called down under ( the thumb)
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Old 25 September 10, 01:45   #32
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COD guys told it. Two drivings with low aero going slow and with aero going fast. Also they told that the physics where designed on the fly. Adapting whatever parameters at someone's criteria. Result... mmmm... won't it be more easy to take a good reference and add TC and etc??? In rFactor if you add aids it's not so hard... and other issue apart of physics that are like 2in1 physics aero and not aero, is the feeling in FFB. SO I hope modders can improve that. Game is amazing in graphics tracks and inmersion. We need some sim feeling to countersteer and etc and feel when car is going to spin (mass movement feeling). But that is basic for a sim or arcade game to know how the car is moving. Dirt2 gets it. And is arcade.
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Old 25 September 10, 02:21   #33
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@DeeMoNay

EDIT: Got a better time
Just to keep our Xbox 360 controller vs Wheel test going
1:47.345 at spa


Last edited by JDougNY; 25 September 10 at 03:04.
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Old 25 September 10, 02:56   #34
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This game has physx, rubber band physx.
LOL@ those who claim this is worthy of being called a sim.
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Old 25 September 10, 04:13   #35
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Quote:
Originally Posted by zud the spud View Post
F1 2010 is too arcadish?


THIS! sim vs. arcade HA! I wonder how many arguments go on in other forums for other types of games on this very same subject. Its drawn out and done to death.

Seems a few guys in this thread got it right. It's about fun, pure and simple.

We all know the history of Codemasters games. It's no mystery. If you bought it and feel ripped off, too bad. You made the choice to buy it. Codies didn't force you to do anything. And now this F1 2010 forum section is filled with threads full of posts flaming the game, a game which most of us had to know would NOT be a sim. Some guys here like the game. And I'm sure that they, myself included, want a place to discuss the game without having threads bombed by Cynical criticisms.

I don't care if its a sim or arcade. Hell, I LOVE MARIO KART!!! If that doesn't make me hard core enough, then so be it.
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Old 25 September 10, 04:31   #36
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It's ok for a bit of a thrash and has good atmosphere, but it is not a sim. Don't get me wrong, I'm really enjoying it but after spending 2 weeks driving iRacing, the cars in F1 2010 just don't seem to have any contact with the track surface. I will continue to play F1 2010, and it would be awesome if a physics mod comes out. I'm not having a go at the game just merely stating that if it is a pure sim you are after then it probably won't satisfy.
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Old 25 September 10, 05:21   #37
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....... sim or no sim that is the question

Game is fun to play its for me its the best representation of Formula 1. Im talking about the game as a whole package and not only the driving/physics whatever you want to call it. Not one of you is in position to say what sim is unless you are a racing driver. What are the standards for simulation games ?
I'll say to bring you as close as possible to the real thing. You say its the driving ? Well how would you know if you've never been in a F1 car ? Even the drivers say that the games are too hard and driving a real car is easier is some situations. Yes Ive played em all "sims", iRacing....they paid a couple of drivers to say few words and now this is the best simulation your money can buy...please.anyway do you enjoy the game ? I know I do. If you answer is no then feel free to go back to your sim of choice

If i had to pick one I'll go with this sTimulator http://www.youtube.com/watch?v=h-XqW...ayer_embedded#!
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Old 25 September 10, 05:35   #38
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Quote:
Originally Posted by Cashh View Post
........ Not one of you is in position to say what sim is unless you are a racing driver. What are the standards for simulation games ?
]!
Do you know what oversteer is?
Have you tried Ferrari's FVA?
Are you friggin serious?
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Old 25 September 10, 05:37   #39
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Quote:
Originally Posted by Cashh View Post
Even the drivers say that the games are too hard and driving a real car is easier is some situations. Yes Ive played em all "sims", iRacing....they paid a couple of drivers to say few words and now this is the best simulation your money can buy...please.anyway do you enjoy the game ? I know I do. If you answer is no then feel free to go back to your sim of choice
It's harder than real life because they can't feel the force. But that's probaly how the cars really are in real life or close to it and that's how I guess some of us would like to have it, as authentic as possible, even if it's near impossible to drive because we can't feel the force.
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Old 25 September 10, 07:55   #40
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Here's a quote from OP of this thread from another thread:

Quote:
Originally Posted by DeeMoNay View Post
Leave the grip alone people - the tires cost thousands each are stick to the pavement. Goodness! I do not support a mod for reduced grip until someone puts up lap times on Spa that smash the record lap of 1:47.263. Put up 1:40 and say reduce the grip.

d
Fact:
1) F1 2010 is not a sim.
2) Most sim racers didn't buy F1 2010 hoping that it'd be a sim. We just expect that it could do better. We bought it for the career mode experience.
3) If we have the ability to reduce the grip to make it more realistic, hell yes we're going to do it. Why do you care if it doesn't affect you?
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Old 25 September 10, 07:59   #41
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Simulator:


http://www.youtube.com/watch?v=X5QWRjFweCE
http://www.youtube.com/watch?v=DRF_K...eature=related


^^

Last edited by caymus; 25 September 10 at 08:15.
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Old 25 September 10, 10:09   #42
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Where is F1 2010 arcadish?? It is the most realistic F1 game EVER Made. It is far better than rFactor 2 will be, the physics are the most realistig i have ever seen in any racing game, damage is spot on to reality and the AI is perfect. Codies made an awesome job and they get 11 out of 10 points from me!
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Old 25 September 10, 11:06   #43
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Some people are so blind, or so stupid, or they haven't played proper sim ever It's funny to ready this thread I LMAO few times already and some people can still surprise me ;]
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Old 25 September 10, 12:03   #44
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F1 2010 another arcade game from Codemasters, i hope this time we can see a real simulator like F1Challenge99-02, but not, itīs another version from Grid or Shift.
Graphics details are far far away from GtrEvo or Gtr2 but the way you can driver is arcade, you can not drive same way as Gtr2 or Evo, what a pity, because this time i was expecting a real simulator. Setups section is enormeus wrong, and you cannot use useful section for each part of the car like in Rfactor or Gtr2.
This is the 3rd game Codemasters make in arcade mode and for me the last time i buy a game from Codemasters.
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Old 25 September 10, 13:26   #45
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How is the online multiplayer holding up?
Are there loopholes in the track cutting and/or car-to-car contact that are being abused?
Can anyone confirm any sort of file checking going on, comparing client car specs to that of the server host (I think I've read somewhere that modifying downforce and engine power is possible)?

Ever since the "4000 slots upgrade hack" that was never fixed by Codies in TOCA3, despite claims to the contrary by them, I have not touched a retail version of their games since.

What's the general consensus on the track layouts and what are people making of the new unraced Korean circuit (presumeably its in there, being F1 2010?)?
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Old 25 September 10, 13:31   #46
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Quote:
Originally Posted by pwrslv View Post
Some people are so blind, or so stupid, or they haven't played proper sim ever It's funny to ready this thread I LMAO few times already and some people can still surprise me ;]
Just because some people in this forum may have an opinion that differs from yours, doesn't give you the right to call them stupid.
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Old 25 September 10, 13:47   #47
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It's not about different opinion, but if someone says this game is "most realistic F1 game EVER Made" then sorry, but I have to call him a bit dumb. My reply was after pabig93's post who's "opinion" is well... very hard to comment without LOL
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Old 25 September 10, 13:54   #48
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At first i didn't like the game much and actually uninstalled it from my steam list. But F1 feaver got to me (i live in Singapore and can hear them practicing all day....that noise is too damn cool to ignor). So installed it back and loaded up the FOV fix from here.

For some reason, it's a lot more fun the second time around. Maybe i was just expecting too much from it? I'm currently going through my first career round and having a blast at it. Real or not, it's just fun....and isn't that the goal of any game? The graphics are pretty sweet too...

oh, 7min till the real race starts!
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Old 25 September 10, 13:59   #49
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Quote:
Originally Posted by zud the spud View Post
I don't think you can even call rFactor or iracing games, they are more like professional tools.
I think you can describe a lot of sim racers this way as well.
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Old 25 September 10, 14:03   #50
JDougNY
 
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@pwrslv

I'd like to see what I can do to get my lap times even lower than 1:47 at SPA. If it wouldn't be too much trouble...would it be possible to provide a video that shows a complete lap (start line to finish) of how you take the track. Also, if you can provide that video of a time that is range of your screenshots, I will say that the game is 100% arcade. Outside of that, it will also provide a good lesson to all on how to improve their driving skills.
All you have to do is take 1:40 out of your day, and it will end all of the discussion on this thread.

EDIT: I don't want a replay video, I want to see a video of you driving the car, with the lap time ticking away.

Thanks,
- Doug

Last edited by JDougNY; 25 September 10 at 14:22.
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