Originally Posted by BeepBeep2
But, DX11 isn't planned to support ray tracing.
That doesn't mean you can't have (realtime) raytracing in DirectX 11.
But there always is OpenCL, IEEE-754r, CUDA or CTM/Brook+.
The GPGPU support (or compute shaders) gives software developers access to harness the power of the GPU.
With that they can program their own realtime raytracing, or their own physics engine, or euphoria like in GTAIV or really anything you like as long as it's possible to program or as long as their is enough GPU power.
That and multi-threading is really the only thing which is really needed.
Everything else is just useless.