Originally Posted by Mahjik
If this is true, this would explain why some people have it and others don't (i.e. things like physics processing, graphics level, core processors, etc could impact the processing of the stack). Interpreting what is there seems to elude that they moved the input processing ahead of 'the stack' to give it higher priority so it wouldn't be as impacted. However, that just means it will move the impact to something else (i.e. physics, sound, graphics, etc). You don't typically get something for nothing.
It's not clear (since the thread itself talks of console lag) whether he's talking about all versions, just the consoles or just the PC?
I think some of the PC lag reported is performance related.
I can play shift 2 and the hand moves so well synchronised with mine that I was surprised at one point that nothing happened on screen when I wiggled my thumb
There's obviously not much difference on the PS3 performance wise - so if one lags they probably all do, and teamvvv's video was pretty clear at showing the input lag there, I thought.
Perhaps why, this time (thankfully) instead of the huge cross forum bun fight about whether there is lag or not and who has broken hardware, folk have reported it and they are going to fix it.