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#1 |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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#2 |
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Join Date: Dec 2006
Location: Hong Kong
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Once again the fake glass reflection is used in CARS, but it is improved~
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#3 |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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#4 |
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Join Date: May 2011
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dont know what you mean with fake .. the interior reflections in the first screenshot seems to be quite impressive to me
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#5 |
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Join Date: Dec 2006
Location: Hong Kong
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I mean the interior glass reflection in shift 1 and 2 is fake (fixed cube mapping may be) as the moving part won't show up BUT it is the only way to increase realism and I love it have been used in C.A.R.S once again, not much racing game have this graphic feature~
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#6 |
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Join Date: Dec 2006
Location: Hong Kong
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Anyway, I really want to see real-time reflection on wet track surface in C.A.R.S.
GTR2 can do it, why C.A.R.S. can't? |
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#7 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
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#8 |
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Join Date: May 2007
Location: belgium(W-VL).
Age: 32
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Nice shots,if these are in-game, were in for a sweet time graphics-wise.
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#9 |
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Head of Development
Slightly Mad Studios Join Date: Dec 2009
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Go on then.
(Not the best angle TBH) More to come. (PS Redi, you need to increase my 150k limit, the images are being auto-compressed I think) |
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#10 |
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Join Date: Jun 2008
Location: UK
Age: 34
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#11 |
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Join Date: Jun 2008
Location: UK
Age: 34
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One from the cockpit of that Audi would be awesome. Btw even though it's quite clearly compressed to hell, it still looks fantastic but the car is the star here not the candy!
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#12 |
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Join Date: Jan 2010
Location: Morroco
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nice cars out here ! really !
i like the details amount on the first car also the Audi R18 looks detailled but are this pictures, ingame or Renders ? because shaders looks a bit low and if they are renders i guess they can looks much better . i'm looking forward to see more projects from you . keep it up guys ! best regards, Salim Ljabli |
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#13 | |
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Join Date: Jun 2008
Location: UK
Age: 34
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Quote:
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#14 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
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#15 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
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#16 |
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Join Date: Jun 2008
Location: UK
Age: 34
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I have no doubt they are in game going by the pre release SHIFT2 shots that were released. I was agreeing more on the shaders with salim. It doesn't seem as good graphically as the Lotus shots, not sure if it's the compression but it looks lower res or something and a lower poly count, maybe it's just the lighting in the garage. But seriously i don't care, i just want to drive it
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#17 |
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Join Date: May 2011
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Technically in-game realtime images are still renders... And low poycount or no that is one sexy render
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#18 |
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Head of Development
Slightly Mad Studios Join Date: Dec 2009
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#19 |
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Join Date: May 2011
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It's pretty amazing how much level of detail it is possible to have in a realtime renderer theese days.
How much time do you estimate it takes you to model a car into the game with that kind of detail? |
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#20 |
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Join Date: Jan 2010
Location: Morroco
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i didn't understand what you mean here ?
Realtime images aren't really considered as renders except if they use a powerfull engine that can generate shaders and lighting . an ingame is the final resault how you'll see everything in the game you'll buy at the end . i'm talking about Render for the industry not for fun . that was my question about . and is it possible to see some wires of both cars the lotus and the R18 cause both looks highpoly . |
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#21 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
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#22 |
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Join Date: Apr 2011
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Salim Ian just pointed out that they are both about 200,000 poly
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#23 |
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Join Date: Jan 2010
Location: Morroco
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oh thank you ! well for 200k model that looks very good !
and that's quite heavy . is all the models form the game will be around that amount of poly ? |
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#24 |
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Join Date: May 2010
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Static cube mapped lighting? Ice cube lighting? Who cares?! It looks fantastic! Graphical features can be critiqued down to the pixel when you're looking at pre-production renders and screenshots but the fact of the matter is that you're going to be looking for apexes at [a simulated] 180MPH and you simply won't care if the reflections are set to super realistic or super duper realistic.
The thought of faithfully reproduced early Formula 1 racing action (like that Lotus) perhaps on historically accurate versions of Monza, Spa, Nordschleife, Monaco would be amazing for a racing game. Please don't mention rFactor because that stuff is so low poly and the sound so terrible it feels like I'm playing an N64 game with hard force feedback. It's just not fun. |
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#25 |
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Join Date: Jan 2007
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I was already sold, but seeing the R18 I'm sold again !
Looking forward to see other views and better resolution on this Looking forward to the 24h races with online pilot relays !
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#26 |
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Join Date: Jul 2007
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Can't wait for them! And for the hi-res version of this one.
![]() It looks like even racing sims might finally be up-to-date in terms of graphic; we've been hearing for years that if you want a good sim you can't have a good graphic too as it would be a waste of resources, now we'll hopefully have both. Obviously I'm not blaming ISI, nor SimBin nor anyone else: we all know that with limited time and resources you need to have priorities.
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#27 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
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#28 |
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Join Date: Jan 2007
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For the high-res-texture and especially triple screen gaming with very high resolutions, you start to be a bit short with 1.5GB RAM on the GFX card.
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#29 |
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Join Date: Jun 2008
Location: UK
Age: 34
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#30 |
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Uploader
Join Date: May 2006
Location: London, UK
Age: 32
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ALMS licence?
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#31 |
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Join Date: Jul 2007
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#32 |
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Join Date: Sep 2008
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First the Lotus and now this, wow is all I can say for now.
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#33 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
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#34 |
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Join Date: Jul 2007
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Ian, can you please add some more details on these images? Is there something added during the rendering process or (as it's been said) is this exactly what we should see in-game, with all those relflections too?
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#35 |
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Head of Development
Slightly Mad Studios Join Date: Dec 2009
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These are 'garage/menu' shots. We're aiming for the in game experience to be every bit as good with full DX 11.
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#36 |
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Join Date: Jul 2007
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Thank you.
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#37 |
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Head of Development
Slightly Mad Studios Join Date: Dec 2009
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On the reflections. We'll be using much more detailed reflections than we had in Shift 2 and they were already up there with the best. We blend 6 way dynamic emapping with image based lighting and create a map that then fits both the scene and the lighting in that area of the track perfectly. This is then of course overlaid with the shadows as appropriate and the moving clouds which will also cast shadows as appropriate. We're also upping the resolution of the reflections by a factor of 4 on the best PC's.
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#38 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
![]() EDIT would my PC with an i7 2600K @ 4.0GHz, 8GB 1866MHz RAM and 2x HD6970 fall into the category 'best PCs?'
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#39 | |
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Head of Development
Slightly Mad Studios Join Date: Dec 2009
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Quote:
![]() Seriously though, remember we're probably shipping in 18 months or so. aiming to be great on the best around now means we will be great on PC's a generation or two lower on the GPU ladder. Which can only be a good thing. By 'great' I mean genre defining, best ever, etc. May as well aim high! |
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#40 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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So I'll need to get that HD6990 triple-crossfire, OC my CPU to 6Ghz with nitrogen cooling and plunk in 32GB of 2100MHz RAM after all
I'll go and talk to the bank tomorrow ![]() Quote:
Genre-defining should be good, not only graphics-wise. Given that you have created a new genre (community-assisted sim), it will almost be that by definition In the race-sim genre sense, though, I'm curious what rFactor2 and GTR3 will come up with and how C.A.R.S. will compare.
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#41 | |
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Join Date: Jun 2008
Location: UK
Age: 34
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Quote:
It's refreshing to see racing games getting some eye candy love i must say |
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#42 | |
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Head of Development
Slightly Mad Studios Join Date: Dec 2009
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Quote:
In game it looks like forza 3 to me - http://www.youtube.com/watch?v=W8YCZ...layer_embedded |
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#43 |
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Join Date: Jun 2008
Location: UK
Age: 34
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Yeah doesn't look miles better at all and nothing like the video below i had seen. How far away in that case are we from visuals in game like the video below?
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#44 | |
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Head of Development
Slightly Mad Studios Join Date: Dec 2009
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On a top end PC there's no reason why we can't beat that level of detail, in game, with every car. |
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#45 | |
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Join Date: Jan 2007
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Quote:
But a C.A.R.S.Vista or C.A.R.S.Paedia would be nice to have |
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#46 | |
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Join Date: Oct 2010
Location: Finland
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Quote:
![]() ... That really doesn't look like a car from a game, really. I can't even know is that real car or car, from C.A.R.S! ![]() Could you... Verify this, thank you.
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#47 |
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Join Date: Jun 2008
Location: UK
Age: 34
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#48 |
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Join Date: Dec 2006
Location: Hong Kong
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I just want to say that fm4 isn't really that realistic even with IBL,GT5 can beat it with a thumb, and from what i see in nogrip shift 2 gallery, shift 2 with hq aa can also beat fm4(Close to GT5),it's not about polygon number, it's all about colour setting and shader,nfshp3 use IBL too, but because of color setting, the graphic is better than fm4 one~
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#49 |
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Join Date: May 2011
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I made a wallpaper background of the latest screen .. downplayed the colors a bit and added a quick n dirty shallow focus and logo.
http://imageshack.us/photo/my-images/51/carsr18.jpg/ |
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#50 |
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Join Date: Jun 2011
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That's a good idea, The logo should be added to all the screenshots before they are released.
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