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#1 |
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Join Date: Nov 2010
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=====================
INTRODUCTION ===================== Hello! my name is Saif.. I'm trying to improve Colin McRae Dirt (1) physics, since it is a game that has spectacular long rally stages (like Dirt 2 and 3 Don't) and it has Potential modding capabilities to its mechanics. I am basing my knowledge from the Rally Sim Richard Burns Rally game to adapt it's physics in here. Unfortunately, Dirt 1 Physics are pretty much bad, and Dirt 2 and 3 Don't do us any better (for rally preferrers heh) I learned a lot from this game mechanichs, though this doesn't mean the mod has perfect behaviour as I would like to, but means that I am capable of changing its stuff if knowing where the issues are exactly. This mods changes Cars (only 4 of them now) and Rally Tracks (all of them) physics and mechanichs, such as car's grip, responsiveness, gearing, differentials, force feedback, acceleration and more... In the tracks I improved the terrain features, such as heat caused to the wheels, specific grip per terrain type, hardness, dump feeling, etc ===================== RELEASE 0.8 Specific Notes ===================== Totally new Braking System (Still experimental). New variables discovered to adjust influence of braking in the car, very important to stability and maneuver. Car front cornering, understeering, etc Needs feedback! ===================== RELEASE 0.7 Specific Notes ===================== Mod was remade from scratch since I learned a LOT about this game mechanichs, so its a start from scratch and I need your feedback and opinions! Any help game related or not is appreciated, I can't risk saying this game is capable of everything we want in our dreams but I think we can approach something ===================== SPECIFIC DETAILS ===================== -------------------------------------------------- CAR CHANGES or CHANGES CAPABLE OF IMPROVEMENT (Means stuff I'm able to mod) -------------------------------------------------- ------STEERING----- - Sensitivity and Delay - Responsiveness - Weight ------SUSPENSION--- FRONT AND REAR - Fast and Slow Bump - Fast and Slow Rebump - Spings Compression and Tightness -----GRAVITY------- - Weight Distribution -----ENGINE-------- - RPM and Speed Limitations - Energy Compression (how much speed reduces when not throttling) - Ignition and Launch Power - Turbo potential - Turbo strenght on rear wheels (to cause spinning) -----TRANSIMISSION-- - Speed Strenght when throtling at wrong transmission level - Lenght of transmission (game "medium" default was ridiculously short) - Power per transmission (kinda turbo stuff) ------WHEELS-------- FRONT AND REAR - Grip (multiplies over the terrain's grip) - Frontal Tyre Slip (Can't understand yet the rear back ones) - Tyre Pressure (Not modified by this version yet) - Pendum Power (recovering stability after spinning, or power spinning, there are many variables modifying this feature so its complicated to achieve wanted results) - Cambers (not modified by this version yet) ------BRAKES-------- FRONT AND REAR - Brake Strenght - Brake duct Size (was ridiculously small in vanilla so braking was very tight) - Brake BIAS (favoured the rear braking now to improve powersliding and entering corners) - Car behaviour when braking, such as face cornering or understeering power and repower ------SOUND--------- - Reduced Engine Whining (I hated how much it yelled heh) ======================= EXTRA NOTES (Read before playing) ======================= I play with a G27, 540 Degrees of rotation, IN game, i've set 30% Dead Zone in Braking And Accelerating, since the game doesn't offer braking accelerating lineality, pedals are kinda over sensitive, so this somehow helps All 4 cars have been modded kinda differently, if you feel uncomfortable with one of them and better with another one, please give the feedback as they are modded differently for experimenting purposes ======================= EXTRA FEATURES ADDED ======================= - Camera Shaking - One New "far" cockpit camera - Damage increased by 100% (may look ridiculous sometimes but its worth not having to crash :p) - Dirt Bloom Tool (Not Designed by me) It will adjust bloom to tweak visuals to our preferences (this tool was not designed by me). I Suggest reducing the Color and Bloom Sliding Bars - AI Rally times toned down - Dirt more compressed, hopefully i'll be able to make it last longer ======================= Known Issues ======================= - In the first minute since the game launches, you may experience short freezes, starting in the first time you reach the main menu. - The RPM Clock in the Hud may not complete its progress when the car is ready to gear up (sometimes) - Unknown reason for the Citroen C4 to have unstable braking, must be some typo im unable to find ====================== IMPORTANT ====================== You can only play only 4WD Cars except the CR4 car. This means Peugueot 307, Subaru, Mitsubishi Evo IX and Citroen C4 This is to keep testing and improving before moving on to apply changes to everyone else (besides each car must have their own adjustments and personal testing, but an Idea of WHAT to do is required, and Im still on it) AI Cars on Rally Cross and similar, can have wrong behavior, since this mod changes stuff the AI is not able to adapt ===================== Contact & Videos ===================== saif1988@gmail.com http://www.youtube.com/user/saif1234 ===================== INSTALLATION ===================== Extract Modded files inside Dirt directy. Extract and overwrite original files to recover original game data. Note: You need Dirt 1.21 or 1.22 (im using 1.21 but I think theres no problem in 1.22 as they change nothing but security stuff) ====================== DOWNLOAD ====================== LINK Bye!! Last edited by revolucion09; 13 June 11 at 21:10. |
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#2 |
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Join Date: May 2011
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This looks promising. Can make this mod work for Dirt 3?
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#3 |
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Join Date: Sep 2010
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I would also be welcomed at dirt3
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#4 |
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Join Date: Sep 2009
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Thanks for the mod, I'm trying to play with it right now.
Back in the days I played DIRT with fixed (lockable) brakes and lowered tyregrip level from "DiRT AiO Editor (an all-in-one tool)" http://community.codemasters.com/for...-one-tool.html and it feel much better than original game, I also played all tracks - all cars - all career mode with this mods installed - everything works fine. I also tryed to play with "REAL DIRT" mod http://community.codemasters.com/for...ysics-mod.html and it feels that something wrong with AI in CORR and other races. What about this mod "Dirt Burns Rally - Remake" Of course it feels much better than original game, it also feels better than "REAL" mod, this week I'll try to complete whole rally championship game mode and tell you what I think about it. But now I cant play with this camera shaking (cockpit view) - it is too much for my small 4:3 screen, please tell me how to remove this feature. Another thing, I play with graphics mod "Dirt have fun v0.3" http://community.codemasters.com/for...-dirt-2-a.html very good one. I see your mod overwrites some files of this graphics mod - it will be very good if you can itegrate it in your mod (or something like this). |
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#5 | |
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Join Date: Nov 2010
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Quote:
Please give us feedback for what you think about the different cars and stages, as this is not yet completely finished About the Camera, if you are not happy with cockpit (im aware its shaking too much it will be fixed), just use the All In One Tool to "remove shaking camera feature". have fun! |
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#6 |
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Join Date: May 2011
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sorry wrong thread
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#7 |
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Join Date: Jan 2007
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#8 |
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Join Date: Jun 2009
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just try and I can only say that amazing sense change in the game, great job hope to see very
large Avencas soon, I think a future at this rate we call dirt 3 rally simulator bravo . Just need to remove the steering wheel to get the inside view is horrible movement. I feel the English translator of google do not speak English but wanted to thank this great work .... |
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#9 |
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Join Date: Mar 2010
Location: Portugal
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very very nice mod ,thanks.
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#10 |
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Join Date: Nov 2010
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Hello People, thanks for your feedback..
0.8 Remake version incoming..! I Have discovered very important new features in the mechanics of this game, these are: -ABS. Braking Lock related -ABS Lock Timer. (How much braking before the wheels totally lock) -Braking Strenght Factor on Steering -Braking Grip Factor (Very useful since it allows me to increase terrain's grip but also increase car power-steering when braking/hand-braking) -Under-steering and "face cornering of the car" -Spin Power (i.e related to the wheels spinning after launch) Since these adjustments, I am testing and improving game maneuverability so stay tunned! Last edited by revolucion09; 6 June 11 at 04:42. |
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#11 |
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Join Date: Sep 2009
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Today was my third try at v0.7. And I still can't get it.
Copilot notes are too delayed now with this kind of brakes. Brakes are too sensitive. Braking just a little and - no way - I always get wheels locked and car won't stop. Wet tarmac, Britain. Another thing is, for example on the wet Britain gravel Subaru breaks feels crazy compared to Evo IX - when you slam on the pedal, evo goes straight line all the way, but Subaru at the end of this heavy breaking goes crazy and spinning off the track. What about cars physics: when you holding throttle you actually always get understeering in the corners. When you releasing the throttle car slowly goes to oversteering and than at one point it quickly goes to oversteering, it goes to oversteering very fast and the only way to control this is to push the throttle again. I mean it always feels like dancing around this invisible point when car quickly goes to oversteering. It feels wrong to me. With this kind of physics it is very easy to make a handbrake turns, because car goes over this point and you get massive oversteering and pushing the throttle to go on straight line after hairpin. It don't feels like RBR, but it is hardcore stuff (In good value), so congrats with that Keep it up.
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#12 | |
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Join Date: Nov 2010
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Quote:
The ABS feature it is also something it will help, it will have some kind of delayed wheel lockout and specially it will help to brake gently while entering a corner to get the face of the car pointing out the inside face of the corner, getting a clear advantage at handling Also, try to increase Deadzone in pedals, since Dirt 3 doesn't has lineality options for pedals hf! |
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#13 |
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Join Date: Jul 2006
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revolucion09, is version 08 ready? Thanks
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#14 |
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Join Date: Nov 2010
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Hello there Hurricane,
I had some small complications in life, nothing serious, I will be testing the mod tonight for final tweaks and will be here later today bye |
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#15 |
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Join Date: Nov 2010
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V0.8 ready, experimental version though, needs feedback on braking system
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#16 |
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Join Date: Oct 2006
Location: Indy
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thank you, revolucion09. i will give this a go...
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#17 |
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Join Date: Aug 2007
Location: The Shire
Age: 26
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Was just about to install the old 0.6 version when I found this remake. Will give this a go soon and try to give some feedback.
Thanks for your work.
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#18 |
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Join Date: Aug 2007
Location: The Shire
Age: 26
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Just wondering what settings you use for the Force Strength, Force Weight and Effects Strength in game??
It's the first time I have set DiRt up so I was just wondering if there are any other tweaks and/or mods I should be aware of? Cheers. |
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#19 |
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Join Date: Nov 2009
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Hey Revol..
great work with this idea!! I too am looking for updates for burns!! Great sim but old and needing more modding potential! As for your Dirt idea! i hated dirt1 but love the idea of makeing it into a sim!! Im downloading your MoD now and will try it during the week!! pls pm me! id like to do testing and feedback for you! I hope you can add cars and tracks to dirt! im starting a project for RBR but would like to get it into you serious Dirt mod!! Well done so far and keep up the hard work!!
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#20 |
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Join Date: Nov 2010
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hello!
Thank you for your support, the best help I can get on this is receiving four feedback!! I didn't have the time enough to keep the mod updated, and for example I noticed that Wet termac has an extremely unplayable understeering force ![]() but as soon as I am able to I will get back to fix it so as I said before, the best thing I can get is feedback, because its a lot of work and changes, and cant test everything! on the other hand, it is NOT possible to add tracks or cars, it is hardcoded and we do not have a model exporter or a track editor. Only skins can be modified and there are some out there. Finally, about my G27 configuration, I use leightweight forcefeedback with 540 degrees rotation. And some deadzone in the brakes because it is pretty much sensitive by default Last edited by revolucion09; 12 August 11 at 05:37. |
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#21 |
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Join Date: Aug 2007
Location: The Shire
Age: 26
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As this is the first time I played the game I don't have the cars unlocked which you modified............I tried to race with the first 4wd car you have to unlock some others but it is totally undrivable.
None of the cheat codes work for this game anymore either so I cant unlock the cars I need...........should have unlocked them first I guess...... I'll try and get the Scooby and see if I can give some feedback. |
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#22 |
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Join Date: Nov 2010
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you could download 100% Savegames from different sites to get everything unlocked
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#23 |
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Join Date: Aug 2007
Location: The Shire
Age: 26
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ok cheers, I'll have a look.
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#24 |
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Join Date: Aug 2007
Location: The Shire
Age: 26
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Found a 100% save game after some searching and I have all the cars now. Went for a test in the WRX and was quite impressed. Took a while to get my G25 feeling acceptable and I still feel like I am not really in full control of the car........could be input lag due to having V sync enabled. Without it I get terrible screen tearing and stuttering.
Absolutely amazed by how great this game looks!! After turing down the bloom effects with the bloom reduction tool the game looks so crisp and realistic. Shame it is not possible to properly adjust the pedal axis.........even with a 15-25% deadzone on the brake pedal it still feels terrible. The car just wont slow down as I want it to..... I think there is great potential to make a really great rally sim out of Dirt but I fear that the lack of controller calibration options for the pedals could really hurt. I just felt a bit disconected from the car..........No matter how much work you do on the physics it is always going to be a compromise..........maybe it's not that much of an issue. (Could be the input lag I was speaking of before). Really good work so far with this project........of course it's not quite on a par with RBR yet but your going in the right direction. As I said before there is a great potential to make an absolutely stunning rally sim with Dirt as a base......graphics are sweet!! Rally stages are really decent. Fairly good selection of cars. Will try and do some more testing. Cheers. |
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#25 |
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Join Date: Nov 2010
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thank you, the project is kinda paused because of real life issues.
Last thing I was doing was fixing the extreme understeering on wet tarmac and looking for a way to adjust the braking sensitivity for axis pedal issue you mention too. |
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#26 |
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Join Date: Aug 2011
Location: Portugal
Age: 22
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Any news about this mod?
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#27 |
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Join Date: May 2010
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Hello?
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#28 |
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Join Date: May 2010
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Gonna subscribe to this thread in hopes it keeps getting developed. DiRT 1, for me, was best with an Xbox controller. It certainly seems that was their core "hardware base". I tried previously with a Logitech G27 and I don't remember what exactly but it was enough to make me uninstall.
If things can get sorted I'd love to ride Pikes Peak again. No rally game should be without it. I've tried to get into RBR but can't due to the graphics. I agree that the physics are spot on (undeniable, really) but the lack of graphical fidelity means that I'm constantly misjudging my speed and basically NEVER completing a single course properly. |
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#29 | |
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Join Date: Jan 2011
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Quote:
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#30 | ||
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Join Date: Mar 2012
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Quote:
Try this: Quote:
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