Originally Posted by guybo
rFactor2 has the team working on it that made rFactor1. pCars has the team working on it that did Shift. That's all I need to know. I'm a sim racer, have been since I discovered RBR in 05. rFactor 2's graphics are not finished.
i think much the same way. and after informing myself and reading a few comments posted by influential people on the pCARS world, i'm convinced that pCARS will follow the Shift path. which is OK, but not my thing at all. i'm also a sim guy. since ever, actually. since Test Drive 1, in 1987.
that said, i'm from a time when graphics were so basic that they let many things up for imagination. my first console was an ATARI 2600 back in the early 80's. i used to play Pac-Man on the arcades and rave about its graphics. i first discovered the joy of racing "simulations" with the aforementioned Test Drive game and i played it in CGA - 4 Colour mode.
so - with a personal gaming history such as this - it's easy to understand that, for me, graphics aren't very important. they are just a complement. i value realism, feeling and frame rates much more than eye candy. eye candy serves only as a complement to a nice sim.
sure, it's nice to see those little details in the graphics, it sure helps immersion, but the graphics, by themselves, are nothing for a sim. you could have the best graphics in the world, but if the physics are bad and the game runs at low fps even on top-notch hardware, then the game sucks.
graphics shouldn't be the main focus or main "quality" of a sim. when people say things like "yeah, but pCARS has BETTER GRAPHICS" most of the time i just reply: "so what?"
there's so much more to a racing simulator than its graphics...