|
|
|
#1 |
|
Donated
Join Date: Feb 2009
|
Hi everybody , I'm not so noob on modding games but something curious is happening on shift conversions.
Here are the pics: ![]() ![]() I don't know why this is happening, it's the same material , the same object , but only the main body have the real time reflection. Why ? If someone know how fix it I will say thanks. LOL (OBS: The same thing happens with DLC mod , Some ferraris have only one part with envmap , the trunk , or the hood , or other part.) Last edited by raphaelbuthmann; 17 October 10 at 21:32. |
|
|
|
|
|
#2 |
|
Join Date: Apr 2010
Location: Estonia
Age: 21
|
Where did you get this old murcielago?
|
|
|
|
|
|
#3 |
|
Donated
Join Date: Feb 2009
|
No one reply ? :s
Last edited by raphaelbuthmann; 17 October 10 at 22:08. |
|
|
|
|
|
#4 |
|
Join Date: Apr 2010
Location: Estonia
Age: 21
|
Maybe upload it?
|
|
|
|
|
|
#5 |
|
Donated
Join Date: Feb 2009
|
it's only a wip , I can try ^^ , the physics are all from reventon.
|
|
|
|
|
|
#6 |
|
Join Date: May 2007
|
* Keep it under your hat if you're converting Forza 3 models
![]() * You will find the garage.fx shader is really good for bringing this out in cases where you won't really see it in the racing part of the game * You might need to skin the car with a material replacement (check the DLC conversion for some examples of this) rather than the standard paint texture replacement * At the end of it all it might just be that you need to re-do some of the normals for the model |
|
|
|
|
|
#7 |
|
Donated
Join Date: Feb 2009
|
It's only a private mod ^^
@djotefsoup I understood, I will try and post the results here. I did a new material , Lamorghini_murcielago_paint. So i need open the model on 3dsimed and change this material to a new one from other car ? Something like : Acura_nsx_paint ? |
|
|
|
|
|
#8 |
|
Join Date: May 2007
|
It's something going wrong with the interaction of the model itself with the assigned material to the model. You can re-jig it somewhat if you make say, a paint material.mtx, like:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<material name="PAINT_FERRARI_ROSSO_CORSA" shader="render\shaders\bodywork.fx" technique="Bodywork" fog="false" antialias="1" numparams="13" cull="EBFCT_ANTICLOCKWISE" >
<shaderparam name="diffuseTexture" type="EPT_TEXTURE" >
<type t="ET_STANDARD" />
<value v="vehicles\Textures\PAINT_FERRARI_ROSSO_CORSA.dds" />
</shaderparam>
<shaderparam name="specularTexture" type="EPT_TEXTURE" >
<type t="ET_STANDARD" />
<value v="vehicles\Textures\COMMON_PAINT_SPECULAR.DDS" />
</shaderparam>
<shaderparam name="scratchControlTexture" type="EPT_TEXTURE" >
<type t="ET_STANDARD" />
<value v="vehicles\Textures\COMMON_BLANK.DDS" />
</shaderparam>
<shaderparam name="minSpecPower" type="EPT_F32" >
<value v="1" />
</shaderparam>
<shaderparam name="maxSpecPower" type="EPT_F32" >
<value v="500" />
</shaderparam>
<shaderparam name="globalSpecularFactor" type="EPT_F32" >
<value v="0.500000" />
</shaderparam>
<shaderparam name="globalEMapFactor" type="EPT_F32" >
<value v="0.494118" />
</shaderparam>
<shaderparam name="primerBasis" type="EPT_VEC4" >
<value v="0.054902 0.058824 0.058824 1" />
</shaderparam>
<shaderparam name="metalBasis" type="EPT_VEC4" >
<value v="0.250980 0.243137 0.235294 1" />
</shaderparam>
<shaderparam name="dirtBasis" type="EPT_VEC4" >
<value v="0.125490 0.105882 0.062745 0" />
</shaderparam>
<shaderparam name="noiseScale" type="EPT_F32" >
<value v="4" />
</shaderparam>
<shaderparam name="dirtScale" type="EPT_VEC4" >
<value v="0 0 1 1" />
</shaderparam>
<shaderparam name="fresnelFactor" type="EPT_F32" >
<value v="0.600000" />
</shaderparam>
<define name="USE_FRESNEL" />
<define name="ALLOW_VINYLS" />
<define name="DIRT_SCRATCH" />
<depthparams >
<enabled e="true" />
<writtenenable w="true" />
</depthparams>
</material>
Code:
<CONDITION LIVERY="1">
<REPLACE MATERIAL="FERRARI_CALIFORNIA_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\PAINT_FERRARI_ROSSO_CORSA.mtx" />
</CONDITION>
|
|
|
|
|
|
#9 |
|
Donated
Join Date: Feb 2009
|
Oh thanks , I am almost fixing, the lateral wing is already fixed ^^ later I post the image.
|
|
|
|
|
|
#10 |
|
Donated
Join Date: Feb 2009
|
I don't needed to do all this things.
The problem is : Zmodeler don't export correctly. There is a malfunction between the object and material , and when you re-open it on 3dsimed and export again , this malfunction is fixed ^^ |
|
|
|
|
|
#11 |
|
Donated
Join Date: Feb 2009
|
![]() ![]() Thanks for the support ^^ I am learning well. I am having problem with the AI Cars, my car receive shadows , but AI have almost the same problem on the same objects. Only the Main Body receive Shadows. I will try to fix but someone have answers? Last edited by raphaelbuthmann; 20 October 10 at 14:44. |
|
|
|
![]() |
| Thread Tools | |
|
|