#1 - I have the Steam version, and ...
The Steam version is known to be subtly different (and not in a good way!) from the DVD and the non-Steam download version. The UCP v1.1 was developed on the Origin Limited Edition version and also works with the DVD version. You are encouraged to use your legally acquired Steam key with a non-Steam version of S2U to get the best experience. Yes, we know that this sucks. Click here for one suggestion on how to deal with it
#2 - I made a copy of my original S2U Install and can't seem to get the UCP to work properly with this copy even though I followed the installation instructions carefully. What am I missing?
When S2U is installed, it creates registry entires pointing to the original install location that all SHIFT2U.exe copies will reference first when trying to load game data files.
If you need to have more than one S2U Installation, you should:
- Move the original S2U Installation folder out of its original install location
- Uninstall the original S2U Installation via the windows uninstaller
The above procedure will remove the registry entries that make all SHIFT2U.exe copies try to read game data from the original install location, but won't delete the files you moved (since the uninstaller has no idea where the files are now).
#3 - Do I need to add '-loose' to my S2U shortcut like with SHIFT to make S2U work with the unpacked and loose files that are part of the UCP?
No, supplying the '-loose' parameter is not necessary. The UCP install method was written to take care of making the game accept the unpacked assets with a minimum of fuss, based on JDougNY's and tulib202's experience and tips.
#4 - What does the LiveTrace add-on do?
When you enable LiveTrace, your system will continually output physics data (engine data, suspension data, aero data) every 1/10th of a second to a file in the root of you <S2U installation> folder. This add-on is mostly intended as a convenience add-on for tinkerers who wish to tweak the game physics data and record the physics engine output. Note that this might lead to short hiccups as the data is flushed to disk. If in doubt, don't enable this.
#5 - The UCP takes up 21GB of precious space on my SSD. How do I trim that down?
If you really, really must, you can move the <S2U installation>\!BACKUP folder (which is a hidden folder) and <S2U installation>\MODS folder to your rotating storage media once you're satisfied with your installation. This procedure is not supported/encouraged/recommended
, so if your installation breaks, you get to keep both pieces and fix it yourself. Consider yourself warned by your friendly UCP maintainer.
#6 - How do I create a UCP-compatible add-on skin pack?
See post #11
and post #16
below. If you've read jamesevans's beautifully laid out skinning guide
, you will be pleased to learn that you can skip both the unpacking and the injection phases (see the explanation below).
#7 - I want to customize my install and I'd like to inject my modded files into my UCP install. How do I proceed?
This incarnation of the UCP was designed so as to remove the need to manually unpack and inject files in most cases. You are strongly encouraged
to use the principles laid out in post #11
and post #16
and create your own custom unpacked 'overlay' JSGME mod that you can activate on top of any existing mods. In really rare and bizarre cases, you might need to unpack and dummy out more .bff files. The UCP already includes both the quickbms unpacking tool and a dummy.bff file that you can use for this purpose.
#8 - But I would like to get rid of all the frivolous track objects and you inject stuff into the packed track .BFFs in the UCP install script, don't you?
Correct. Unpacking the tracks would make for quite a poor experience and we only inject minor LOD fixes anyway. If you have an idea on how to make this process foolproof, by all means post your experiences in the thread so that we might figure out how best to solve this issue once and for all.
#9 - I'm lazy and I think it would be a good idea to just copy my modded files directly into my <S2U Installation> folder. Aren't I clever?
Er, no. In fact, you are strongly encouraged
to use JSGME to manage any changes you make to your UCP install to avoid undesirable side effects from forgotten leftover files. If you insist on copying in your modded files manually anyway and your installation breaks as a result, we won't be able to give you proper support. Consider yourself warned by your friendly UCP maintainer.
#10 - When I activate the add-on mods which are shipped with the UCP, JSGME issues a warning? Should I be worried?
If you read the warning carefully, you will notice that JSGME is just telling you precisely which files in your current install will be overridden by the add-on you are activating. You will notice that this warning also popped up when you installed the UCP on top of the S2U_Unpacked_version and that this was also per design. In other words: This is a feature, not a bug.
#11 - How do I clean out my current UCP v1.06 JSGME install completely?
See post #41
in this thread
#12 - Can I speed up the loading of unpacked assets even though I only have rotating storage with high seek penalty?
SternRav0R posted some good tips for how to improve the loading speed of the unpacked assets in post #74
in this thread