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Old 19 April 11, 06:38   #1
nprofitt
 
Join Date: May 2010
Default Any way to remove the helmet from helmet view?

Don't get me wrong, I love it! But it doesn't look that great in 2D Surround (they didn't render properly how the visor connects to the sides, and it just looks lazy tbh). However, there are also cars like the Radical that have anomalies while using triple screen resolutions (in which case the sides of the helmet actually helps cover this up).


Perhaps the better question here would be... How to add look to apex to my other cockpit camera view so I can switch between them?


Or might it be possible for someone to create a mod for a better looking helmet rendering while using Surround?
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Old 19 April 11, 08:55   #2
sputnikwood
 
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I feel nauseous when ever I switch to in helmet view. In GTR Evolutions helmet cam, I fee fine. Anyone else experience this?
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Old 19 April 11, 10:23   #3
redi
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Quote:
Originally Posted by sputnikwood View Post
I feel nauseous when ever I switch to in helmet view. In GTR Evolutions helmet cam, I fee fine. Anyone else experience this?
I guess that's because of the movements? Sort of reversed seasickness, where your eyes register movement but your inner ear doesn't?
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Old 19 April 11, 17:27   #4
nprofitt
 
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Quote:
Originally Posted by sputnikwood View Post
I feel nauseous when ever I switch to in helmet view. In GTR Evolutions helmet cam, I fee fine. Anyone else experience this?
I believe there is already a mod that tones down (or eliminates) the camera shake which might help you.
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Old 19 April 11, 17:49   #5
Kazumi
 
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helmet camera feels good when i'm cruising around a track. but racing, you miss the apex, you get powersteer on corner exit (or going sideways in general). the look around makes it more confusion imho.

also ("technically") you have to recalculate the direction of the car based on where the interior points relative to the track. when moving the real head human sixth sence (maybe it's fifth? ) knows that with usually high precision relative to at least the interior, without thinking... and also that the position of the car relative to track doesn't change just by moving the head.

in simple words, sometimes it feels like everything moves, when it's just the automatic helmet camera view. naturally that could cause some problems...


fov, camera shake and probably that movement also feel different on different viewing distances / screen size. imho the normal camera view, with helmet cam position and slightly lower fov (~ the normal camera from Shift, GTR and so on) and lower forward/backward motion (also longitudenal g-force usually have less unpredictably impact on handling then lateral, so it's no big loss imho) is the perfect compromise.
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Old 19 April 11, 21:02   #6
MoodyB
 
Join Date: Oct 2006
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Quote:
Originally Posted by nprofitt View Post
Don't get me wrong, I love it! But it doesn't look that great in 2D Surround (they didn't render properly how the visor connects to the sides, and it just looks lazy tbh). However, there are also cars like the Radical that have anomalies while using triple screen resolutions (in which case the sides of the helmet actually helps cover this up).
It can be removed afaik, but you will need to unpack the game & edit the cameraconfig.xml in Bootflow.bff & IGPhaseActivate.bff.

Under the HelmetCam entry, there is this line :

<prop name="RenderHelmet" data="true" />

Set this to false, and hopefully won't render the helmet.
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Old 19 April 11, 23:09   #7
nprofitt
 
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Quote:
Originally Posted by MoodyB View Post
It can be removed afaik, but you will need to unpack the game & edit the cameraconfig.xml in Bootflow.bff & IGPhaseActivate.bff.

Under the HelmetCam entry, there is this line :

<prop name="RenderHelmet" data="true" />

Set this to false, and hopefully won't render the helmet.
Thanks!!!
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Old 19 April 11, 23:58   #8
falcaraz
 
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I think im one of the few that is completely loving the helmet cam. At first I was getting major disorientation when using it but then I got used to it very quickly. Best advice I can give you is to look at where you want to go, not where the helmet cam is pointing. I've gotten so used to it that I am honestly doing faster laps with it.
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Old 20 April 11, 03:32   #9
1foggy
 
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Quote:
Originally Posted by falcaraz View Post
I think im one of the few that is completely loving the helmet cam. At first I was getting major disorientation when using it but then I got used to it very quickly. Best advice I can give you is to look at where you want to go, not where the helmet cam is pointing. I've gotten so used to it that I am honestly doing faster laps with it.
Same here. At first, I liked the look but had a hard time adjusting to when/how much the driver's head turns (namely because I am used to TrackIR in GTR2 & my flight sims) but after playing that way for a good 20-30 laps it felt really good and I'm really liking it now.
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Old 20 April 11, 03:43   #10
nprofitt
 
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Quote:
Originally Posted by MoodyB View Post
It can be removed afaik, but you will need to unpack the game & edit the cameraconfig.xml in Bootflow.bff & IGPhaseActivate.bff.

Under the HelmetCam entry, there is this line :

<prop name="RenderHelmet" data="true" />

Set this to false, and hopefully won't render the helmet.
Do you know if there is a similar command to enable look to apex for the standard cockpit cam?
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Old 20 April 11, 09:46   #11
MoodyB
 
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There isn't that I can see in the cameraconfig.xml, but it might be worth asking in the modding thread to see if anyone else has a solution.
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Old 24 April 11, 08:19   #12
psycosteve
 
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Quote:
Originally Posted by MoodyB View Post
It can be removed afaik, but you will need to unpack the game & edit the cameraconfig.xml in Bootflow.bff & IGPhaseActivate.bff.

Under the HelmetCam entry, there is this line :

<prop name="RenderHelmet" data="true" />

Set this to false, and hopefully won't render the helmet.
This does work i did it yesterday i use ultimate camera mod and edited the default helmet cam as it has the look to apex and effects which i prefer over all the removed effects.

For my Helmetcam i increased fov slightly and disabled the helmet rendering.
After doing this i found i am taking corners better and the view is pretty awesome now i can see my cockpit and corners clearly with all the effects like look to apex etc..

Preview Shot ZondaR.


Im no Modder but heres the config ive used for the helmet cam, the 4 changes are in red.

Code:
<data class="CCameraConfig" id="0xF30A020">
                    <prop name="Name" data="HelmetCam" />
                    <prop name="OriRate" data="360;360;360" />
                    <prop name="VelocityOriRatio" data="0" />
                    <prop name="TargetPertubationScale" data="0" />
                    <prop name="Pos" data="CockpitPos" />
                    <prop name="RearPos" data="CockpitRearPos" />
                    <prop name="PosOffset" data="0;0;0" />
                    <prop name="OriOffset" data="-0.07;0;0" />
                    <prop name="RearPosOffset" data="0;0;0" />
                    <prop name="RearOriOffset" data="0;0;0" />
                    <prop name="HeadPhysicsScale" data="2;0.1;2.1" />
                    <prop name="Radius" data="0" />
                    <prop name="FOV" data="1.15" />
                    <prop name="FOVMax" data="1.4" />
                    <prop name="FOVMaxSpeedMPH" data="150" />
                    <prop name="AspectRatio" data="1.33333" />
                    <prop name="NearZ" data="0.1" />
                    <prop name="FarZ" data="2500" />
                    <prop name="CutOffZ" data="550" />
                    <prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
                    <prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
                    <prop name="ImpactShakeFrequencyFactor" data="10" />
                    <prop name="SpeedShakePositionalExtents" data="0;0.002;0" />
                    <prop name="SpeedShakeOrientationalExtents" data="0.002;0;0.003" />
                    <prop name="SpeedShakeFrequencyFactor" data="20" />
                    <prop name="SpeedShakeMinSpeed" data="2" />
                    <prop name="SpeedShakeMaxSpeed" data="35" />
                    <prop name="HideCar" data="false" />
                    <prop name="HideCarRearLook" data="true" />
                    <prop name="RenderCockpit" data="true" />
                    <prop name="RenderHelmet" data="false" />
                    <prop name="DriverMode" data="1" />
                    <prop name="AllowCycle" data="true" />
                    <prop name="AllowCycleAI" data="false" />
                    <prop name="HeadPhysicsType" data="3" />
                    <prop name="UseChaseLook" data="false" />
                    <prop name="HUDMode" data="5" />
                    <prop name="WideHUDMode" data="6" />
                    <prop name="HUDHeadPhysics" data="true" />
                    <prop name="PlayJetstreamSound" data="false" />
                    <prop name="EnvMapUpdateWeightPosX" data="1" />
                    <prop name="EnvMapUpdateWeightNegX" data="1" />
                    <prop name="EnvMapUpdateWeightPosY" data="1" />
                    <prop name="EnvMapUpdateWeightNegY" data="1" />
                    <prop name="EnvMapUpdateWeightPosZ" data="1" />
                    <prop name="EnvMapUpdateWeightNegZ" data="1" />
                    <prop name="EnvMapUpdatesPerFrame" data="3" />
                    <prop name="VanishParticlesNearCamera" data="true" />
                    <prop name="LODDistanceMultiplier" data="1" />
                    <prop name="FreeLookYawLimits" data="-50;50" />
                    <prop name="FreeLookPitchLimits" data="-30;20" />
                    <prop name="FreeLookCeiling" data="-1" />
                    <prop name="RotateChaseCamPitchLimits" data="-70;15" />
                    <prop name="DistanceToTargetLimit" data="-1" />
                </data>
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