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Old 18 November 08, 17:02   #1
matmo
 
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Arrow AIW editing THREAD

I wish to collect infos about editing AIW files in GTRevo using the Rfactor AIW editor. I hope all track editors might contribute with their experiences.

I have been trying to use the program. It is quite easy to change AI lines. Best way is to use the command CREATE CURVE (a tutorial is included in the editor).
What I still do not get is that sometimes AI is strangely slow at some WP immediately BEFORE or AFTER a curve created with the command (while being consistent throughout the curve).
Also the program states that WP_POS should not be changed (thus modifying only the ALPHA value which is supposed to be the real AI line) but I found that if the WP is too far from the ALPHA position the AIs have some troubles takin curves.
Another value I tried to modify is WP_CHEAT (hoping to speedup AI at some spots) but it did not sort any effect

So far I am able to draw correct AI lines but the misterious slow behaviors at some spots on the track (like unnecessarily reducing gears just after a curve) are still unsolved....

I miss A LOT of informations about editing AIW so I hope everybody involved with this topic will write down some suggestions....

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Old 18 November 08, 21:24   #2
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Sorry can't help out with AIW file...But I know a top man who can, (That's if you don't already know
Have you tried to contact "Greybrad"? Top man when it comes to editing AIW files, not seen him around GTRevo forums...His home is GTR2...Works closely with track master Neel Jani

Hope this helps you and your thread

Best of luck.....Swifty
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Old 18 November 08, 21:32   #3
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If the AI slows down it's usually because it's braking for a turn. Watch out for kinks in the fast path or abrupt turns that may seem innocent enough.

Remember the AI doesn't really know the track layout, it's just following paths in the AIW.

It's possible & probable the AI in Evo reacts differently to small changes in the AIW pathing.

I haven't had time to test things out in EVO too much.
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Old 18 November 08, 22:36   #4
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What editor are you using matmo? i want to learn how to correct some aiw lines in Evo, espically addon tracks, it seems addon tracks dont suit Evo 100%, most of the problems seem to be with the braking side, Evo aiw seem to brake to late or to light when on certain addon tracks.

Khan, i was wondering if you have ever looked at Mills from rfactor? there is one bit of the aiw that could do with some small bit of work, and then it would work great in Evo?
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Old 18 November 08, 23:56   #5
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I am using the AIW and CAM editor for Rfactor.
I have been hard working on Singapore AIW.
With this new AIW file AI drives about 4 seconds faster
I only tested it in F3000 qualifying, not sure if something wrong might happen in race
Attached Files
File Type: zip singapore.zip (67.5 KB, 5 views)
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Old 19 November 08, 10:25   #6
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Quote:
Originally Posted by matmo View Post
I am using the AIW and CAM editor for Rfactor.
I have been hard working on Singapore AIW.
With this new AIW file AI drives about 4 seconds faster
I only tested it in F3000 qualifying, not sure if something wrong might happen in race
Where can I find the Singapore track for GTR Evo ?
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Old 19 November 08, 10:27   #7
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Quote:
Originally Posted by PieterN View Post
Where can I find the Singapore track for GTR Evo ?


http://www.weissbierbude.de/componen...id,68/lang,de/
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Old 19 November 08, 11:00   #8
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Quote:
Originally Posted by matmo View Post
Another value I tried to modify is WP_CHEAT (hoping to speedup AI at some spots) but it did not sort any effect
Definitely this value is not used in Race/EVO
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Old 19 November 08, 12:57   #9
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Thanks. Just installed it.
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Old 20 November 08, 09:09   #10
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Anybody knows how to solve the issue with AI cars stucked in the garage bouncing against wall and unable to exit pits?
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Old 20 November 08, 09:23   #11
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Move the pit out some.

The guys working on the P&G mod had that problem and worked on it for years.
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Old 20 November 08, 11:05   #12
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feedback about new matmo's AI line in singapore: i tested it with different cars and mod and it's a lot better then original one. IMHO the most important item to solve is AIs braking in the right turn between the straights in the back of pits, which could be done in full throttle.
I know how is difficult find out a solution on this.... and i'm quite sure you already seen this http://forum.racesimcentral.com/showthread.php?t=254112 .... if not, i hope it might help you
bye & thanks
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Old 20 November 08, 11:43   #13
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Quote:
Originally Posted by gianni63 View Post
feedback about new matmo's AI line in singapore: i tested it with different cars and mod and it's a lot better then original one. IMHO the most important item to solve is AIs braking in the right turn between the straights in the back of pits, which could be done in full throttle.
I know how is difficult find out a solution on this.... and i'm quite sure you already seen this http://forum.racesimcentral.com/showthread.php?t=254112 .... if not, i hope it might help you
bye & thanks
Thx for the link!
F1 cars brake in that turn (though it is fast)..... http://www.youtube.com/watch?v=bQc1NhBc0z8

PS: I fast edited this Melbourne AIW (at pit exit) but I haven't tested yet, if you wanna give it a try.....
Attached Files
File Type: zip Melbourne.zip (108.1 KB, 8 views)

Last edited by matmo; 20 November 08 at 12:28.
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Old 20 November 08, 11:44   #14
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Quote:
Originally Posted by darock View Post
Move the pit out some.

.
how?

Maybe with the Garage Depth command?
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Old 20 November 08, 13:11   #15
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Quote:
Originally Posted by matmo View Post
Thx for the link!
F1 cars brake in that turn (though it is fast)..... http://www.youtube.com/watch?v=bQc1NhBc0z8
sorry Matmo, you're right, i wasn't so clear in my explanation, what i meant is turn #5 in tracks layout.

Quote:
Originally Posted by matmo View Post
PS: I fast edited this Melbourne AIW (at pit exit) but I haven't tested yet, if you wanna give it a try.....
SOLVED i tested with GTRNGT mod.... Great!! Thankssssssssssss
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Old 20 November 08, 13:31   #16
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Quote:
Originally Posted by matmo View Post
how?

Maybe with the Garage Depth command?
I'm not sure how that value works but I usually just move the actual garage spots forward using the editor.

Often they are just set back in the garage and the AI turns before making it out of the garage and will get stuck.

It's possible garage depth may work though, try it and see.
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Old 20 November 08, 14:05   #17
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Yup, move the garage spot forward.
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Old 20 November 08, 15:52   #18
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Quote:
Originally Posted by gianni63 View Post
sorry Matmo, you're right, i wasn't so clear in my explanation, what i meant is turn #5 in tracks layout.
You were right.
I did not find it out as F3000 DO NOT slow down there but GT do

Fixed here (but I prefer the old version as I race with F3000 )

happy
Attached Files
File Type: zip singapore.zip (67.5 KB, 2 views)
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Old 20 November 08, 16:14   #19
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thanks matmo ... so i'll put both versions in folder... then active the first one if i race with Formula cars and other for GT cars
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