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#1 |
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Join Date: Mar 2004
Location: Canada
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from worthplaying.com
================================================== ======== Come summer 2006, GTR 2 will set new standards all over again! The new DirectX9 graphics engine ensures that the race cars and circuits are portrayed in a more detailed and photorealistic way than ever before, and the sensation of speed experienced with the HP-beasts is even more immersive, thanks to the improved driving model. The dynamic day-night light cycle, weather changes, and impressive damage system once again provides an impressive experience of the exciting FIA GT racing series on your PC at home. As part of an exclusive agreement with the FIA, GTR2 is a racing simulation that plays off in the GT Championship, and features more than 140 officially licensed super cars. More than 28 accurately rebuild tracks plays home to racing events. GTR2 also features the Proximus 24 Hours race, one of auto racing’s most prestigious events. Taking place at the world-renowned Spa Francorchamps track, this event has been running since 1924. Each year sees the best of the best meeting here to compete in a race that runs for a gruelling 24 hours. The race has over 100.000 spectators and is to be compared with Le Mans 24H and Daytona 24H. GTR2 provides a highly-accurate recreation of this prominent race. Core features * More than 140 accurately modeled cars, including all the cars from the GT, NGT. * 28 officially licensed and accurately modelled tracks * Highly realistic and competitive AI opponents * 3 Game Modes o Novice mode o Semi-Pro mode o Simulation mode * 6 Game Events o Open Practice o Race Weekend o Championships o Ghost Time Trials o Proximus 24H o Driving School * Fully integrated Multiplayer Graphics Engine GTR2 is built on an entirely new rendering core, featuring full DirectX 9 support, in addition to full legacy support for DirectX 7 and 8 shaders and features. Utilizing the new special effect features brought about by the latest DirectX implementation, GTR2 sports real-world-like effects, such as specular-reflective wet-road surfaces, real-time ambient lighting, dynamic headlights, extended particle system, and much more. Physics Engine * Extending the ground-breaking physics engine found in GTR1, GTR2 brings exciting new features, as well as improvements on current features. * Damage Physics – Crashing now has a more realistic effect on the car, both visually with carbon shards flying off the cars during collisions, body panels denting and breaking off, etc. and in handling characteristic. * Tire Physics – More detailed tire characteristic modeling, translating into even more realism in handling and feedback. The tire physics model is fully reworked to provide more convincing low speed control. Three new Events are introduced in GTR2. * Ghost Time Trials o In this mode, the player competes in a Time Trial against himself or against pre-recorded ghost racers. The player can share his best recording with friends through an integrated online file swap feature, and download recordings posted by other players. * Proximus 24H o This mode recreates an event that takes place at the world-renowned Circuit de Spa Francorchamps. The event spans a full four days, and culminates in a race that runs for a grueling 24 hours! Making full use of the new technology available to us, we are creating a highly detailed and accurate recreation of this event, where the player will experience several new features to the series, such as realistic day-night cycle, dynamic weather changes, with clouds rolling in, rain falling and stopping, and track wetness changing. * Driving School o The purpose of the driving school is to teach the player the nuances of driving well. The player will complete a course in driving theory, and earn licenses by competing against an instructor driver. In addition to teaching driving technique, the Driving School contains a number of fun and challenging events that will award the player with medals earned, and unlocked custom championship events. Cars GTR2 contains over 140 highly detailed cars, each an accurate reproduction of the actual vehicle. The cars represent some of the most prized additions to the super car stable. The detail on the cars has moved up another notch, and includes special effects such as animated cockpits and more detailed damage effects. Tracks New tracks, updated versions of the tracks as raced on in the current FIA-GT season, as well historic versions of all the tracks from the previous FIA-GT season. Each of these modeled with unprecedented attention to detail and accuracy. Sounds GTR2 features vehicle sounds recorded directly from the actual race cars, resulting in the most realistic engine sounds to be found in a game. Additionally, the game features a rich Ambient sound set such as wind noise, crowds, and pit lane noise and Pit-to-Car communication, with the player being able to obtain information from the pits regarding race position, car condition, and race conditions LiveTrack GTR2 features LiveTrack technology, whereby the player experience dirt (marble/rubble) build-up on the track surface during the progression of a race. The game features an accurate visual presentation of the build-up, as well as physical realism expressed through the way that the marbles affect the handling of the car and how it is felt through the force-feedback effects. Track-IR Track-IR technology, previously confined to flight simulators, is fully supported in GTR2. technology tracks the player’s head movement, allowing him/her to look around the cockpit, glance at the rear-view mirror, etc, by simply moving their heads, just like in real life. GTR2 featuring full 6 degrees of freedom support. This allows the player to lean forward, back, left, and right in addition to looking around the cockpit. Online features GTR2 features an extensive multiplayer component, fully integrated into the GTR2 experience, and often operates transparently to the player. Players can engage in an online game via one of three different options: * LAN * Direct IP * Internet Lobby Dedicated server GTR2 ships with a dedicated server module, allowing anyone to host their own game server. Players can vote to initialize certain events. These are: * Next session * Next race * Kick player Game Lobby Players can find online game servers via the game’s built-in lobby system. The lobby features: * Player list * Server list (sort-able) * Public chat windows * Private chat windows |
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#2 |
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Join Date: Jun 2004
Location: United States of America
Age: 43
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Sounds like SIMBIN is making a great R-Factor mod!
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#3 | |
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Join Date: Mar 2004
Location: Canada
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Quote:
riiiiiiiiiiiiiiiiiiiiiiiiiiight When did rfactor get rain? |
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#4 |
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Guest
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Better to just buy GTR2. We can't get the sounds out, and all the physics files are encrypted. If it is at least as good as GTL, we will be happy with it. (even if the terrain physics aren't as good as rFactor
)
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#5 | |
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Join Date: Mar 2004
Location: Canada
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Quote:
First off the graphics engine has been heavily modified to accomodate rain. Second of all the tire model is completly simbins and the rest of the physics engine is heavily modified to suit their needs. I dunno why you have to hate on anything that isnt rfactor *shrug* |
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#6 |
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Guest
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I think GTR2 will be very good. I only do not like SIMBIN's anti-modders attitude.
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#7 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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Sounds good to me; I notice at RSC there seems to be a camp of people who are saying that after lack of support for GTl blah blah...they won't be buying GTR2.
Put me in the other camp...........I have enjoyed GTL so much, I am keen to try GTR2........ |
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#8 | |
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Member # 007
Join Date: Apr 2003
Location: F-land
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#9 | |
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Join Date: Mar 2004
Location: Canada
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I know SimBin people personaly and they have noting against modders. And why would you say that in the first place? There are plenty of mods for GTR and GTL, and more is coming for GTL aswel. I guess you just have never heard about publishers and such....oh well...... |
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#10 | |
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Guest
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#11 | |
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Join Date: Jun 2004
Location: United States of America
Age: 43
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#12 | |
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Join Date: Mar 2004
Location: Canada
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Quote:
Whats with the attitude man? You got some issue? Then bring them to the table
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#13 |
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Join Date: Jun 2006
Location: Belanda
Age: 65
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First price a free foot trip to Le Mans (only for this coming (06-16-06 weekend)
second price already has fallen (a 240 pcs china set) and can't therefore not be awarded. 3'd price is mine and no disscusion about it is possible
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#14 | |
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Uploader
Join Date: May 2006
Location: Woodbridge, Virginia
Age: 53
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Quote:
The sense of speed in Rfactor is almost non-existent, unless you look at the replays. when you are in a GTL car the sense of speed is too lifelike. The time of day and lense flare can't be matched. Lets not even talk about the cars. So far, the default cars and the modeled ones except for the Porsches are not anything to call home about. I hope some of these upcoming mods prove me wrong. I was pissed at Simbin as well, but GTL has won me back. The quality and level of production of that sim blew me away. When I saw they were doing an historic car sim I was pissed, I said what a waste. Now I can't stop driving it. Thanks to the addons by the community. If GTR2 is a step up whats next driving holograms!? I just hope Simbin continues with at least one addon for GTL at least more cars like the Camaros, Chaparrels etc. Have you heard anything on that level? it would be smart to continue with a couple more addons (even if you have to pay for them) to get more dollars out of the original release! |
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#15 |
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Join Date: Jul 2006
Location: Calgary, AB, Canada
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Like not having to release the pedal all the way to unlock the brakes?
What I would dread is a money-grubbing disappointment of a product like Codemasters continues to throw at us... |
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#16 | |
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Uploader
Join Date: May 2006
Location: Woodbridge, Virginia
Age: 53
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Quote:
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#17 | |
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Awaiting Email Confirmation
Join Date: Jul 2006
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#18 |
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Join Date: Jul 2006
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I'm not the fastest racer in the world, I mght even be the slowest, but I have been a simracer since the Mario Andretti days. Simbin has done a great job with GTR 2. One thing I really like about it is that even more than GTL you can feel all four corners of the car. They also do an excellent job getting little details correct like tracjk contours.
I can't wait until the game comes out. I will not hesitate paying full price. This is a game I want to support so that Simbin can produce even better stuff down the line. I am also sure there will plenty of mods, but I don't think we will need them (won't stop me from adding them) for at least a few months after release. I also think the physics is much improved and will encourage better online racing. Now I just need to find more time to race! |
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#19 | |
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Join Date: Jul 2006
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Quote:
It's hard to lock brakes in new version, and the you can recover from mistakes more easily. I think this is true to life. In GTL witjh thinner tires and less downforce, the limit is easy to find, In GTR2, you will really have to puch hard to find the edge. Can't wait! |
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#20 | |
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Join Date: Jan 2005
Location: Aylsham, Sask, Canada eh
Age: 24
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