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#1 |
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Join Date: Jan 2008
Location: Dubai
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Got this info from RACEDEPARTMENTS that if u want night racing in GTRe just open your plr then go to "Race Conditions" and change "Use System Time" from "0" to "1".
Use System Time="0" // Session start time for none-Cup races uses machine time Make sure you make a back-up of your original plr before editing. Unfortunately the existing headlights on cars isnt enough to light up the road, even if you install the "brighter headlights" mod. We need working headlights anyone..the real reason for me posting it here is to request modders to work on realistic headlights. on your free time ![]() Imagine heavy rain at night on STCC tracks! ALL CREDITS: http://forum.racedepartment.com/gtr-...ight-race.html Ross Balfour Images by KindaUnstuck Last edited by altimeters; 4 December 08 at 12:43. Reason: as per request by Ross Balfour |
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#2 |
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Join Date: May 2008
Location: ITALY
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Hey, watch out: Simbin may hack such mods into their next game!!!
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#3 |
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Join Date: Jan 2008
Location: Dubai
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#4 |
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Uploader
Join Date: Feb 2008
Location: Timisoara, Romania
Age: 18
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sorry i'm such a noob but where is that .plr file?
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#5 |
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Join Date: Jun 2008
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Try username\documents\race 07\userdata..
I don't have one there though in my offline install
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#6 |
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Uploader
Join Date: Feb 2008
Location: Timisoara, Romania
Age: 18
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thx i found it!
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#7 |
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Join Date: Oct 2008
Location: Berlusconia... ehmm Italy i mean :)
Age: 50
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#8 |
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Join Date: Nov 2006
Location: The Netherlands
Age: 38
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So what was SimBin's REAL excuse for not having night races on Evo then?
Lack of headlight fluid? (so, who's gonna tell me where's that joke from).
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#9 |
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Join Date: Jun 2008
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#10 | |
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Uploader
Join Date: Jan 2007
Location: http://carecompilation.blogspot.com/
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Quote:
Salu2. |
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#11 |
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Uploader
Join Date: Aug 2008
Age: 18
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#12 |
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Join Date: Jul 2008
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no big news here. it's common knowledge that you can run at night by changing the gdbs. still pointless without proper headlights imo
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#13 | |
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Join Date: Oct 2007
Location: Vancouver, B.C
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Quote:
Through calculations, that's a lot of hours. |
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#14 | |
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Join Date: Jan 2008
Location: Dubai
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Quote:
if theres still a problem with sharing some info with co-simracers, just let me know and i will ask admin to delete this thread. thanks. Last edited by altimeters; 28 November 08 at 15:50. |
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#15 |
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Join Date: Nov 2006
Location: The Netherlands
Age: 38
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#16 |
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Join Date: Jul 2006
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The excuse about having to test all cars for 24hours is kinda lame - it's light vs. track, does'nt really have to be ALL cars, or every minute of 24hours. More lightly it's a matter of the tracks supporting lightcast/shadows correctly - and with the current 3d-engine the Nordschleife would'nt have existed from Simbin for EVO then (flicker-issues)
About the lightcast, I'm afraid it might be limited by the shaders - but that's just a wild guess. |
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#17 | |
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Uploader
Join Date: Aug 2008
Age: 18
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Quote:
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#18 |
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Join Date: Jan 2008
Location: Dubai
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#19 |
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Join Date: Oct 2007
Location: Guernsey
Age: 27
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You can put the pictures back up if you want as they are screen shots I did originally, and I don't care who uses them - the Spa ones were posted originally on Race Department and the Monza ones were originally posted on No Grip: http://www.nogripracing.com/forum/sh...57&postcount=9
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#20 |
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Join Date: Nov 2006
Location: Cheltenham, England.
Age: 49
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Yeah that's hat bugs me about Evo. I only had a quick look at it but it seems no better than GTR2 apart from the glossy graphics. Gameplay wise i would say GTR2 is a better game on the whole.
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#21 | |
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Join Date: Jan 2008
Location: Dubai
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Quote:
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#22 | |
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Uploader
Join Date: Oct 2008
Location: Russia
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Quote:
ive got some problemms. How to register in RACEDEPARTMENT.COM ??? |
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#23 |
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Hobo strikes again!
Join Date: Dec 2006
Location: Western Sydney, Australia
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Perhaps street circuits are the main way to go at the moment?
Having lights all around the track to light it up until we figure out how to make headlights? |
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#24 | |
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Uploader
Join Date: Jun 2008
Location: West Yorkshire, England
Age: 26
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Quote:
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#25 |
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Uploader
Join Date: Oct 2008
Location: Russia
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thanks but when i enter my name it shows me that i must type in mty real name! but i did it 1000 times. what the problem?
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#26 |
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Join Date: Nov 2008
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Well, you can at least tailgate the AIs around and when they brake you'll see 'em in the dark
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#27 | |
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Join Date: Jan 2008
Location: Dubai
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Quote:
try this one.. http://forum.racedepartment.com/regi...hp?do=register maybe your trying to register in the wrong page, you dont need to type your whole name for a username, unless you want to participate in the racing club and racing leagues.
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#28 |
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Join Date: Dec 2008
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Maybe the subject's closed, but what d'you mean encrypted? Mine's not. I mean the lines in my .PLR are as readable as those in your post. Is it normal (my game is not cracked, I'm sure)? And what's the name of the tool you mentioned, just in case I might need it.
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#29 |
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Moderator
Join Date: Feb 2007
Location: Torhout, Flanders, The Great Kingdom of Belgium
Age: 28
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The early versions of the Steam installation and the offline installation had a few important files for modding encrypted.
But for the online version that changed with the new patches. I don't know about the offline version though, since I don't have that installed. |
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#30 |
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Join Date: Nov 2006
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#31 |
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Hobo strikes again!
Join Date: Dec 2006
Location: Western Sydney, Australia
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Reason they didn't include it?
Evo is an expansion pack to Race07 and what is hard coded into Race07 is coded into Evo.... Night racing wasn't supported in Evo because it wasn't supported in Race07, (supported refering to headlights)... And it wasn't supported in Race07 because the WTCC doesn't race at night. |
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#32 |
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Join Date: Jan 2008
Location: Dubai
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how about gt's
dont they race at night? wtcc dont and gt does so they should have added it up with the expansion.
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#33 |
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Hobo strikes again!
Join Date: Dec 2006
Location: Western Sydney, Australia
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YOu can't add it in the expansion....it is an expansion to Race07 and it is hard coded that the headlights don't light up the track...
they would have to patch Race07 majorly to unlock the headlights and add them just to have night races which I don't think Simbin would bother with....and I don't blame them |
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#34 |
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Join Date: Jan 2008
Location: Dubai
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then would it be possible for modders to patch race07 (working headlights)? i really dont know anything about modding man
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#35 |
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Hobo strikes again!
Join Date: Dec 2006
Location: Western Sydney, Australia
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Nah.... As far as I know you wont see proper headlights in Evo...
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#36 |
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Banned
Join Date: Sep 2006
Location: Near Hockenheim
Age: 46
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Maybe some kind soul can enlighten me: the game might have light sources, but there is nothing in the whole game world that reflects light, isn't it? So what's this all about? Why are people asking modders to properly implement light sources??
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#37 |
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Moderator
Join Date: Feb 2007
Location: Torhout, Flanders, The Great Kingdom of Belgium
Age: 28
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Most likely because, like me, they don't know how exactly it works.
Are the headlights a light source? Or just a brighter texture? (I'm not being a smart ass, I really don't know) |
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#38 |
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Join Date: Jan 2008
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Dunno, but htey never felt that realistic in GTR2 either. Why not making full moon nights for the tracks (brighter nights in the .gdb files) and add some light sources inside the track (like in for example NASCAR tracks or the F1 course at Singapore)
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#39 |
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Banned
Join Date: Sep 2006
Location: Near Hockenheim
Age: 46
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#40 |
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Join Date: Dec 2006
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Headlights are a light source, but that doesn't matter when other textures don't react to illumination. The missing shadows people complain about fall in the same category. There are tracks out there with shadows as well as cars with cockpits that react to light. Some of the hooks needed for modders to add these features to the original content are obviously there, but it is somewhat unclear how much can be changed without causing mismatches for online racing.
All of this really boils down to the continued use of the dated gmotor engine from ISI. At its core it is single threaded. Developers have done their best to keep as much code as possible in separate threads, but a lot still takes place in the core engine. RACE07/GTRe has had to yank a couple graphics features to make room for improved physics etc. I'm sure Simbin will turn all the gloss back on some time in future releases once they've got a modern sim-engine which can fully utilize n-core CPUs and maybe even works with CUDA-assisted physics. |
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#41 | ||
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Moderator
Join Date: Feb 2007
Location: Torhout, Flanders, The Great Kingdom of Belgium
Age: 28
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Quote:
Quote:
![]() 'Cause if Mojo is right, it might be pretty damn hard to make it happen, but if phel's right, it should be more achievable. |
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#42 |
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Banned
Join Date: Sep 2006
Location: Near Hockenheim
Age: 46
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Actually, it's both. A texture that is emitting light.
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#43 |
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Moderator
Join Date: Feb 2007
Location: Torhout, Flanders, The Great Kingdom of Belgium
Age: 28
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So there is a light source hitting the pavement, but it just doesn't reflect it, right?
But all textures DO reflect the "main" light source obviously, otherwise you wouldn't be able to see. |
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#44 |
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Banned
Join Date: Sep 2006
Location: Near Hockenheim
Age: 46
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That's not true. There are light sources but nothing exists that reflects the light.
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#45 |
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Moderator
Join Date: Feb 2007
Location: Torhout, Flanders, The Great Kingdom of Belgium
Age: 28
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Then why is stuff visible?
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#46 |
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Hobo strikes again!
Join Date: Dec 2006
Location: Western Sydney, Australia
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Nothing reflects light...but that doesn't affect the emittion of light?
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#47 |
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Moderator
Join Date: Feb 2007
Location: Torhout, Flanders, The Great Kingdom of Belgium
Age: 28
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I'm trying to understand how this game engine works vs. real life.
In reality, you only see stuff because they reflect light, and I'm trying to figure out how then game handles this. Because if we can see stuff due to the primary light source (sun?), then it should be possible to get a secondary: headlights. |
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#48 |
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Join Date: Jan 2008
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On some tracks at night, such as Spa, there appear to be working light sources.
You can see some pics here: http://forum.racedepartment.com/gtr-...ight-race.html So it looks like things can react to light sources in the game. |
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#49 |
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Banned
Join Date: Sep 2006
Location: Near Hockenheim
Age: 46
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What you see in the pictures is handled by texture shaders. Everything that it not a light source is dimmed down. The sun, although present in the sky, is technically not a light source in the sense it would be in a ray tracer. Lighting in computer games is (still) mostly about faking and tricking. There is a lot of research going on about real lighting in computer games but neither modern CPU nor GPU hardware is built for that purpose, nor is DirectX. Intel has announced to come up with special graphics hardware based on hundreds of modified P54C (i.e. good old Pentiums). Microsoft will support this kind of hardware in DirectX 11.
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