NoGripRacing.com

Go Back   NoGripRacing Forums > PC Racing > Sector 3 Studios > GTR2

Reply
 
Thread Tools
Old 17 August 08, 21:29   #1
Don Gordon
 
Join Date: Dec 2007
Default More downforce and better grip

I have found something some of you might like to know. look in
GTR2/Gamedata/users/ (user name) /settings/ (track name) / (your saved setting)
look for the line Downforce=0.50000 change it to Downforce=1.00000

Now the car will have much better grip.
I'm all for realism but untill I did this it always felt like I was driving a skateboard on ice.

Another thing I do is in the track AIW file I change the line
slowwhenpushed=1.00 to slowwhenpushed=-2.00
If the line is not there I add it in about the same place as in other tracks.

It seems to me that now if you bump an AI car it dosn't slow down and hold you back. I could be wrong.
Don Gordon is offline   Reply With Quote
Old 17 August 08, 21:41   #2
OOPz
 
OOPz's Avatar
 
Join Date: Nov 2006
Location: UK
Age: 37
Default

think youll probably be better off just learning to control this ice bound scateboard instead of basically giving yourself arcade physics
OOPz is offline   Reply With Quote
Old 17 August 08, 22:17   #3
Don Gordon
 
Join Date: Dec 2007
Default OK for you

Yah I know what you are saying,
but I have to make it fun for me.

I don't like Maro Kart type of arcade.
Don Gordon is offline   Reply With Quote
Old 22 August 08, 05:49   #4
mdelaney
 
mdelaney's Avatar
 
Join Date: Sep 2007
Default

Lambo, Sebring 08, Downforce at 1.0: 2:01.275
Lambo, Sebring 08, Downforce at 0.5: 2:02.092
All other setup items identical.

For me, statistically, this is so close as to be no difference. Not sure if that is a good time, but I can do them all day long. (2:01-2:03 range...)

Having said that, I think your original comment has some merit- I feel like I am fighting for grip constantly, and for me, it detracts from the experience. Why a race car on sticky slicks should feel like a shopping cart on a freshly waxed floor, hey, I don't know.

Last edited by mdelaney; 22 August 08 at 05:50. Reason: spelling...
mdelaney is offline   Reply With Quote
Old 22 August 08, 06:32   #5
DucFreak
 
DucFreak's Avatar
 
Join Date: Mar 2006
Location: Lisboa, Portugal www.gtlw.co.uk
Age: 39
Default

Quote:
Quote:
Originally Posted by Don Gordon View Post
I'm all for realism but untill I did this it always felt like I was driving a skateboard on ice.

Another thing I do is in the track AIW file I change the line
slowwhenpushed=1.00 to slowwhenpushed=-2.00
If the line is not there I add it in about the same place as in other tracks.
Quote:
Originally Posted by Don Gordon View Post
Yah I know what you are saying,
but I have to make it fun for me.

I don't like Maro Kart type of arcade.
...sounds a bit contraditory, looking at first quote and then the second, doesn't it...?

People must understand that "simulation" isn't sinonimum of "fun" (well, to me it is! hehe) ... it usually requires patience, time, and "learning" the cars, physics, tracks, setups, huge etc... that's why people looking for "fun" usually go for arcade games (or the famous console "couch racing"), even ones like "Mario Kart", as it's easyer, instant domination in those.

What you did there was almost recreation of "scaletrix" cars (lol), now you can almost put downforce to max with a GT racecar in game and go upside down in a tunnel, like they said the F1 racecars could do these days. hehe

Quote:
Originally Posted by OOPz View Post
think youll probably be better off just learning to control this ice bound scateboard instead of basically giving yourself arcade physics
...yep! "...patience, young padowan..."
DucFreak is offline   Reply With Quote
Old 22 August 08, 06:47   #6
Freddyfartbox
 
Freddyfartbox's Avatar
 
Join Date: Oct 2006
Location: Bunbury. Western Australia.
Age: 35
Default

Quote:
Originally Posted by Don Gordon View Post
Another thing I do is in the track AIW file I change the line
slowwhenpushed=1.00 to slowwhenpushed=-2.00
If the line is not there I add it in about the same place as in other tracks.

It seems to me that now if you bump an AI car it dosn't slow down and hold you back. I could be wrong.
So does that work? I hate how the AI do that, in GTR2 and rFactor. You give them a little push and they slam on the brakes and almost stop, ridiculous.
Freddyfartbox is offline   Reply With Quote
Old 22 August 08, 19:02   #7
Don Gordon
 
Join Date: Dec 2007
Default

I wonder if the "slowwhenpushed=1.00" line is just a "0" or "1" switch.
Changed to -2.00 it seemed to change the AI for me but I just wonder.

About the Mario Kart Physics, I have been driving GTR2 for 2 years And I was just about ready to give up on it, until about six months ago when I did the change to "Downforce = 1.00". I don't use any driving aids. I do use some "cheat tires" that are a mix of the NAPP "new advanced physics pack and my own grip settings.

Getting off the line from a standing start is not easy, but doing a rolling start gets by that. GTR2 is not a drag racing game.

I have also many hours into EA Sports F1 and NASCAR Thunder. They are
for me outstanding.

Last edited by Don Gordon; 22 August 08 at 19:06. Reason: spelling
Don Gordon is offline   Reply With Quote
Old 22 August 08, 19:32   #8
Bahger
 
Join Date: Feb 2006
Location: Los Angeles
Age: 54
Default

Someone mentioned Scalextric, which are fantastic British-made slot cars whose grip is supplied entirely by "downforce" from magnets placed under the cars. I don't mean to be critical but that's what you are doing here. The GTR2 designers deserve more credit than they generally get for the accuracy of their car physics simulation and you would end up much quicker if you learned how to lap in the GTR2Rank top 150 for car/track with default physics rather than change it to suit your needs.
Bahger is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 16:21.


Powered by vBulletin® - Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

www.nogripracing.com 2003 - 2014
Page generated in 0.09217 seconds with 8 queries