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Old 22 November 10, 02:54   #1
djotefsoup
 
Join Date: May 2007
Default another look at input modding

Some of this has been gone over before in other threads but I thought it might be good to take a fresh look at some of this from the .exe:

Code:
MWL::cInputManager::_FindStandardRumbleForces    
\Source\Manager\cInputManager cpp  
Couldn't find default vehicle set, this should be impossible?!  
Input Manager   
PDA Function Right  
PDA Function Left   
Driving Aids    
Wipers  
Horn    
Windows Open/Close  
Quick Chat #5   
Quick Chat #4   
Quick Chat #3   
Quick Chat #2   
Quick Chat #1   
Realtime Chat   
Toggle Force Dynamics   
Cycle HUD   
Adjust Seat Down    
Adjust Seat Up  
Adjust Seat Aft 
Adjust Seat Fore    
Seventh Gear    
Sixth Gear  
Fifth Gear  
Fourth Gear 
Third Gear  
Second Gear 
First Gear  
Reverse Gear    
Center TrackIR  
Zero Mouse Look 
Toggle Mouse Look   
Look Right  
Look Left   
Pause   
Drivers List    
Reset Car   
Vehicle Labels  
Headlights  
Menu Val Decrease   
Menu Val Increase   
Menu Down   
Menu Up 
Menu Select 
Show Pause Menu 
Clutch  
Neutral 
Shift Down  
Shift Up    
Steer Right 
Steer Left  
Accelerate  
Time Acceleration   
Toggle AI Control   
No vehicle set created  
Preset: %s, Device[%d]: %s  
pVehicleSet: 0x%08x, pFocus: 0x%08x     
Creating Default vehicle set    
Preset attached to [%d]%s     
Applicable device: %s     
ApplyControllerPreset: %s   
Found: [%d]%s   
No Match: [%d]%s    
Added pad: [%d]%s   
Add request: [%d]%s     
Deleted pad: [%d]%s     
SetFocusDevice: [%d]%s  
Reselecting focus device: [%d][%s]  
Reset menu input set for device [%d][%s]      
Pad[%d] is %s     disconnected    connected   %d controller%s reassigned :-   
gAppInput   v0 5 0 0: 
Extensive all-platform update for Gecko Alpha 
Xbox360_Wheel_Basic 
Xbox360_Gamepad_Analog  
Xbox360_Gamepad_Classic 
Xbox360_Gamepad_Default 
PS3_LogitechWheelB_Shifter  
PS3_LogitechWheelB  
PS3_LogitechG25 
PS3_Gamepad_SixAxis 
PS3_Gamepad_Analog  
PS3_Gamepad_Classic 
PS3_Gamepad_Default 
PC_Custom_Pad   
PC_Custom_Wheel 
PC_Fanatec_Porsche911Turbo_Sequential   
PC_Fanatec_Porsche911Turbo_Gated    
PC_Thrustmaster_Ferrari_F430_SeparatePedals 
PC_Thrustmaster_Ferrari_F430_CombinedPedals 
PC_Thrustmaster_FerrariGT_Experience_SeparatePedals 
PC_Thrustmaster_FerrariGT_Experience_CombinedPedals 
PC_Thrustmaster_RGT_FFB_Pro_SeparatePedals  
PC_Thrustmaster_RGT_FFB_Pro_CombinedPedals  
PC_LogitechDrivingForceGT_SeparatePedals    
PC_LogitechDrivingForceGT_CombinedPedals    
PC_LogitechMomoRacing_SeparatePedals    
PC_LogitechMomoRacing_CombinedPedals    
PC_LogitechMomoForce_SeparatePedals 
PC_LogitechMomoForce_CombinedPedals 
PC_LogitechDrivingForcePro_SeparatePedals  
PC_LogitechDrivingForcePro_CombinedPedals   
PC_LogitechDrivingForce_SeparatePedals  
PC_LogitechDrivingForce_CombinedPedals  
PC_LogitechG27_SeparatePedals   
PC_LogitechG27_CombinedPedals   
PC_LogitechG25_SeparatePedals   
PC_LogitechG25_CombinedPedals   
PC_MouseKeyboardSet1    
PC_XInputGamepad_Analog 
PC_XInputGamepad_Classic    
PC_XInputGamepad_Default    
INVALID 
Sensitivity_Clutch  
Sensitivity_Brake   
Sensitivity_Throttle    
Sensitivity_Turn    
Deadzone_Clutch 
Deadzone_Brake  
Deadzone_Throttle   
Deadzone_Turn   
CameraInverted  
SwapShifters    
Customised  
_AsDefaultWhenSaved 
CombinedPedals  
GearSelectButtonHold    
ForcesEnabled   
DampeningEnabled    
RumbleForce 
BrakeFxOnSteerAxis  
ThrottleFxOnSteerAxis   
Full    
Medium
DeviceList  
ControlsList    
InputsList  
DamperSaturation    
DamperCoefficient   
FrictionSaturation  
FrictionCoefficient 
UpdateThreshold 
GripFactor  
GripWeight  
OutputMax   
InputMax    
Exponent    
AverageWeight   
WaveType    
Slope   
ZeroMagnitude   
_cSteering  
_cThrottle  
_cBrake 
PullFactor 
Magnitude   
_cRumbleStrip   
_cJolt  
Coefficient 
_cSpring    
_cGearChange    
MaxMagnitude    
MaxWheelSpin    
MinMagnitude    
MinWheelSpin    
_cWheelSpin 
AlternateSpeedSensitiveSteering 
AlternateWheelLockDegrees   
AlternateWheelLock  
WheelLockDegrees    
WheelLock   
ClutchSensitivity   
BrakeSensitivity    
ThrottleSensitivity 
TurnSensitivity 
ClutchDeadzone  
BrakeDeadzone   
ThrottleDeadzone    
TurnDeadzone    
NominalYawAngle 
MaxSteerVelocity    
NominalFallDamping  
NominalRiseDamping  
DigitalRampRateClutch   
DigitalRampRateBrake    
DigitalRampRateThrottle 
DigitalRampRateSteering 
DampeningTimeOppositeLockToCentre   
DampeningTimeLockToCentre   
DampeningTimeCentreToLock   
SpeedSensitiveSteering  
_cControllerSettings    
ManualOverrides Gain    
_cForceSettings DeviceIdList   
 cVehicleSet
MWL::Base::BArray<class MWL::AppInput::cForce *>::_FindInExpanded  
SawToothDown    
SawToothUp  
Triangle    
Square  
Sine
tControllerPreset   
Controller  
_cControl   
_cInputSetting  
_cVehicleSetData    
ControllerDefaults/%s xml 
StickRightButton    
StickLeftButton 
SecondaryDown   
SecondaryUp 
SecondaryRight  
SecondaryLeft   
TriggerRight    
TriggerLeft 
PaddleRight 
PaddleLeft
PC/VehicleSet_PC_Custom_Wheel   
PC/VehicleSet_PC_Custom_Pad
PC/VehicleSet_PC_MouseKeyboard  
Xbox360/VehicleSet_Xbox360_Gamepad_Analog   
Xbox360/VehicleSet_Xbox360_Gamepad_Classic  
Xbox360/VehicleSet_Xbox360_Gamepad_Default  
PS3/VehicleSet_PS3_Gamepad_SixAxis  
PS3/VehicleSet_PS3_Gamepad_Analog  
PS3/VehicleSet_PS3_Gamepad_Classic  
PS3/VehicleSet_PS3_Gamepad_Default  
PC/VehicleSet_PC_XInput_Analog  
PC/VehicleSet_PC_XInput_Classic 
PC/VehicleSet_PC_XInput_Default
PC/VehicleSet_PC_Fanatec_Porsche911Turbo_Sequential 
PC/VehicleSet_PC_Fanatec_Porsche911Turbo_Gated
PC/VehicleSet_PC_Thrustmaster_Ferrari_F430_SeparatePedals   
PC/VehicleSet_PC_Thrustmaster_Ferrari_F430_CombinedPedals       
PC/VehicleSet_PC_Thrustmaster_FerrariGT_Experience_SeparatePedals       
PC/VehicleSet_PC_Thrustmaster_FerrariGT_Experience_CombinedPedals   
PC/VehicleSet_PC_Thrustmaster_RGT_FFB_Pro_SeparatePedals    
PC/VehicleSet_PC_Thrustmaster_RGT_FFB_Pro_CombinedPedals
PC/VehicleSet_PC_Logitech_MomoRacing_SeparatePedals 
PC/VehicleSet_PC_Logitech_MomoRacing_CombinedPedals 
PC/VehicleSet_PC_Logitech_MomoForce_SeparatePedals  
PC/VehicleSet_PC_Logitech_MomoForce_CombinedPedals  
PC/VehicleSet_PC_Logitech_DrivingForceGT_SeparatePedals 
PC/VehicleSet_PC_Logitech_DrivingForceGT_CombinedPedals 
PC/VehicleSet_PC_Logitech_DrivingForcePro_SeparatePedals    
PC/VehicleSet_PC_Logitech_DrivingForcePro_CombinedPedals    
PC/VehicleSet_PC_Logitech_DrivingForce_SeparatePedals   
PC/VehicleSet_PC_Logitech_DrivingForce_CombinedPedals   
PC/VehicleSet_PC_Logitech_G27_SeparatePedals    
PC/VehicleSet_PC_Logitech_G27_CombinedPedals    
PC/VehicleSet_PC_Logitech_G25_SeparatePedals    
PC/VehicleSet_PC_Logitech_G25_CombinedPedals
Since the early days of MigF1 and Techade going over it, and changes in sharp/overhaul/etc, we have found a couple of new things: first that you can bind controls other than the ones you see listed in the controls options panel (Neutral will work for example), and some clever chap (alexv07) has found a way to enable the mouse as an input device.

Has anyone else come up with anything interesting lately? Anyone looking into anything else? I wonder how hard it would be to link the Windows control listed here to a Window animation (.bas/.bab?) linked through the entry for it in the .crd. Also, it seems to me like using the digital ramp rates would offer a way to vastly improve control for people using the keyboard as an input device.
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