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Old 29 August 11, 13:37   #1
redi
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Default Project CARS screenshots

screenshot 1
screenshot 2
screenshot 3
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Old 29 August 11, 13:48   #2
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Once again the fake glass reflection is used in CARS, but it is improved~
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Old 29 August 11, 13:55   #3
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Once again the fake glass reflection is used in CARS, but it is improved~
Watchatalkingabout? Of course the reflections are 'fake' as real-time ray tracing isn't possible, or do you mean something else?
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Old 29 August 11, 14:23   #4
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dont know what you mean with fake .. the interior reflections in the first screenshot seems to be quite impressive to me
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Old 29 August 11, 14:36   #5
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I mean the interior glass reflection in shift 1 and 2 is fake (fixed cube mapping may be) as the moving part won't show up BUT it is the only way to increase realism and I love it have been used in C.A.R.S once again, not much racing game have this graphic feature~
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Old 29 August 11, 14:42   #6
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Anyway, I really want to see real-time reflection on wet track surface in C.A.R.S.
GTR2 can do it, why C.A.R.S. can't?
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Old 29 August 11, 14:48   #7
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Originally Posted by mfxfgr View Post
I mean the interior glass reflection in shift 1 and 2 is fake (fixed cube mapping may be) as the moving part won't show up BUT it is the only way to increase realism and I love it have been used in C.A.R.S once again, not much racing game have this graphic feature~
I think that dynamic interior glass cube mapping would relatively easily be implemented assuming that the current reflection is static cube mapping, and it wouldn't even cost much performance I think. I just think that they never considered making it dynamic.
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Old 29 August 11, 15:29   #8
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Nice shots,if these are in-game, were in for a sweet time graphics-wise.
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Old 29 August 11, 16:19   #9
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Go on then.

(Not the best angle TBH)

More to come.

(PS Redi, you need to increase my 150k limit, the images are being auto-compressed I think)
Attached Images
File Type: jpg Audi_R18_Side_01.jpg (156.7 KB, 718 views)
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Old 29 August 11, 16:27   #10
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Go on then.

(Not the best angle TBH)

More to come.

(PS Redi, you need to increase my 150k limit, the images are being auto-compressed I think)
Holy shit Excuse my language again but Holy shit Now we are talking! all sorts of awesome, proper cars!
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Old 29 August 11, 16:40   #11
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One from the cockpit of that Audi would be awesome. Btw even though it's quite clearly compressed to hell, it still looks fantastic but the car is the star here not the candy!
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Old 29 August 11, 16:47   #12
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nice cars out here ! really !
i like the details amount on the first car also the Audi R18 looks detailled but are this pictures, ingame or Renders ?
because shaders looks a bit low and if they are renders i guess they can looks much better .

i'm looking forward to see more projects from you .
keep it up guys !

best regards,
Salim Ljabli
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Old 29 August 11, 16:53   #13
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Originally Posted by salim View Post
nice cars out here ! really !
i like the details amount on the first car also the Audi R18 looks detailled but are this pictures, ingame or Renders ?
because shaders looks a bit low and if they are renders i guess they can looks much better .

i'm looking forward to see more projects from you .
keep it up guys !

best regards,
Salim Ljabli
I thought the same tbh, the Lotus shots look great but the R18 shot looks very SHIFT2 too me graphically. But the R18 has just sold me on this game. Now i know some serious cars are involved and not boring road cars
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Old 29 August 11, 16:56   #14
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Originally Posted by IanBell View Post
Go on then.

(Not the best angle TBH)

More to come.

(PS Redi, you need to increase my 150k limit, the images are being auto-compressed I think)
I think the best way to go is to upload them to the Gallery and post the link here like I did in the first posting. The gallery has unlimited picture and file size
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Old 29 August 11, 16:59   #15
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Originally Posted by salim View Post
nice cars out here ! really !
i like the details amount on the first car also the Audi R18 looks detailled but are this pictures, ingame or Renders ?
because shaders looks a bit low and if they are renders i guess they can looks much better .

i'm looking forward to see more projects from you .
keep it up guys !

best regards,
Salim Ljabli
Quote:
Originally Posted by Scorz View Post
I thought the same tbh, the Lotus shots look great but the R18 shot looks very SHIFT2 too me graphically. But the R18 has just sold me on this game. Now i know some serious cars are involved and not boring road cars
Unless Ian corrects me, I´m sure that both the Lotus and the Audi shots are in-game, no renders.
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Old 29 August 11, 17:07   #16
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Unless Ian corrects me, I´m sure that both the Lotus and the Audi shots are in-game, no renders.
I have no doubt they are in game going by the pre release SHIFT2 shots that were released. I was agreeing more on the shaders with salim. It doesn't seem as good graphically as the Lotus shots, not sure if it's the compression but it looks lower res or something and a lower poly count, maybe it's just the lighting in the garage. But seriously i don't care, i just want to drive it
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Old 29 August 11, 17:40   #17
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Technically in-game realtime images are still renders... And low poycount or no that is one sexy render
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Old 29 August 11, 17:42   #18
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Technically in-game realtime images are still renders... And low poycount or no that is one sexy render
Two hundred thousand polys chaps.
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Old 29 August 11, 17:55   #19
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It's pretty amazing how much level of detail it is possible to have in a realtime renderer theese days.

How much time do you estimate it takes you to model a car into the game with that kind of detail?
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Old 29 August 11, 17:57   #20
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i didn't understand what you mean here ?
Realtime images aren't really considered as renders except if they use a powerfull engine that can generate shaders and lighting .
an ingame is the final resault how you'll see everything in the game you'll buy at the end .
i'm talking about Render for the industry not for fun . that was my question about .

and is it possible to see some wires of both cars the lotus and the R18 cause both looks highpoly .
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Old 29 August 11, 18:03   #21
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(PS Redi, you need to increase my 150k limit, the images are being auto-compressed I think)
I'll ask if a personal limit increase is possible, but I'm not sure if it will be and how fast the site maintainer will respond as he's kinda busy. In the meantime, please use the Gallery workaround
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Old 29 August 11, 18:36   #22
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Salim Ian just pointed out that they are both about 200,000 poly
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Old 29 August 11, 18:39   #23
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oh thank you ! well for 200k model that looks very good !
and that's quite heavy . is all the models form the game will be around that amount of poly ?
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Old 29 August 11, 18:56   #24
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Static cube mapped lighting? Ice cube lighting? Who cares?! It looks fantastic! Graphical features can be critiqued down to the pixel when you're looking at pre-production renders and screenshots but the fact of the matter is that you're going to be looking for apexes at [a simulated] 180MPH and you simply won't care if the reflections are set to super realistic or super duper realistic.

The thought of faithfully reproduced early Formula 1 racing action (like that Lotus) perhaps on historically accurate versions of Monza, Spa, Nordschleife, Monaco would be amazing for a racing game.

Please don't mention rFactor because that stuff is so low poly and the sound so terrible it feels like I'm playing an N64 game with hard force feedback. It's just not fun.
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Old 29 August 11, 19:41   #25
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I was already sold, but seeing the R18 I'm sold again !

Looking forward to see other views and better resolution on this

Looking forward to the 24h races with online pilot relays !
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Old 29 August 11, 20:01   #26
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More to come.
Can't wait for them! And for the hi-res version of this one.
It looks like even racing sims might finally be up-to-date in terms of graphic; we've been hearing for years that if you want a good sim you can't have a good graphic too as it would be a waste of resources, now we'll hopefully have both.
Obviously I'm not blaming ISI, nor SimBin nor anyone else: we all know that with limited time and resources you need to have priorities.
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Old 29 August 11, 20:24   #27
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Can't wait for them! And for the hi-res version of this one.
It looks like even racing sims might finally be up-to-date in terms of graphic; we've been hearing for years that if you want a good sim you can't have a good graphic too as it would be a waste of resources, now we'll hopefully have both.
Obviously I'm not blaming ISI, nor SimBin nor anyone else: we all know that with limited time and resources you need to have priorities.
Don't forget that the hardware needs to be able to cope. Good graphics usually involve high-res textures that eat a lot of video resources, and only now we're having video cards that can handle those.
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Old 29 August 11, 20:38   #28
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Don't forget that the hardware needs to be able to cope. Good graphics usually involve high-res textures that eat a lot of video resources, and only now we're having video cards that can handle those.
For the high-res-texture and especially triple screen gaming with very high resolutions, you start to be a bit short with 1.5GB RAM on the GFX card.
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Old 29 August 11, 20:45   #29
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Higher res below, and it looks brilliant

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Old 29 August 11, 21:06   #30
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ALMS licence?
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Old 29 August 11, 22:24   #31
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Don't forget that the hardware needs to be able to cope. Good graphics usually involve high-res textures that eat a lot of video resources, and only now we're having video cards that can handle those.
You're right, indeed.
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Old 30 August 11, 00:31   #32
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First the Lotus and now this, wow is all I can say for now.
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Old 30 August 11, 07:33   #33
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Originally Posted by IanBell View Post
(PS Redi, you need to increase my 150k limit, the images are being auto-compressed I think)
Quote:
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I'll ask if a personal limit increase is possible, but I'm not sure if it will be and how fast the site maintainer will respond as he's kinda busy. In the meantime, please use the Gallery workaround
I asked and a personal size limit increase is not possible. Hence, you'll have to upload the pictures to the gallery and link to them in this thread (preferred scenario) or use some picture hosting service.
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Old 30 August 11, 10:44   #34
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Ian, can you please add some more details on these images? Is there something added during the rendering process or (as it's been said) is this exactly what we should see in-game, with all those relflections too?
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Old 30 August 11, 10:46   #35
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Ian, can you please add some more details on these images? Is there something added during the rendering process or (as it's been said) is this exactly what we should see in-game, with all those relflections too?
These are 'garage/menu' shots. We're aiming for the in game experience to be every bit as good with full DX 11.
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Old 30 August 11, 10:48   #36
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Thank you.
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Old 30 August 11, 11:00   #37
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On the reflections. We'll be using much more detailed reflections than we had in Shift 2 and they were already up there with the best. We blend 6 way dynamic emapping with image based lighting and create a map that then fits both the scene and the lighting in that area of the track perfectly. This is then of course overlaid with the shadows as appropriate and the moving clouds which will also cast shadows as appropriate. We're also upping the resolution of the reflections by a factor of 4 on the best PC's.
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Old 30 August 11, 11:06   #38
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On the reflections. We'll be using much more detailed reflections than we had in Shift 2 and they were already up there with the best. We blend 6 way dynamic emapping with image based lighting and create a map that then fits both the scene and the lighting in that area of the track perfectly. This is then of course overlaid with the shadows as appropriate and the moving clouds which will also cast shadows as appropriate. We're also upping the resolution of the reflections by a factor of 4 on the best PC's.
Sounds good. I'm not into all the technical bits of those techniques but it sounds to me that it would resemble rendered/raytraced reflections pretty damn well? Since this is the screenshots thread, feel free to post examples once you have them

EDIT would my PC with an i7 2600K @ 4.0GHz, 8GB 1866MHz RAM and 2x HD6970 fall into the category 'best PCs?'
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Old 30 August 11, 11:14   #39
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Sounds good. I'm not into all the technical bits of those techniques but it sounds to me that it would resemble rendered/raytraced reflections pretty damn well? Since this is the screenshots thread, feel free to post examples once you have them

EDIT would my PC with an i7 2600K @ 4.0GHz, 8GB 1866MHz RAM and 2x HD6970 fall into the category 'best PCs?'
It'll scrape by

Seriously though, remember we're probably shipping in 18 months or so. aiming to be great on the best around now means we will be great on PC's a generation or two lower on the GPU ladder. Which can only be a good thing.

By 'great' I mean genre defining, best ever, etc. May as well aim high!
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Old 30 August 11, 11:40   #40
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It'll scrape by
So I'll need to get that HD6990 triple-crossfire, OC my CPU to 6Ghz with nitrogen cooling and plunk in 32GB of 2100MHz RAM after all I'll go and talk to the bank tomorrow

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Seriously though, remember we're probably shipping in 18 months or so. aiming to be great on the best around now means we will be great on PC's a generation or two lower on the GPU ladder. Which can only be a good thing.

By 'great' I mean genre defining, best ever, etc. May as well aim high!
I would guess that C.A.R.S. is being developed on a system similar to mine (at least I think I read somewhere that Griff had a similar spec machine), as it's more or less the current tech frontier.

Genre-defining should be good, not only graphics-wise. Given that you have created a new genre (community-assisted sim), it will almost be that by definition In the race-sim genre sense, though, I'm curious what rFactor2 and GTR3 will come up with and how C.A.R.S. will compare.
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Old 30 August 11, 12:03   #41
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It'll scrape by

Seriously though, remember we're probably shipping in 18 months or so. aiming to be great on the best around now means we will be great on PC's a generation or two lower on the GPU ladder. Which can only be a good thing.

By 'great' I mean genre defining, best ever, etc. May as well aim high!
That's quite a statement there but you seem very confident with it. I admit that first shot of the R18 compressed didn't look pretty to me but in the full 1080p looks amazing. Forza 4 is looking rather tasty even for a console albeit with horrendous jaggies. How does your lighting differ from Forza4's as they are pretty loud on how advanced it is?

It's refreshing to see racing games getting some eye candy love i must say
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Old 30 August 11, 12:23   #42
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That's quite a statement there but you seem very confident with it. I admit that first shot of the R18 compressed didn't look pretty to me but in the full 1080p looks amazing. Forza 4 is looking rather tasty even for a console albeit with horrendous jaggies. How does your lighting differ from Forza4's as they are pretty loud on how advanced it is?

It's refreshing to see racing games getting some eye candy love i must say
About Forza 4, they're doing good things with some cars in the menu screen, but they can't match what a good PC can do on the 360.

In game it looks like forza 3 to me - http://www.youtube.com/watch?v=W8YCZ...layer_embedded
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Old 30 August 11, 12:44   #43
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Yeah doesn't look miles better at all and nothing like the video below i had seen. How far away in that case are we from visuals in game like the video below?



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Old 30 August 11, 12:53   #44
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Yeah doesn't look miles better at all and nothing like the video below i had seen. How far away in that case are we from visuals in game like the video below?



Right, none of that is 'in game' as such. Once you actually get driving it drops down to normal detail levels from what I've seen.

On a top end PC there's no reason why we can't beat that level of detail, in game, with every car.
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Old 30 August 11, 12:57   #45
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Right, none of that is 'in game' as such. Once you actually get driving it drops down to normal detail levels from what I've seen.

On a top end PC there's no reason why we can't beat that level of detail, in game, with every car.
Hmmmm nice to hear that !

But a C.A.R.S.Vista or C.A.R.S.Paedia would be nice to have
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Old 30 August 11, 13:06   #46
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Go on then.

(Not the best angle TBH)

More to come.

(PS Redi, you need to increase my 150k limit, the images are being auto-compressed I think)
Wow! I didn't know you have a race car in your garage!
... That really doesn't look like a car from a game, really. I can't even know is that real car or car, from C.A.R.S!

Could you... Verify this, thank you.
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Old 30 August 11, 13:29   #47
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Right, none of that is 'in game' as such. Once you actually get driving it drops down to normal detail levels from what I've seen.

On a top end PC there's no reason why we can't beat that level of detail, in game, with every car.
Wow
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Old 30 August 11, 14:14   #48
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I just want to say that fm4 isn't really that realistic even with IBL,GT5 can beat it with a thumb, and from what i see in nogrip shift 2 gallery, shift 2 with hq aa can also beat fm4(Close to GT5),it's not about polygon number, it's all about colour setting and shader,nfshp3 use IBL too, but because of color setting, the graphic is better than fm4 one~
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Old 30 August 11, 15:03   #49
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I made a wallpaper background of the latest screen .. downplayed the colors a bit and added a quick n dirty shallow focus and logo.

http://imageshack.us/photo/my-images/51/carsr18.jpg/
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Old 30 August 11, 15:27   #50
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That's a good idea, The logo should be added to all the screenshots before they are released.
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