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#1 |
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Join Date: Oct 2004
Location: Jamaica
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http://www.nogripracing.com/details.php?filenr=746
quote from readme : "This is a template of striped down Impreza model from RBR. It is designed for quick inserting new meshes into the game. It has removed car's body, internals, doors and windows. e_body and i_body is a box now - you can do whatever you want - just attach new body to e_body element and delete box's polygons then. Some parts are missing - bumper, wing etc - if you want to use them and their physic properties have a look into original Impreza's car ( http://www.bhmotorsports.com/download/11108 ) - don't forget to tick "Rewrite ini file" box in export window then. I suggest creating totally new impreza03_external.dds and impreza03_internal.dds files and mapping your new model accordingly. These elements : e_sparewheelstrap_snow e_sparewheelstrap_gravel e_sparewheelstrap_tarmac e_sparewheel_tarmac e_sparewheel_gravel e_sparewheel_snow are boxes now too. They can be used for designing switchable elements : that means by modifying impreza03.ini file you can turn them visible/invisible (think of cabrio/non-cabrio (roof on/off), additional cages for jeeps, rocket launchers etc) - this way with one car's mesh you can have many versions of the same car. This is how it's done (first attach your new part to e_sparewheel_tarmac for example and delete box) - impreza03.ini ... [e_sparewheel_tarmac] Predicate=NotUsed Switch=false SwitchBox=light FaceBlock0_Material=Default Material FaceBlock0_Shader=CarTextureNoDirt Now the part is visible. Change Switch line to true that means : Switch=true Now it's invisible. Play with it !!! Exporting with rewriting ini file causes some problems with shaders sometimes - zmodeler generates some weird impreza03_shaders.ini file (forgets about these lines for instance : [TSDefault] impreza03_external.dds = cars\impreza03\textures\impreza03_external.dds impreza03_external_dynamic.dds = cars\impreza03\textures\impreza03_external_dynamic .dds impreza03_external_dynamic_mud.dds = cars\impreza03\textures\impreza03_external_dynamic _mud.dds impreza03_external_mud.dds = cars\impreza03\textures\impreza03_external_mud.dds impreza03_external_scrape.dds = cars\impreza03\textures\impreza03_external_scrape. dds impreza03_external_transparent.dds = cars\impreza03\textures\impreza03_external_transpa rent.dds impreza03_internal.dds = cars\impreza03\textures\impreza03_internal.dds impreza03_internal_kwindscreen.dds = cars\impreza03\textures\impreza03_internal_kwindsc reen.dds impreza03_internal_scrape.dds = cars\impreza03\textures\impreza03_internal_scrape. dds impreza03_internal_transparent.dds = cars\impreza03\textures\impreza03_internal_transpa rent.dds I do like this - I export a car to a copy of Impreza's directory (lets say IMPREZA03-smashme ) and then I copy two files from there into original Impreza's directory - impreza03.ini and impreza03.sgc. The rest isn't touched. Don't forget to backup everything you work on and original game's files. Wheels and exhaust placement is defined by physics file - so moving it inside zmodeler won't do much. Full Impreza 03 z3d file : http://www.bhmotorsports.com/download/11108 Wheels pivot thing : http://www.bhmotorsports.com/board/v...=189592#189592 Glowing disc brakes : http://www.bhmotorsports.com/board/v...ic.php?t=30853 Shining car topic : http://www.bhmotorsports.com/board/v...ic.php?t=28632 http://forum.rscnet.org/showthread.php?t=185163 Zmodeler : http://zmodeler2.com/ Zmodeler tutorials : http://zmodeler2.com/?mode=docs Original RBR cars in case : http://www.bhmotorsports.com/RBR/downloads/3731 Nvidia tweak for PhotoShop for generating DDS texture files : http://www.nvidia.com/object/photoshop_dds_plugins.html " |
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#2 | |
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Guest
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