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Old 22 November 08, 16:15   #1
zarker88
 
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Join Date: May 2007
Default Interesting HDR development...?

I've been playing with the INI file for the latest HDR plugin (NOGRIP downloads)

Playing with the BloomFadeTime, BloomScreenLevelDay and
BloomAdaptationScreenLevel settings I've had some interesting results.

It now only shows bloom when you pass through a shadow (incar). Good track for seeing this effect is Brands Hatch.

note: In Rfactor the trackside cams on;y show bloom when car is out of shadow, but R7/EVO show trackside bloom same as in-car

Might be worth giving it a go? (hit shift/f12 in game to activate/deactivate the new dll)

adjust overall screen brightness with

[COLORCORRECTION]
DarkeningAmountDay=1


My ENBseries.INI file:

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=55
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=100
UseLowResReflection=1
ReflectionSinglePass=0
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=44
BloomFadeTime=100
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=26
BloomCurveDay=2
BloomPowerNight=25
BloomConstantNight=0
BloomCurveNight=0
BloomScreenLevelNight=15
BloomAdaptationScreenLevel=30
BloomAdaptationMultiplier=2
BloomAllowOversaturation=0
BloomMaxLimit=50
[SSAO]
UseFilter=0
OcclusionQuality=1
FilterQuality=1
DarkeningLevel=81
BrighteningLevel=40
IlluminationLevel=5
AdditiveIlluminationLevel=20
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=15
UseForAlphaTest=0
UseForAlphaBlend=0
[COLORCORRECTION]
DarkeningAmountDay=1
ScreenLevelDay=30
ScreenLevelNight=15
DarkeningAmountNight=5
GammaCurveDay=1
GammaCurveNight=1
ColorSaturationDay=-20
ColorSaturationNight=-2
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=1
ShadowFadeEnd=100
ShadowAmountDay=30
ShadowAmountNight=20
ShadowScreenLevelDay=30
ShadowScreenLevelNight=15
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=12
MotionBlurVelocity=10
MotionBlurRotation=10
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=5

Last edited by zarker88; 22 November 08 at 17:51.
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Old 22 November 08, 16:54   #2
gazman
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Location: canberra Australia
Default

there is always a new bloom hack. everyone has the best one too. Me I think it just looks blury and not worth the hassle. Evo/07 has the wrong light settings to start with .
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Old 22 November 08, 17:05   #3
Siggs
 
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Age: 22
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Agreed, everyone to their own. A couple of people here and there liked mine(i will get around to uploading it ), but there are also peoplewho think theres too much darkening and desaturation...

You cant please everyone, although this one i do quite like.
.
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Old 22 November 08, 17:24   #4
zarker88
 
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Default

Quote:
Originally Posted by Siggs View Post
Agreed, everyone to their own. A couple of people here and there liked mine(i will get around to uploading it ), but there are also peoplewho think theres too much darkening and desaturation...

You cant please everyone, although this one i do quite like.
.
Yes - I had the darkening/saturation problem too - which is how this started. i began by changing the DarkeningAmountDay and ColorSaturationDay settings to get the colours brightness looking right (everybody's screen res/gfx cards seems to cope differently),

then I found the BloomFadeTime, BloomScreenLevelDay and BloomAdaptationScreenLevel settings.

It seems to be the BloomAdaptationScreenLevel which reacts to shadows mostly. Increasing this makes the bloom more noticable in shadows. BloomScreenLevelDay seems to affect how strong the bloom effect is - but i could be wrong

Obviously the way the lighting has been programmed in the games doesn't make it wholly suited to HDR, but I liked this effect, so decided to post it.

I think I might get tired of it after a while though

Surely it can't be long before simbin or isi decide to give it to us properly?

edit: with the setting I posted I noticed the bloom cuts in/out quite suddenly as you pass though shadows - so I changed BloomFadeTime to 100, and BloomAdaptationScreenLevel to 30 - now the bloom seems to be applied more gradually... at least on my system

Last edited by zarker88; 22 November 08 at 18:01.
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Old 22 November 08, 18:23   #5
zarker88
 
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ah bugga

Brands hatch seems to be the only track which works properly. Other tracks either have no shadows to activate the bloom, or have shadows but not activate it, or have no shadows but bloom activates randomly...

ho hum.
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