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Old 17 March 09, 00:45   #101
danielj
 
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I have a vague memory when I tested Motec i2 Pro for F1C that you could have view where you see the track (wire) so you can also analyze you’re driving lines.

But I can’t find this option anymore, I presume I need to import this to Motec but is this still a option and could some one give me a quick explanation about how to do it.
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Old 29 March 09, 12:46   #102
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Beside my above question I have a new about the engine.

How can I verify the engine performance? I have always look at "car detail" when you chose the car for this information.

But when I use the Motec and look under "Tools -> Details" there is a reference to car weight and this is not the same value as in the game (only look at some stcc cars and there it's about 5-20kg difference depending of the car I look at)

So this make me some what sceptic about what is true and not.
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Old 29 March 09, 13:40   #103
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Quote:
Originally Posted by danielj View Post
I have a vague memory when I tested Motec i2 Pro for F1C that you could have view where you see the track (wire) so you can also analyze you’re driving lines.

But I can’t find this option anymore, I presume I need to import this to Motec but is this still a option and could some one give me a quick explanation about how to do it.
It's the Track Report under the Driver displays.
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File Type: jpg Image1.jpg (107.9 KB, 201 views)

Last edited by darock; 29 March 09 at 13:46. Reason: add attachment
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Old 30 March 09, 01:59   #104
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Hi,

No it's not that screen, or yes it's that screen but I want to see the tracks total width by "2" lines and a third that show the same information as in the above picture.

So I can see my drive line versus the track.

As this was about 8-10 years ago I my have made this up and it don't exist or it mybe was a feature in F1C, I can remeber.
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Old 30 March 09, 04:49   #105
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I remember the telemetry that came with F1 2002,had an option to show the line you ran,around the track. Not the trackmap based on when and where you pulled G's. I think thats what he is referring to. I may be able to produce a screenshot, since i still have F1 2002 around here somewheres ...

...Syn...


Last edited by Visceral_Syn; 30 March 09 at 05:19. Reason: adding screenshot
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Old 30 March 09, 11:23   #106
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Yes, thats the one! so it was in F1 2002... Then I suppose there is nothing like this in Motec

I like this tool if you're going to help/explain where two pepole drive diffrent as it could be hard to see in the game (time attack with race line is okay, but it's hard to see how much you brake, throttle and so on)

Well, you can have everything you would like ta have in the world
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Old 30 March 09, 11:24   #107
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That would be an awesome feature, but it appears that MoTeC doesn't come close to offering it.

Have you seen anything like that mentioned on the MoTeC website? They would have to offer it first. Unless they do it, Simbin couldn't be expected to. And of course, Simbin doesn't provide data for some of the things MoTeC does illustrate.

But I think this display isn't possible from Simbin.

It might be possible from someone in the community IF there were any who knew the data structure of the replay or the hotlap files AND knew how to also paint the picture required. There have been repeated requests for other kinds of interpretation of those two files and noone has even hinted at being knowledgable of those two data structures.

So I wouldn't be too optimistic of getting the driveline depiction.
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Old 30 March 09, 15:52   #108
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Well, saying MoTeC doesn't come close is slightly off. You can get MoTeC to show you when and where you are pulling G's, longitudinal and lateral. Meaning, when and where you are pulling G's under acceleration, deceleration and cornering. If one practices with Time Trials, the faster line can be overlayed on the track, in which the intensity of the coloring shows how much acceleration and deceleration is used. i would not be surprised if they dinna bother to put this in GTR-E, since did not see anything worthwhile useful in GTR-E to bother to buy it.

...Syn...

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Old 1 April 09, 14:14   #109
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Default Break temp?

Is there a way to get the break temp logged?
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Old 1 April 09, 18:42   #110
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Nope, the logged dump MoTec uses for GTR/GTR², Race/Race 07 doesn't log brake temps. I'm not sure which rocket scientist thought we couldn't use that...



...Syn....
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Old 2 April 09, 20:36   #111
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Spad,

First of all fantastic post and it should be a sticky in my view (and given this post has double the number of views of all the other stickies, it speaks for itself?).

Anyway I finally worked out how to add a worksheet and get the damper velocities in my "Suspension" tab but all 4 are different colours and none are green with yellow showing? They are red, blue, magenta and cyan, solid bars central and lighter colours on the outside edges.

I would post a screenshot but never worked out how to.

The Y axis on my graphs are % values but yours are Time (s) so I guess that is it but I can't see anywhere to change the Y axis setting?

Cheers, Allan
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Old 13 April 09, 06:26   #112
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Default motec project for rfactor

I hate to be a sponge and ask before I have given something... but, I'm really trying to get Motec to work with rFactor so that I can set up the springs and dampers. I have some Motec projects but I'm not sure they are set up correctly.

Does any one have an rFactor Motec project with some good worksheets for springs and dampers?

The DataAquisitionplugin for rfactor doesn't take in as much information for the dampers as GTR so that's why I can't use a project for GTR.

I will gladly buy you some beer.
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Old 26 April 09, 01:46   #113
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Quote:
Originally Posted by lordv8dr View Post
I hate to be a sponge and ask before I have given something... but, I'm really trying to get Motec to work with rFactor so that I can set up the springs and dampers. I have some Motec projects but I'm not sure they are set up correctly.

Does any one have an rFactor Motec project with some good worksheets for springs and dampers?

The DataAquisitionplugin for rfactor doesn't take in as much information for the dampers as GTR so that's why I can't use a project for GTR.

I will gladly buy you some beer.
I´m trying to get data on rFactor but no lucky.
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Old 26 April 09, 08:31   #114
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Quote:
Originally Posted by JacoRoux View Post
I am now starting to get the hang of it all, but still a far way to go

What is the best car and track to use if you are trying to play with a setup, and when I am trying to understand all the physics. Should I go for a open wheel car or should I go for a touring car, where is it the easiest to see and feel the changes? And for a track, should you choose a track as flat as possible?, Remember I want to try and understand all the physics of the suspension, so I don't want to deal with bumps and curbs just yet, flat with a lot of left and right corners

Hope you understand what I mean

Probably best to use a track which you are most familiar with. This will help in that you will be using the correct lines and not running off the circuit all over the place.

One of your first laps should be very controlled (slow) to ensure the track drawing in Motec is accurate.

Good luck

John
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Old 29 April 09, 13:33   #115
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I have been playing with Motec since GTR2. I am very new to EVO (6 months). I have read many useful things here let me give something back if i can.

Answer to 80 on suspension histogram. This project comes from GTR2 where some cars had 160mm bump+reb travel, some less but 80 (half each side) would cover it. In Evo things are different with so many classes. One class can give all green because travel stays between 15-50mm all lap and another blue green yellow and brown but without any real meaning. A really good intepretation would be to fit the histograms to the available travel for each car. what matters most as I have seen is a uniform shape left and right and lack of bottoming.

The question I have in suspension analysis is the following:

In motec there are two values for each damper speed:

1. In logged category.
2. In motec internal category.

These groups of channels can be seen in channel editor.

Which one is representative of the actual damper speed?
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Old 10 June 09, 00:10   #116
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I noticed that on the "Damper Overview" worksheet, the colors are matched to damper position channels. The colors are on a scale of 0 to 80. Can you explain why 0 to 80mm--isn't that arbitrary?
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Old 22 June 09, 05:27   #117
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Which version of Motec are you using?
I dont seem to have damper pos in version 1.01.0082 ?
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Old 30 June 09, 11:00   #118
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Default RE Dampers

Hello Spad!!

Firstly , thank u for sharing all your years of hard work with us newbies.

I am trying to adapt ur project for use with rFactor...a vew questions:
In the Damper overview is the channel selected for display called the Damper Velocity, now clicking on the properties, it shows that a colour channel must be activated for the Damper Pos? Is this correct? The variables extracted form rFactor does not show a Damper Pos, only a suspension position....is that the equivalent variable?

Secondly, why the 2 different varaibles?, are they linked in a math equation for this worksheet? I suppose one has to have the spesific cars specs to know what is considered min/max or normal speed for the dampers. I seem to remember reading that 0-60 mm per sec would be the slow dampers, and above the fast damping for openwheelers.

In ur project i also see a math sheet which i am not able to import into my Motec i2Pro, ver 101082. maybe a ver discrepancy?

Greetings
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Old 1 July 09, 10:52   #119
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Default Thread now sticky!

I believe Spad has done a great job with this and it seems to be quite popular, and helping quite some people.

Therefore I think it's a good idea to have this thread stick.

Enjoy
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Old 20 July 09, 07:02   #120
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Great tool. Thank you.....
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Old 29 July 09, 08:23   #121
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How do i make motec to reconized data driven by AI?
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Old 31 July 09, 17:03   #122
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It's probably not possible.

The AI cars work in a completely different way compared to the player's car.
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Old 28 August 09, 16:30   #123
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Hey all! I have been trying for quite some time to get Motec to work for GTREvo/Race 07 but with no success. I have followed the steps described here and found out that my Steam folder does not contain User Data subfolder in which vehicledata.spt is. Can it be because I'm using Vista 65-bit or? So i really need helps setting this thing up as I find Motec a really usefull tool for my racing.
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Old 15 September 09, 08:28   #124
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Racervwork, Check -> My Documents\Simbin\Race 07\Userdata
I'm not 100% its the same for Vista but likely nonetheless. Alternatively just do a system wide search.

Also fantastic guide Spad, thank you!
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Old 17 September 09, 17:23   #125
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Default THE question

Hi, I seem to have some problems with MoTec...theoretically I installed it correctly , changed the player file....I have the log file from my laps in C:\MoTec\Logged Data , but the program doesn't recognise it, can't open it, as if it weren't a real log file....read all the posts, tried almost everything, no results yet...any help is appreciated, thanks....
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Old 17 September 09, 17:39   #126
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If I am understanding what you say correctly, you have logged data files in your c:\Motec\Logged Data file but when you open the actual Motec program nothing appears?

I take it you have moved to the correct file location in the open file menu (see 1st attached screenshot);



You then have to select a file in the top box, click "Add" under neath the top box and click "Open" down the bottom?



Is that what you are doing and the file is not opening??

Allan
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Old 17 September 09, 18:25   #127
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Quote:
Originally Posted by Tompisti View Post
Hi, I seem to have some problems with MoTec...theoretically I installed it correctly , changed the player file....I have the log file from my laps in C:\MoTec\Logged Data , but the program doesn't recognise it, can't open it, as if it weren't a real log file....read all the posts, tried almost everything, no results yet...any help is appreciated, thanks....
Do you need MoTec data to be recorded for gtr2 or gtr evo? In your plr file is line for gtr2 ...

Last edited by animal ed; 17 September 09 at 18:32.
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Old 17 September 09, 19:47   #128
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I have gtr2 and Allan, I have the program itself installed in C:\program files , while another MoTec folder ( with the log files ) in C: , so not in program files...and when I try to open a file from this folder, only the sample folder is available...
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Old 17 September 09, 19:53   #129
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and ( sorry, forgot to mention ) motec seems unavailable in-car as well...I have race data acquisition on, but....maybe the installation is not right ?
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Old 17 September 09, 19:55   #130
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Hi Tompisti,

If you open MoTeC up, using the left hand panel you should be able to navigate to the folder holding your MoTeC data files (just like in Windows Explorer). It doesn't actually mater where they are compared to your MoTeC programme files. Click on the Folder where your data files are (once only not double click). Your files should then appear in the central top pane.

Then follow my instructions from my first post.

I hope I've understood what you said.

Re your second post above, can you start MoTeC just as a stand alone programme and are Log files being created after you run a practice/race in GTR2?

Allan
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Old 17 September 09, 20:05   #131
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Actually Tompisti,

I think your problem is this line in your .plr file, yours says;

Data Acquisition File="C:\Programme Files\GTR2\userdata\vehicledata.spt"

Change it to;

Data Acquisition File="userdata\vehicledata.spt"

Then you will get the files to log and be available to open.

Last edited by AllanGP; 17 September 09 at 20:12.
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Old 17 September 09, 20:53   #132
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ok, got it, it's working, 1000 thanks, it looks great ( and difficult - better start learning what's-what ) ....and in-car? I just changed the 0 value to 1 in 'graphic options' / 'show motec in cockpit' in the plr file, but there's nothing...the in-ca dash is 0, could this be the reason ?
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Old 17 September 09, 20:56   #133
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Hi,

Great news, do you mean showing the MoTeC HUD when you are in the Cockpit?

In which case when you are in the "Main Menu" screen go to "Options" then "Advanced" tab, then you have three column's of options, the middle column top option is "HUD in Cockpit" make sure that is selected.

Allan

Last edited by AllanGP; 17 September 09 at 21:07.
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Old 17 September 09, 22:18   #134
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God, You mean THIS is THE MoTec? I thought this was the default ingame hud, had it before having downloaded motec....if it's not, then... there's nothing else...when I push the button assigned to toggle motec, the dash freezes, nothing else happens...
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Old 17 September 09, 22:26   #135
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no, this can't be it, there's a motec add dx gtr2 utility...I have to download that ?
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Old 18 September 09, 07:30   #136
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Well, I think you might be confusing two things.

The MoTeC button at the top of your screen should take you to the MoTeC programme. I'm guessing if yours freezes the "button" needs repointing to where your MoTeC programme is but I thought that was taken care of in your .PLR file and as you are now able to look at log files it seems to be right now. Did you restart the game after making the above changes to your ,plr, it might be as simple as that?

If you mean the extra info you can get on screen for Tyre temps, oil & water temps etc. then that is the extra utility you need to download. I will insert a link into this post when I get home at lunchtime today.

Edit: Here it is http://www.vitumo.de/

This thread will help you too;

http://www.nogripracing.com/forum/sh...d.php?t=153970


Allan

Last edited by AllanGP; 18 September 09 at 13:11. Reason: Added Link to XD
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Old 18 September 09, 08:20   #137
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ok, thanks a lot, sorry for all the trouble, MoTec is working just fine, I thought that by installing it I'll automatically get extra info on screen in-game, without downloading any new addon my bad
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Old 18 September 09, 15:19   #138
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, only now I realised, You posted the link already, Thanks a lot
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Old 18 September 09, 19:40   #139
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Allan, You helped me a lot , so I took the courage to ask one more question, if You don't mind ( of course, anyone ,who has ideas, feel free to pot it ), so...I'd like to use the mouse as joystick , but can't install the software, because the resource conflicts with the motherboard ( all option conflict )...I posted in the 'general' thread, but no answer yet, I thought maybe someody knows some solution....
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Old 18 September 09, 22:51   #140
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Hi,

Not sure how or why using the Mouse as a joystick would help you but could you explain exactly what you are trying to use it for and I might understand a little better (even if I suspect I won't know enough about computers to help).

I take it you don't have a wheel and want to use it for one of the functions??

Allan
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Old 19 September 09, 08:12   #141
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I'm sorry, should've been a bit more clear, so here it is :

http://www.nogripracing.com/forum/showthread.php?t=9913

I tried mouse steering in gtr2 yesterday, and loved it ( untill then I played with keyboard ,so I'd like to try it in some other games as well...
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Old 19 September 09, 13:32   #142
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Okay,

I understand now but unfortunately have no idea how to help on that one.

Allan
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Old 19 September 09, 13:53   #143
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It's ok, You've helped me a lot, so thx again ...BTW, the XD has some problems, sometimes it all goes white, then back to 'default' colour, so..I deleted it...I guess my laptop couldn't take it...but thx again for Your help
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Old 20 September 09, 17:13   #144
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Default How to Set Up the Suspension Histogram (Time)

I've written the attached prompted by my own interest (in post #111) and by the number of other posts talking about it.

It hopefully gives easy instructions on how to set up the Suspension Histogram (Time based) that Spad uses in his project here.

Please give me any feedback (good or bad no problems) and I will periodically update it if required.

Allan

Edit: After great Feedback from Eagleone and some PM's, I will be updating this slightly in the next couple of days, to give a clearer explanation of what the Histogram is actually representing.

See my updated post below #146

Last edited by AllanGP; 23 September 09 at 18:45.
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Old 20 September 09, 23:24   #145
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Quote:
Originally Posted by AllanGP View Post
I've written the attached prompted by my own interest (in post #111) and by the number of other posts talking about it.

It hopefully gives easy instructions on how to set up the Suspension Histogram (Time based) that Spad uses in his project here.

Please give me any feedback (good or bad no problems) and I will periodically update it if required.

Allan
This is long overdue.

Just some quick points. The colour bands represent damper position up to 80mm travel but the histogram itself shows all damper speeds bump or rebound. I think you mixed up the colour band channel (which is suspension position) with the histogram X axis which shows damper speeds and goes up to 500-600 mm/s. the histogram as setup shows all damper speeds not only up to 80mm/s as written in the first paragraph.

You are right about the definition its the other way around wide/narrow, under/overdamping. I dont know about the target damper speed numbers since I ve split the dampers to high and low and I get different averages.

For damper velocity there are two channels for each corner one named 'Damper Velocity' and is logged and the other internal and named 'Damper Vel'. I dont know the difference between them but there is one. I wonder what it is. The internal Motec channel could be a derivative.

There is more to it but its a good start.

Later.

Last edited by Eagleone; 21 September 09 at 01:10. Reason: Syntax.
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Old 23 September 09, 18:43   #146
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Default How to Set Up a Suspension Histogram (Time) v 1.1

Dear All,

You can get my updated file (from Post #144) here at No Grip;

http://www.nogripracing.com/details.php?filenr=22634

I hope you like it.

Feedback good, bad or helpful most welcome.

Allan

Last edited by AllanGP; 23 September 09 at 19:06.
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Old 24 September 09, 20:29   #147
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Holy crapolies! You are the god! This thing is awesome! Thanks a lot, now I can start improving my skills.
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Old 27 September 09, 08:29   #148
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Temp-scatter-2.jpg


This is a scatter plot of all four tyre(tire) temps. Y axis is temp, X axis is Lateral G value. Data is filtered for turns only.

The spacing between temps is significant. The center temp closer to the inner or outer temp indicates overinflation or underinflation. The differences between inner and outer temps indicate too much or too little camber. The slope of the trend line indicates tyre heating with increasing G. Ideal is level (no slope).

Besides temps this gives info about the setup.

Have fun with it

Last edited by Eagleone; 27 September 09 at 17:50. Reason: Silly mistakes:)
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Old 1 October 09, 15:02   #149
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Great post Spad....

You still around?

Cheers
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Old 7 October 09, 10:38   #150
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Quote:
Originally Posted by wingboot View Post
Great post Spad....

You still around?

Cheers
+1
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