Originally Posted by PortuguesePilot
in a way i agree. difficulty does not necessarily equate with realism, so difficulty for the sheer difficulty is NOT the right way to go. what i was saying, though - and i thought was obvious but apparently wasn't - is that simulating a race car and driving the said race car on a simulated track, all of them in their completeness, will result in a somewhat challenging endeavour. much more challenging than pushing A on your X-Box joypad, at least. [...]
Difficulty does not equate with realism at all.
Pilot after pilot have discussed this with sim developers: GT/NGT/DP cars are much easier to control and drive fast than as they're being portrayed in most simulations.
The inflexion point (where ease turns into difficulty) is that professional pilots are frequently in those last 3% of adhesion, very close to losing it completelly - and even then, they're able (some times) to control the car.
But this absurd idea (difficulty=realism) is more widespread than we think.
When Jeremy Clarkson (Top Gear) introduced Gregger Huttu and the whole simulation vs reality affair, he clearly said about Gregger Huttu:
"he now races in a fiendishly difficulty simulation called iRacing".
From the outside (general public) to the inside, the impression is that driving simulations is supposed to be difficult.
Now, where does that marry with the notion of PC sims being arcade? Hmmm...