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Old 3 June 12, 22:35   #51
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Originally Posted by tjc View Post
Damn your fast gears



Not sure about the option for them to re-send the confirmation...

If the mods/tracks are at isi and I`m not "activated" yet then I probably won`t be able to download them.

I guess I`ll just wait and see if I get that email.
I just logged out over there and I can still see the download links to those tracks. None of them are hosted at ISI so you don't need to be activated to see the links
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Old 3 June 12, 22:42   #52
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Ahh cool... I`ll see if I can get them then.
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Old 3 June 12, 23:34   #53
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Installing tracks follows almost the same procedure except that once mod manager is open, you need to go to options and uncheck "show mods only". Then point the mod manager to the folder you have your tracks in.
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Old 3 June 12, 23:56   #54
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Quote:
Originally Posted by gears View Post
Installing tracks follows almost the same procedure except that once mod manager is open, you need to go to options and uncheck "show mods only". Then point the mod manager to the folder you have your tracks in.
Your a good man gears... you just saved another silly question lol

Thought it would be a similar process and was prepared to give it a try but your on the ball again.

Oh yeh and remember that smile you mentioned?

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9. Drive with a smile so big you get bugs in your teeth
It`s never been off my face since I got behind the wheel but now I have buggy teeth
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Old 4 June 12, 19:49   #55
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Ok, now activated at isi (just made another account, it was easier in the end) but I`ve saved a question for you guys.

I keep getting DQ`d in qually...

I`ll do a lap then start another (might get three) but then the black flag/rectangle appears in the top left corner and when I leave the track there`s a dirty big DQ beside my driver`s name...

Now, once I left the pits before I got permission and I remember passing a yellow flag a couple of times but I`ve never noticed doing anything that should cause me being DQ`d...

Is this some kind of bug or am I doing something (unknowingly) naughty?
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Old 4 June 12, 19:52   #56
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What series and what track?


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Now, once I left the pits before I got permission and I remember passing a yellow flag a couple of times but I`ve never noticed doing anything that should cause me being DQ`d...

Is this some kind of bug or am I doing something (unknowingly) naughty?
If you leave the pits too early, you get a stop n go. If you don't do it within 4 laps(?), you get a DQ.
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Old 4 June 12, 20:08   #57
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What series and what track?




If you leave the pits too early, you get a stop n go. If you don't do it within 4 laps(?), you get a DQ.
Sorry I should have said, mainly been with the 60`s but I`ve had it with some of the other series too...

You could well have a point about leaving the pits too early as I know I did that a couple of times (especially with the 60`s as I never noticed the guy standing at the pit exit the first few times lol) but I do watch for that now and still seem to be getting DQ`d. I`ll watch more carefully now though as your probably spot on, I`ve just not been noticing I`ve been given a stop and go and I have the message centre turned off

One other thing... I`ve noticed that when I have a crash and knock off a couple of wheels or catch fire when I go to view the replay (by pressing R, not actually watching a saved replay) that the damage is there on the car from the start of the replay, long before I`ve actually had the smash. I take it that this is a known issue and will be getting a fix... does it happen for you too with b85?
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Old 4 June 12, 20:14   #58
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One other thing... I`ve noticed that when I have a crash and knock off a couple of wheels or catch fire when I go to view the replay (by pressing R, not actually watching a saved replay) that the damage is there on the car from the start of the replay, long before I`ve actually had the smash. I take it that this is a known issue and will be getting a fix... does it happen for you too with b85?
Yes that's been a bug since the beta came out. It's been reported and ISI knows about it. We only know it will be fixed before gold release lol
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Old 4 June 12, 20:15   #59
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I'm having the same damage glitch, it's been there all along. Also if I knock off a wheel (or 2) then watch the saved replay the wheels I've damaged flash on & off.
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Old 4 June 12, 20:20   #60
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Yes that's been a bug since the beta came out. It's been reported and ISI knows about it. We only know it will be fixed before gold release lol
Good to hear they know about it, I was sure they would do...

Wow!

I hope it`s fixed before then lol
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Old 4 June 12, 20:23   #61
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I'm having the same damage glitch, it's been there all along. Also if I knock off a wheel (or 2) then watch the saved replay the wheels I've damaged flash on & off.
Now you mention it renard I remember seeing this too when watching a saved replay... the wheel(s) that came off in the crash just sit and flash... bit of a pita for screens but I suppose I`ll just have to stop knocking the wheels off
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Old 4 June 12, 22:49   #62
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Just a curiosity this time guys... there`s a button/link in my profile page at isi that says:

"Sync Forum With rFactor2"

Just wondering what this does and what are the benefits of doing it.
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Old 4 June 12, 22:53   #63
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It syncs your rFactor2 account (the one that bought rF2) to your forum account.

I have no idea why someone would want to do that??
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Old 5 June 12, 11:25   #64
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It syncs your rFactor2 account (the one that bought rF2) to your forum account.

I have no idea why someone would want to do that??
Lol... ok smarty pants...

I guess it did sound like a stupid question but I was just wondering what it did when activated.

I`ve "synced" now but the button/link is still showing in my profile and nothing seems to have changed in any way.


Last edited by tjc; 5 June 12 at 16:21.
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Old 5 June 12, 16:34   #65
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Lol... ok smarty pants...

I guess it did sound like a stupid question but I was just wondering what it did when activated.

I`ve "synced" now but the button/link is still showing in my profile and nothing seems to have changed in any way.

lol I din't mean to imply it was a stupid question. I didn't even know myself that it existed until you posted it

So I clicked it lol
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Old 5 June 12, 17:16   #66
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Quote:
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lol I din't mean to imply it was a stupid question. I didn't even know myself that it existed until you posted it

So I clicked it lol
Ahh right... sorry mate

As I said, I`ve clicked it now too but nothing noticeable has seemed to happen...

Oh well can`t hurt I suppose.
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Old 5 June 12, 21:43   #67
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Take note of the icon under your profile in posts.

There is a button says rFactor not validated.
Once you sync accounts it disappears.
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Old 5 June 12, 22:15   #68
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Yeh I noticed that DD...

Never noticed anything else but I`m all synced up now anyway.
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Old 5 June 12, 23:10   #69
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Since we're talking about the forum I'll ask here, anyone knows how that reputation system works? I see everybody is "on a distunguished road", there are a few people who are "shameless" and then there is gears who is "going to become famous soon enough" lol.
Do I know even know if someone approves of my post? I approved so many posts but not sure if ever received anything...
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Old 6 June 12, 00:06   #70
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Since we're talking about the forum I'll ask here, anyone knows how that reputation system works? I see everybody is "on a distunguished road", there are a few people who are "shameless" and then there is gears who is "going to become famous soon enough" lol.
Do I know even know if someone approves of my post? I approved so many posts but not sure if ever received anything...
Click "settings" at the top of the forums and you can see reputation received and given.
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Old 6 June 12, 00:18   #71
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Yeah I see what I gave but theres no received box.. so I guess I received nothing!
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Old 6 June 12, 00:46   #72
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lol it's better than negative reputation
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Old 6 June 12, 14:36   #73
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Guys...

Would anybody have a setting they know works best for having the shadows show properly under the car wheels (especially open wheelers) as I`m getting a gap in the shadows from the bottom of the tyre to the road.

It`s this line in the player file: (I think?)

Tire Ground Offset="0.00000" // Offset so tire shadows work properly on ground



EG:


Last edited by tjc; 6 June 12 at 14:54. Reason: Added pic...
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Old 6 June 12, 14:54   #74
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I believe it's an issue with shadows (and graphics in general) not being fully implemented in-game and especially in replays. I don't know if a .plr settings is going to make much difference.

If you notice, you can smoke your tires on track, but it doesn't show at all in replay.

I have shadows on MAX in-game and I barely see them during replay.

So I don't know?
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Old 6 June 12, 14:59   #75
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Mmm... maybe it`s just something that`ll get fixed up with time then. I have noticed the tyre smoke etc not showing in the replays too.

Oh well, might try experimenting with the setting just to see but maybe it`ll have no effect like you say.
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Old 11 June 12, 22:24   #76
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Just out of curiosity what`s the story with new builds/updates to rf2?

Like how often do they appear? Weekly basis? Monthly basis?

Or just when they`re ready...
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Old 11 June 12, 22:49   #77
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Just when they're ready sounds about right, though I think the Monza/BT20 combo is pretty imminent....
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Old 11 June 12, 23:42   #78
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Just when they're ready sounds about right, though I think the Monza/BT20 combo is pretty imminent....
Ahh right so it`s not a definite weekly/monthly thing then...

One other thing, do they tend to be complete builds or for eg when the Old Monza/BT20 combo comes along will it just be an update with that in it?
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Old 11 June 12, 23:51   #79
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Ahh right so it`s not a definite weekly/monthly thing then...

One other thing, do they tend to be complete builds or for eg when the Old Monza/BT20 combo comes along will it just be an update with that in it?
I believe the Monza/BT20 release is to get the 60's series "up-to-date" with the rest of the game if you will.

With build 85, all of the other series received an update except the 60's series. So I doubt we will be seeing another build number, just the "60's update" - which happens to include Monza and a new car.
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Old 12 June 12, 00:40   #80
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I believe the Monza/BT20 release is to get the 60's series "up-to-date" with the rest of the game if you will.

With build 85, all of the other series received an update except the 60's series. So I doubt we will be seeing another build number, just the "60's update" - which happens to include Monza and a new car.
Ahh right, I`m starting to see how the process works now.

Looking forward to the update.
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Old 28 December 12, 02:29   #81
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Can you delete packages(those rfcmp or what ever) after install or do they have to stay there forever? Problem with that is that soon rF2 will take whole HDD(maybe I exaggerate a little...) when it grows and grows.
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Old 28 December 12, 02:52   #82
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Can you delete packages(those rfcmp or what ever) after install or do they have to stay there forever? Problem with that is that soon rF2 will take whole HDD(maybe I exaggerate a little...) when it grows and grows.
Well people have rfactor folders 50GB+ no problem.

You can archive PACKAGES wherever you like, you do not have to have it in your rF2 root folder.

You leave a empty Packages folder in rF2 for any downloads from GET MOD and server details file.

You do not need access to packages whilst in rF2.
So, if you have packages archived like me and use GET MOD it will download to the default packages.
It will still work in session and you just move it to archive when you close rF2.

So if SSD space is a premium leave the Packages folder archived on a Sata with your sim patches.

Any Sata will install mods barely a few seconds slower then SSD.

Sata storage per GB is 8 times cheaper then SSD.
IE: SSD-3 6OGB = $60 SATA-3 500GB = $60.

That way you have less block write to SSD as well.

Last edited by DurgeDriven; 28 December 12 at 03:08.
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Old 28 December 12, 03:15   #83
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Can you delete packages(those rfcmp or what ever) after install or do they have to stay there forever? Problem with that is that soon rF2 will take whole HDD(maybe I exaggerate a little...) when it grows and grows.
Yes, you can delete them completely if you want to. Once installed, the downloads can be thrown away.
Like DD said, you can also keep them.

Put them on DVD, or another drive somewhere. For archive you can copy your Packages folder with its content, or just the content within Packages.
I would suggest you leave the Packages folder in place and remove the content once installed for either deleting it, burning to DVD, putting on another HDD, whatever.

It is up to you which will suit you best.
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Old 28 December 12, 09:56   #84
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Yes, you can delete them completely if you want to. Once installed, the downloads can be thrown away.
Like DD said, you can also keep them.

Put them on DVD, or another drive somewhere. For archive you can copy your Packages folder with its content, or just the content within Packages.
I would suggest you leave the Packages folder in place and remove the content once installed for either deleting it, burning to DVD, putting on another HDD, whatever.

It is up to you which will suit you best.
Yep all 101%

Just to reiterate leave the folder as any mods you may create are installed to the default Packages along with server details, even if you have already changed Packages location in Mod Manager.

I would say this will be fixed.

On storage with Sata dropping in price I realized....
1000GB @ average 4GB a disc of the good DVD I buy costs me $60 ( $12 a spindle)

1TB Blue Sata is $75.

Difference is burning 250 discs takes sightly more time then a 1TB transfer.

Then there is the 250 in/out trays, Nero ( whatever) setups, writing name on discs, then finding the one you want when you want..... lol

Not worth the hassle to save $15 imo.

Last edited by DurgeDriven; 28 December 12 at 10:16. Reason: 500GB > 1TB
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Old 28 December 12, 10:36   #85
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Isn't the content of packages folder the parameter of what state of version one's addons are?
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Old 28 December 12, 16:01   #86
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Isn't the content of packages folder the parameter of what state of version one's addons are?
No, you can still see all the information on your mods from the Manage Mods tab. It will no longer show the location being in the Packages folder, but the versions and the state of the mods are still shown.
So if everything in showing as Installed (Yes), then anything in the Packages folder can be safely removed.
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Old 28 December 12, 20:31   #87
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Big folder is not an issue. It would just be quite bad game design to force ppl keep those installers, but it's a good to know that I can delete them after install, until now I've left them to be in that packages folder.

Talkin' 'bout size... I've dedicated 1Tb-HDD for race sims, about 400Gb used just now. Just like 1 HDD for Steam.
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Old 28 December 12, 20:39   #88
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Big folder is not an issue. It would just be quite bad game design to force ppl keep those installers, but it's a good to know that I can delete them after install, until now I've left them to be in that packages folder.

Talkin' 'bout size... I've dedicated 1Tb-HDD for race sims, about 400Gb used just now. Just like 1 HDD for Steam.

You want your Packages pathed to rF2 no matter where you put it.

Like .......what if you need to uninstall something to remove a rfm.

To re-install it you got to go find a package stored somewhere ?
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Old 26 May 13, 18:03   #89
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Got the problem that cars especially single player mode ahead n behind just disappeare as if the clipplanes of track step in way too early. Any solution or is it a known matter? Just haven`t found anything via google.
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Old 26 May 13, 23:41   #90
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Mmm... I think it may have to do with this line in the player file:

Auto Detail Framerate="0" // Details and visible vehicles will be automatically reduced (by up to half) if framerate is under this threshold (0 to disable)

Having this at 0 may help...
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Old 27 May 13, 19:33   #91
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That indeed does have helped, had it at 60.

Thank you tjc.
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Old 29 May 13, 10:24   #92
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Glad it worked for you rafnix...
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Old 29 May 13, 16:32   #93
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Glad it worked for you rafnix...
Hi all!

In Rfactor 1 was the option AI Tire modell, where can i setup Ai has the same tyre wear as me, how can i setup this in RFactor 2?

2. I play against AI(megane trophy) and some AI don't go to refuel they run out of fuel, why?
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Old 30 May 13, 00:41   #94
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Not sure what's happening here, been off of rFactor2 a while The current build I have is 198, when I go through the Launcher and click update>Query:

Checking for updates. Please wait for result.
Update to build 218 found. Click "Download" to continue or "Update Automatically" to complete all step sequentially.
Update will be downloaded from http://world.rfactor.net/Sync/Downlo...ble/218/Files/

The launcher just sits there, and does nothing?...So, I go here: http://rfactor.net/web/rf2/rf2dl/
Question:.. Must I delete rFactor2 v198? I'm guessing, build 218, is a complete new install and NOT an update?...Could someone lend an old fart a hand please!
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Old 30 May 13, 03:34   #95
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Yep same thing happens to me. I'm downloading the 'lite' installer from their website, to see if that works.

Edit: See below, worked for me too.

Last edited by Copyright; 30 May 13 at 03:51.
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Old 30 May 13, 03:43   #96
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Swifty, I don't believe the auto-updater works with this one. If you go to the official rF2 forum thread "Build 218", most advise to install the "Lite" version after making copies of your "Packages" file and "Player" files(to be safe!). I've read Install after uninstalling 198 build or install "Lite" version right on top of it. I installed "Lite" version after uninstalling 198 and I was good to go no problems. All my package and player settings were intact.
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Old 30 May 13, 04:48   #97
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Nice one ..Thanks for the help I think a fresh install might help with some of the problems I was having

Thanks again..Have fun

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