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#1 |
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Join Date: Dec 2009
Location: Melbourne
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IanBell New Member Online Now!
"Quick post to say that we've removed the lag internally (well, down to hardware limits) and we're have a blast in testing with the wheels here. Some 'late in the day' asynchronous changes with a view to optimization put things out of kilter a touch. The changes mean that the input is now processed very early on in the frame and filtered through to the physics as quickly as possible. Big thanks to gtplanet forums and members for the feedback. We do read as much as we can." http://www.gtplanet.net/forum/showthread.php?t=198597 Now I can't guarantee it is Ian himself, but seems legit and I'm sure Jordan over there would confirm. Hopefully that means patch is on the way
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#2 |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Good news. But why is he posting over there and not here?
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#3 |
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Join Date: Jan 2008
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He posts news on Shift first at a GT forum?
![]() Anyway it's great news, can't wait for the patch. Hope this game gets much better support from them than Shift 1 did... |
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#4 |
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Join Date: Dec 2009
Location: Melbourne
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Dunno why there first, but here's another one:
"IanBell New Member Online Now! The default tunes are all very soft, intentionally so as we need all cars to be able to handle all tracks. This makes them sub-optimal on the flatter/less bumpy tracks. Given the almost infinite variations available for the cars defaulting a setup per car, per track, per upgrade level wasn't possible. A few tweaks in the setup menu can make all the difference." http://www.gtplanet.net/forum/showthread.php?t=198717 |
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#5 |
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Join Date: Apr 2007
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Ian Bell posting just in gtplanet?
I have my doubts. Has he posted in the official Shift 2 Forum at EA too? |
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#6 | |
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Join Date: Sep 2009
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Quote:
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#7 |
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Join Date: Dec 2006
Location: Kansas City, MO
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"The changes mean that the input is now processed very early on in the frame and filtered through to the physics as quickly as possible."
If this is true, this would explain why some people have it and others don't (i.e. things like physics processing, graphics level, core processors, etc could impact the processing of the stack). Interpreting what is there seems to elude that they moved the input processing ahead of 'the stack' to give it higher priority so it wouldn't be as impacted. However, that just means it will move the impact to something else (i.e. physics, sound, graphics, etc). You don't typically get something for nothing. |
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#8 |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Not necessarily. Changing the order of processing could make the total processing time shorter because it can become better optimized. We'll have to wait and see.
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#9 |
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Join Date: Aug 2010
Location: Chicago USA
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I wonder if it's a hoax?
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#10 | |
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Join Date: Dec 2006
Location: Kansas City, MO
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Quote:
I've been a programmer for 15+ years (moved into architect/management role a while ago though). While I haven't programmed games, the constructs are the same.
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#11 |
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Join Date: Apr 2011
Location: UK
Age: 29
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#12 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
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#13 |
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Join Date: Aug 2010
Location: Chicago USA
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Yeah man! They're snooping us!
Hey Ian: Send help! AA S.O.S !!! |
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#14 |
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Head of Development
Slightly Mad Studios Join Date: Dec 2009
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Sorry Redi
![]() We appreciate the little things thread at NoGripRacing
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#15 |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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#16 |
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Join Date: Jan 2008
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#17 | |
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Banned
Join Date: Mar 2009
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Quote:
I think some of the PC lag reported is performance related. I can play shift 2 and the hand moves so well synchronised with mine that I was surprised at one point that nothing happened on screen when I wiggled my thumb ![]() There's obviously not much difference on the PS3 performance wise - so if one lags they probably all do, and teamvvv's video was pretty clear at showing the input lag there, I thought. Perhaps why, this time (thankfully) instead of the huge cross forum bun fight about whether there is lag or not and who has broken hardware, folk have reported it and they are going to fix it. |
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#18 |
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Join Date: Jul 2008
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Ian Bell used to be very, very active in the forums back when GTR was a mod for EA's F1 titles.
But I would take every claim he makes with a grain of salt. He tends to be a bit over enthusiastic...
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#19 | |
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Join Date: Oct 2009
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Quote:
![]() But now that the issue is known it will finally be fixed. Hmm, I wonder what the bug list is... |
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#20 |
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Head of Development
Slightly Mad Studios Join Date: Dec 2009
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#21 |
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Join Date: Oct 2009
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#22 | |
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Banned
Join Date: Mar 2009
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Quote:
"Err no, it's very nice" "Sit down. That chair is an Pro Executive Leather Faced Office Chair in Black. It's actually the best chair that any racing game developer has used in an office. It's a world first! Would you like a cup of tea?" "Err, the chairs fine. I'd like tea yes please" "We're using PG Tips. The finest tea ever. Develop 100 said in 2010 'slightly mad studios make the best tea, better than Valve.'
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#23 | |
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Join Date: Jul 2008
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Quote:
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#24 |
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Join Date: Aug 2010
Location: Chicago USA
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PG Tips = overrated
Here's the real deal: http://www.tapaltea.com/tapal_danedar.html Ok, now back to topic. |
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#25 |
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Join Date: Jun 2008
Location: Coventry
Age: 22
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So I've had my motion blur set to low in options, because I like a little bit, but not too much. But then it dawned on me, abit late you might say...
Is it motion blur amount, or motion blur quality, that I'm setting here? When I max it, I can see a slight different, but maybe it's just my imagination? |
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#26 | |
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Join Date: Dec 2006
Location: Kansas City, MO
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Quote:
I don't have issues and have been quite pleased with the controller setup. I do realize that's not everyone's experience but that almost points to hardware problems rather than "the game is broken" like most people seem to complain about. I do think what people are experiencing today is more related to their own hardware/software configuration rather than the game directly. However, that doesn't mean those differences couldn't be accounted for in the game.
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#27 |
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Join Date: Oct 2009
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It looks like they are fixing a few things. Its good to read that the FFB/Lag, etc issues will be addressed
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#28 | |
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Join Date: Jul 2006
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Do you believe Ian Bell would write something like this?
Quote:
http://www.gtplanet.net/forum/showth...22#post5168822 |
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#29 | ||
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Join Date: Jan 2008
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Quote:
Quote:
(now i have to look up "ancillary" )edit: http://www.urbandictionary.com/defin...term=ancillary |
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