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Old 20 March 11, 10:10   #1
Stu
 
Join Date: Jun 2003
Location: Australia
Age: 49
Default trace log for rF.

is there a trace log to work out why my rF has given me a black screen after the start up video?
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Old 24 March 11, 00:20   #2
IMSA GTP
 
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rFactor\rFactor.exe trace=100

Add the "trace=100" after the line used in the shortcut.

Right Click on the shortcut, select properties, on the shortcut tab the target line....
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Old 24 March 11, 00:25   #3
John DiFool
 
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Someone released something like that over on RFC the other day.
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Old 26 March 11, 10:57   #4
Street Racer 77
 
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Hey guys, could you help me to find the solution to my problem? rFactor always kicks me to the desktop, when I load to a track. No matter wich mod or track, it´s always the same :/

This is the tracefile:
Quote:
TRACE LEVEL = 100
NetComm.cpp 11193: NetComm checking command line: "trace=100"
game.cpp 1211: Entered Game::Enter()
osman.cpp 540: Entered OSMan::Enter()
plrfile.cpp 2314: Entered PlayerFile::Enter()
gamestats.cp 906: RaceCast Location set to: racecast.rfactor.net
plrfile.cpp 1727: Attempting to save to USERDATA\Street Racer 77\Street Racer 77.TMP
plrfile.cpp 1757: Retcode: 0 for renaming to USERDATA\Street Racer 77\Street Racer 77.PLR
vidman.cpp 1229: Entered VidMan::Enter()
specialfx.cp 3795: Entered SpecialFX::Enter()
dynman.cpp 613: Entered DynMan::Enter()
sound.cpp 727: Entered Sound::Enter()
hwinput.cpp 7979: Entered HWInput::Enter()
hwinput.cpp 7980: HKL=0x04070407
onscreen.cpp 1787: Entered OnScreen::Enter()
gamestats.cp 906: RaceCast Location set to: racecast.rfactor.net
game.cpp 1296: Entered Game::Setup()
hwinput.cpp 8024: Entered HWInput::Setup()
options.cpp 1910: Entered Options::Setup()
O_AppObj.cpp 2813: Initiate options object creation
O_OSC.cpp 2652: Entered Options_OSC_Reader::ReadOSC()
vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\ISILogo.bik
vidman.cpp 1119: Bink file video play success
vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\D1allstar.bik
vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\PreGame.bik
vidman.cpp 1119: Bink file video play success
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
tire_manager 1249: Non-existent tire brand ""
tire_manager 1249: Non-existent tire brand ""
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
O_OSC.cpp 2727: Exited Options_OSC_Reader::ReadOSC()
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
tire_manager 1249: Non-existent tire brand ""
tire_manager 1249: Non-existent tire brand ""
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
vehload.cpp 990: RPM-torque brake > throttle @ 0.000000
O_AppObj.cpp 2876: Options object creation successful
specialfx.cp 3801: Entered SpecialFX::Setup()
steward.cpp 6454: Entered Steward::Setup()
dynman.cpp 641: Entered DynMan::Setup()
sound.cpp 740: Entered Sound::Setup()
onscreen.cpp 1793: Entered OnScreen::Setup()
vidman.cpp 1378: Entered Vidman::Setup()
game.cpp 1817: Entered Game::Exit()
sound.cpp 846: Entered Sound::Exit()
specialfx.cp 4529: Entered SpecialFX::Exit()
hwinput.cpp 8128: Entered HWInput::Exit()
dynman.cpp 1849: Entered DynMan::Exit()
onscreen.cpp 1964: Entered OnScreen::Exit()
vidman.cpp 2092: Entered VidMan::Exit()
osman.cpp 583: Entered OSMan::Exit()
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Old 26 March 11, 14:15   #5
IMSA GTP
 
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I would start by creating a copy of the .plr file (save as .PLAYER) and looking through it line by line to see if there are any conflicts with any lines in the mod. I don't see an obvious problem, but someone else may.
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Old 27 March 11, 06:48   #6
FestaPWR
 
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Age: 32
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I reckon the last mod you used has a problem, and seeing as the PLR stores info about which mod was run last, it may be crashing rF.

Open your PLR file and edit the following lines;

Quote:
Scene File="GAMEDATA\LOCATIONS\CroftCircuit\CroftBTCC\CroftBTC C.SCN"
Scene Description="CroftBTCC"
AI Database File="GAMEDATA\LOCATIONS\CroftCircuit\CroftBTCC\CroftBTC C.AIW"

[ DRIVER ]
RaceCast Email="" // The email you are registered with on racecast.rfactor.net
RaceCast Password="" // Your password on racecast.rfactor.net
Vehicle File="GAMEDATA\VEHICLES\ZR\SRGP\TEAM_GREEN\GRN_08.VEH"
Team="ZR Racing Team Green"
Original Driver="Buster Timms"
Nationality="English"
Birth Date="22 April 1981"
Location="UK"
Game Description="SRGrandPrix05.rfm"
Delete the bits in red that would be in your PLR file. I dont know if its important or not, but keep the quotations in. I know the top few lines relate to the last track used, but it doesn`t hurt to be thurough.

Example being the top line. It would read;

Quote:
Scene File=""
EDIT: Doh! I just read your post properly and it seems this may not help you.

Your best bet might be to make a new user, and copy the new PLR file over to your name. If the game then works, you know your old PLR file is corrupt.
You`ll lose all your settings, so keep your old one as a back-up. Then start re-entering your game, FFB, graphics settings etc bit by bit. Keep checking the game now and then incase something you copy over has fluffed the new PLR file up. At least then you`ll know what has done it.
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Old 27 March 11, 11:10   #7
Street Racer 77
 
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Many thanks to both of you

I will checkit out and try it as you said
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