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#1 |
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Automated Poster
Join Date: Feb 2003
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Snakehead GP by Gamus96
Fictional track built with BTB. Detailed description later. |
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#2 |
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Automated Poster
Join Date: Feb 2003
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Version 1.0 of "Snakehead GP" is uploaded. View the file details
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#3 |
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Join Date: Dec 2009
Location: Unitied Kingdom
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Congrats on your first track, I like it very nice thank you for sharing......... Excellent work very good on the FPS, looks like you put alot of work into this. Keep up the great work looking forward to seeing more tracks from you Had a blast driving a round this track Excellent fun..........
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#4 |
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Uploader
Join Date: Aug 2007
Location: Vic, Australia
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Brilliant work for your first track! congrats. looks like great fun.
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#5 |
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Join Date: Apr 2007
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it looks pretty good. i would suggest some better replay camera angles. they kinda remind me of the ones in f1 2010. besides that, add some shadows to the trees that surround the track and I think you have a winner. im going home to try the 1988 f1 cars .i will let you guys know what kinda lap times we produce. laterz
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#6 |
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Join Date: Aug 2011
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The track looks great! The only suggestion I'd make is to work on the grass. Seems as if it works like pavement, lots of grip and easy to drive on. That or maybe I have a wacky file. Other than that you did very well
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#7 |
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Join Date: Jun 2008
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Thanks
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#8 |
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Join Date: Aug 2007
Location: Paris France
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It looks very nice, thanks for all your work
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#9 |
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Uploader
Join Date: Dec 2007
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#10 |
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Join Date: Sep 2008
Location: France
Age: 52
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Track interesting. Thank you!
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#11 |
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Banned
Join Date: Aug 2010
Location: Atlantic City, NJ
Age: 19
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why 108MB tho...?
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#12 |
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Join Date: Oct 2007
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ganz gute strecke, aber hat ein ampel problem,
man bekommt sofort eine stop-and-go strafe |
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#13 | |||||
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DWC Painting - Uploader
Join Date: Sep 2007
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Thanks for all your comments!
Quote:
Quote:
![]() Quote:
Quote:
Well, i don't really know. The project file is about 350Mb. Actually thought the final track would be a smaller filesize. Quote:
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#14 |
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Join Date: Jul 2007
Location: Aschaffenburg-(Germany)
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wir haben den stehenden-start online mehrere mal probiert,-immer black-flag- !
aber der track ist wirklich genial gemacht |
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#15 |
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Join Date: Oct 2007
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sorry, englisch ist nicht meine welt.
das ampelproblem bezieht sich auf den start, das solltest du noch fixen, wenn möglich. Last edited by montag; 25 August 11 at 17:18. |
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#16 | |
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DWC Painting - Uploader
Join Date: Sep 2007
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Thanks for the german comments and sorry to those, who can not understand what we are talking about.
What we discussing here is that you need to use a rolling start. Otherwhise you get black flagged or you get a stop-and-go penalty. So again, rolling start is recommended. Quote:
Das Ampelproblem ist ja nun schon hier thematisiert worden. Derzeit funktioniert nur der fliegende Start. ("Starting grid positions aren't accurate so far, so i think a rolling start ist recommended.") Das muss ich aber auf jeden Fall noch fixen. Kein Problem. Hätte ja auch sein können, dass das Problem in der Boxengasse auftritt oder so. |
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#17 |
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Join Date: Oct 2007
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glückwunsch zum einzug in die gruppenphase der europa league
gruß aus offenbach |
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#18 |
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DWC Painting - Uploader
Join Date: Sep 2007
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#19 |
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Join Date: Jul 2008
Location: Germany - near Dresden
Age: 46
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#20 |
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Join Date: Apr 2011
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There are a few places that catch the splitter on a curb or seam and causes the car to flip. The track has a good flow, but the last corner doesn't work. Its blind with a decreasing radius, in a crowd it causes a lot of wrecks as drivers are guessing where they're going. I think its a good effort. Still needs a few tweaks, but overall has a good layout.
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#21 |
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Join Date: Mar 2008
Location: Savannah GA
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Easy to avoid those black flags on the standing starts. Turn off flag rules. Cautions are for weenies anyway.
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#22 | ||
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DWC Painting - Uploader
Join Date: Sep 2007
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Quote:
About the last corner, i don't know, never had this problem you are talking about. Did you have some crashes there? And do you really think it is caused because the corner is blind and its radius is decreasing? There is a big bump inside the last turn, so maybe this is the problem because drivers are drifting and sliding through it. Quote:
![]() But for sure i will fix starting grid positions in future version. So that a standing start will be possible without turning off flag rules. |
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#23 |
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Join Date: Apr 2011
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When I talked to the other drivers, they said they never had the same line twice, and thats possibly because we're still new on the track, but the line you can take all depends on your entry speed and driving style. The apex seems like a funnel.
I think the inside driver tends to overshoot and has to brake and drift outside, while the outside driver has a higher speed, they can't dodge the sliding inside car. I think maybe if the wall was further back and/or there was a apex marker that would help drivers to navigate the same arc. Then the outside driver would know when the inside driver was going to over shoot and then crossover. I really only bring it up because its a fictional track and I think that corner could make for some really exciting finishes with a better flow. |
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#24 | |
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DWC Painting - Uploader
Join Date: Sep 2007
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Quote:
Maybe i should add a camber to the last corner, so it would be easier to stay on a fast (and same) line. Apex marker could also be helpful, yes. And you are right, the wall is pretty close to the track. |
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#25 |
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Join Date: Apr 2011
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I think camber or an elevation change so that the apex was visible could work.
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#26 |
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Automated Poster
Join Date: Feb 2003
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Version 1.1 of "Snakehead GP" is uploaded. View the file details
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#27 |
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Join Date: Oct 2007
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Many thanks. It looks very, very nice from the pics you posted and I appreciate your approach to the constructive criticism you're receiving.
I am sure the track will improve further...so will our pleasure of driving it. |
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#28 |
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Join Date: Oct 2008
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Fast Track! Nice layout
..need that for EVO! |
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#29 |
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Uploader
Join Date: Jul 2006
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Many thanks. It looks great...and fast!
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#30 |
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Uploader
Join Date: Feb 2008
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in v1.1 the value for wp_galpha (in AIW file) is incorrect!
Open the AIW in a text Editor and search and replace this: Search wp_galpha=(0, Replace wp_galpha=(0. Than the groove is working! In gdb file missing: RoadDryGrip = 1.00 AIDryGrip = 1.02 RoadWetGrip = 0.75 AIWetGrip = 0.77 Max Vehicles = 58 Qualify Laptime = 79.000 Race Laptime = 80.000 Last edited by BenMK1; 23 September 11 at 17:44. |
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#31 |
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Join Date: Aug 2007
Location: Paris France
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Thanks for updating this very nice track.
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#32 |
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Join Date: Jul 2009
Location: Los Angeles
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