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#1 |
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Join Date: Mar 2007
Location: UK
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Not confirmed.
But hey, they're still pretty cool to look at! ![]() ![]() ![]() ![]()
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#2 |
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Join Date: Jan 2008
Location: York, ME USA
Age: 20
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I need a new graphics card currently i have 7300LE, basically, its for if you want to use more than one monitor, not to play games...*thinks about getting a 9800GTX(+)
very nice looking, but why DX11 so quick? i havent use DX:10, was/is it an epic fail type situation? |
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#3 |
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Join Date: Sep 2007
Location: Ohio, USA
Age: 17
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Those are most likey "Artists conceptions".
The water one if fake, * I think* you can see it was painted on a canvas. |
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#4 |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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I don't see any hint of canvas, picture is too small. It's also too small to say whether it still looks good at normal resolutions. The subtleties of the foam do suggest to me it's fake and I do have a hard time believing that this will actually move convincingly and smoothly.
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#5 |
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Join Date: Jan 2008
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DirectX 11 makes use of compute shaders.
To summarize that; it uses every bit of processing power of your GPU to complement your CPU, if the software is written to address it though. That means you have enough power for hardware accelerated gameplay physics, realtime raytracing and more über hightech crap which I don't understand anyway. Perhaps it's even possible to use a very simple form of computational fluid dynamics so future racesims could simulate changes in aerodynamics. Tyre dynamics can be offloaded aswell. |
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#6 |
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Moderator
Join Date: Feb 2007
Location: Torhout, Flanders, The Great Kingdom of Belgium
Age: 28
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Stunning. But wait for meeeeeee!!!! I haven't even gotten a DX10 card yet!
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#7 | |
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Join Date: Sep 2007
Location: Ohio, USA
Age: 17
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Wikipedia:
Quote:
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#8 |
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Join Date: Sep 2007
Location: Ohio, USA
Age: 17
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Does anyone remember the FSX "screenshot" image of DX10?
"Artist's conception". http://apcmag.com/directx_11_officia....htm?viewall=1 |
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#9 |
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Join Date: Sep 2007
Location: Ohio, USA
Age: 17
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Very sorry for the triple post!:
But, DX11 isn't planned to support ray tracing. EDIT: AND: A little photoshop, sharpening/conrast/colour modding only to bring it out a bit. Last edited by BeepBeep2; 20 November 08 at 21:32. |
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#10 |
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Join Date: Jan 2008
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That doesn't mean you can't have (realtime) raytracing in DirectX 11.
But there always is OpenCL, IEEE-754r, CUDA or CTM/Brook+. The GPGPU support (or compute shaders) gives software developers access to harness the power of the GPU. With that they can program their own realtime raytracing, or their own physics engine, or euphoria like in GTAIV or really anything you like as long as it's possible to program or as long as their is enough GPU power. That and multi-threading is really the only thing which is really needed. Everything else is just useless. |
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