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Old 24 November 08, 08:15   #1
altimeters
 
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Exclamation GTRe Night Racing

Got this info from RACEDEPARTMENTS that if u want night racing in GTRe just open your plr then go to "Race Conditions" and change "Use System Time" from "0" to "1".

Use System Time="0" // Session start time for none-Cup races uses machine time

Make sure you make a back-up of your original plr before editing.
Unfortunately the existing headlights on cars isnt enough to light up the road, even if you install the "brighter headlights" mod.

We need working headlights anyone..
the real reason for me posting it here is to request modders to work on realistic headlights. on your free time

Imagine heavy rain at night on STCC tracks!

ALL CREDITS:

http://forum.racedepartment.com/gtr-...ight-race.html
Ross Balfour

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Last edited by altimeters; 4 December 08 at 12:43. Reason: as per request by Ross Balfour
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Old 25 November 08, 09:41   #2
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Hey, watch out: Simbin may hack such mods into their next game!!!
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Old 25 November 08, 09:46   #3
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Hey, watch out: Simbin may hack such mods into their next game!!!
lol i dont know why they have to leave a lot of features in gtr2 and let the modders do the work
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Old 26 November 08, 13:11   #4
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sorry i'm such a noob but where is that .plr file?
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Old 26 November 08, 13:19   #5
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Try username\documents\race 07\userdata..

I don't have one there though in my offline install
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Old 26 November 08, 15:55   #6
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thx i found it!
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Old 26 November 08, 16:13   #7
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Originally Posted by adi21 View Post
sorry i'm such a noob but where is that .plr file?
offline version:

X:\....\simbin\gtrevolution\userdata\[yourplayername]\

you should find file [yourplayername].plr but it is cripted and you you need a little tool to decript it.
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Old 26 November 08, 16:29   #8
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So what was SimBin's REAL excuse for not having night races on Evo then?
Lack of headlight fluid? (so, who's gonna tell me where's that joke from).
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Old 26 November 08, 16:41   #9
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Quote:
Originally Posted by gianni63 View Post
offline version:

X:\....\simbin\gtrevolution\userdata\[yourplayername]\

you should find file [yourplayername].plr but it is cripted and you you need a little tool to decript it.
I don't have a .plr file in there or anywhere spooky
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Old 26 November 08, 17:04   #10
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Originally Posted by altimeters View Post
lol i dont know why they have to leave a lot of features in gtr2 and let the modders do the work
I´ve read a interview with a boss of simbin where he said that they leave some features like night races or pitcrew in pit stops or more than 24 cars grids coz the performance of GTR-EVO....

Salu2.
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Old 26 November 08, 18:25   #11
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Originally Posted by altimeters View Post
got this info from another forum
Give credit please, it was me who posted that thread, dont just rip Racedepartments stuff and put it here without asking.
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Old 27 November 08, 03:19   #12
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no big news here. it's common knowledge that you can run at night by changing the gdbs. still pointless without proper headlights imo
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Old 27 November 08, 04:24   #13
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Quote:
Originally Posted by Dzul View Post
So what was SimBin's REAL excuse for not having night races on Evo then?
Lack of headlight fluid? (so, who's gonna tell me where's that joke from).
*they* have to test every single car for 24 hours in a race to see if there's any bug or not.


Through calculations, that's a lot of hours.
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Old 27 November 08, 08:13   #14
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Quote:
Originally Posted by Ross balfour View Post
Give credit please, it was me who posted that thread, dont just rip Racedepartments stuff and put it here without asking.
as per your request (edited 1st post), i apologize for not asking permission. i just simply want to have a proper headlight mod request for everyone. i dont intend to get any credits from this, credits all yours man. this is actually Peter K's way of night mode so thanks to him aswell. and as for the images ive already deleted it in respect for your thread.

if theres still a problem with sharing some info with co-simracers, just let me know and i will ask admin to delete this thread. thanks.

Last edited by altimeters; 28 November 08 at 15:50.
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Old 27 November 08, 10:23   #15
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Originally Posted by mclaren_mercedes_f1 View Post
*they* have to test every single car for 24 hours in a race to see if there's any bug or not.
Through calculations, that's a lot of hours.
I'm sure they'll find loads of volunteers here to test that for them at no cost.
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Old 27 November 08, 22:41   #16
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The excuse about having to test all cars for 24hours is kinda lame - it's light vs. track, does'nt really have to be ALL cars, or every minute of 24hours. More lightly it's a matter of the tracks supporting lightcast/shadows correctly - and with the current 3d-engine the Nordschleife would'nt have existed from Simbin for EVO then (flicker-issues)

About the lightcast, I'm afraid it might be limited by the shaders - but that's just a wild guess.
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Old 28 November 08, 17:25   #17
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Originally Posted by altimeters View Post
as per your request (edited 1st post), i apologize for not asking permission. i just simply want to have a proper headlight mod request for everyone. i dont intend to get any credits from this, credits all yours man. this is actually Peter K's way of night mode so thanks to him aswell. and as for the images ive already deleted it in respect for your thread.

if theres still a problem with sharing some info with co-simracers, just let me know and i will ask admin to delete this thread. thanks.
No need to take it to extremes mate, I meant instead of saying, from another forum, just say, Found this at Racedepartment.com, thats it, dont take it too far
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Old 29 November 08, 11:41   #18
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Originally Posted by Ross balfour View Post
No need to take it to extremes mate, I meant instead of saying, from another forum, just say, Found this at Racedepartment.com, thats it, dont take it too far
still my apologies for that and will be very careful the next time.
cheers
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Old 29 November 08, 13:39   #19
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You can put the pictures back up if you want as they are screen shots I did originally, and I don't care who uses them - the Spa ones were posted originally on Race Department and the Monza ones were originally posted on No Grip: http://www.nogripracing.com/forum/sh...57&postcount=9
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Old 29 November 08, 14:01   #20
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Originally Posted by altimeters View Post
lol i dont know why they have to leave a lot of features in gtr2 and let the modders do the work
Yeah that's hat bugs me about Evo. I only had a quick look at it but it seems no better than GTR2 apart from the glossy graphics. Gameplay wise i would say GTR2 is a better game on the whole.
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Old 4 December 08, 12:04   #21
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Quote:
Originally Posted by KindaUnstuck View Post
You can put the pictures back up if you want as they are screen shots I did originally, and I don't care who uses them - the Spa ones were posted originally on Race Department and the Monza ones were originally posted on No Grip: http://www.nogripracing.com/forum/sh...57&postcount=9
So your the one who started it back in race07, thanks for sharing the link and yes i will share your photos on the 1st post. imagine up to now we still have no working headlights for it
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Old 8 December 08, 03:34   #22
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Quote:
Originally Posted by altimeters View Post
Got this info from RACEDEPARTMENTS that if u want night racing in GTRe just open your plr then go to "Race Conditions" and change "Use System Time" from "0" to "1".

Use System Time="0" // Session start time for none-Cup races uses machine time

Make sure you make a back-up of your original plr before editing.
Unfortunately the existing headlights on cars isnt enough to light up the road, even if you install the "brighter headlights" mod.

We need working headlights anyone..
the real reason for me posting it here is to request modders to work on realistic headlights. on your free time

Imagine heavy rain at night on STCC tracks!

ALL CREDITS:

http://forum.racedepartment.com/gtr-...ight-race.html
Ross Balfour

Images by KindaUnstuck

ive got some problemms. How to register in RACEDEPARTMENT.COM ???
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Old 8 December 08, 10:43   #23
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Perhaps street circuits are the main way to go at the moment?

Having lights all around the track to light it up until we figure out how to make headlights?
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Old 8 December 08, 11:31   #24
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Quote:
Originally Posted by livingdeath View Post
ive got some problemms. How to register in RACEDEPARTMENT.COM ???
http://forum.racedepartment.com/register.php
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Old 10 December 08, 07:32   #25
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thanks but when i enter my name it shows me that i must type in mty real name! but i did it 1000 times. what the problem?
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Old 10 December 08, 08:49   #26
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Well, you can at least tailgate the AIs around and when they brake you'll see 'em in the dark
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Old 18 December 08, 13:36   #27
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Quote:
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thanks but when i enter my name it shows me that i must type in mty real name! but i did it 1000 times. what the problem?

try this one..
http://forum.racedepartment.com/regi...hp?do=register

maybe your trying to register in the wrong page, you dont need to type your whole name for a username, unless you want to participate in the racing club and racing leagues.
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Old 18 December 08, 19:47   #28
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Originally Posted by gianni63 View Post
it is cripted and you you need a little tool to decript it
Maybe the subject's closed, but what d'you mean encrypted? Mine's not. I mean the lines in my .PLR are as readable as those in your post. Is it normal (my game is not cracked, I'm sure)? And what's the name of the tool you mentioned, just in case I might need it.
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Old 18 December 08, 20:30   #29
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The early versions of the Steam installation and the offline installation had a few important files for modding encrypted.

But for the online version that changed with the new patches. I don't know about the offline version though, since I don't have that installed.
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Old 19 December 08, 12:01   #30
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Originally Posted by Dzul View Post
So what was SimBin's REAL excuse for not having night races on Evo then?
Lack of headlight fluid? (so, who's gonna tell me where's that joke from).
Shadow bakes on the tracks amoung other things
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Old 19 December 08, 12:09   #31
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Reason they didn't include it?

Evo is an expansion pack to Race07 and what is hard coded into Race07 is coded into Evo.... Night racing wasn't supported in Evo because it wasn't supported in Race07, (supported refering to headlights)...
And it wasn't supported in Race07 because the WTCC doesn't race at night.
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Old 19 December 08, 12:24   #32
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how about gt's dont they race at night? wtcc dont and gt does so they should have added it up with the expansion.
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Old 19 December 08, 12:39   #33
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YOu can't add it in the expansion....it is an expansion to Race07 and it is hard coded that the headlights don't light up the track...
they would have to patch Race07 majorly to unlock the headlights and add them just to have night races which I don't think Simbin would bother with....and I don't blame them
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Old 19 December 08, 12:48   #34
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then would it be possible for modders to patch race07 (working headlights)? i really dont know anything about modding man
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Old 19 December 08, 12:48   #35
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Nah.... As far as I know you wont see proper headlights in Evo...
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Old 19 December 08, 19:52   #36
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Maybe some kind soul can enlighten me: the game might have light sources, but there is nothing in the whole game world that reflects light, isn't it? So what's this all about? Why are people asking modders to properly implement light sources??
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Old 19 December 08, 20:05   #37
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Most likely because, like me, they don't know how exactly it works.

Are the headlights a light source? Or just a brighter texture?

(I'm not being a smart ass, I really don't know)
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Old 19 December 08, 20:32   #38
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Are the headlights a light source? Or just a brighter texture?
Dunno, but htey never felt that realistic in GTR2 either. Why not making full moon nights for the tracks (brighter nights in the .gdb files) and add some light sources inside the track (like in for example NASCAR tracks or the F1 course at Singapore)
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Old 19 December 08, 20:49   #39
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Quote:
Originally Posted by Viper View Post
Most likely because, like me, they don't know how exactly it works.

Are the headlights a light source? Or just a brighter texture?
The latter. Technically, it's the same as a starting light or a backfire animation.
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Old 19 December 08, 20:55   #40
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Quote:
Originally Posted by Viper View Post
Are the headlights a light source? Or just a brighter texture?
Headlights are a light source, but that doesn't matter when other textures don't react to illumination. The missing shadows people complain about fall in the same category. There are tracks out there with shadows as well as cars with cockpits that react to light. Some of the hooks needed for modders to add these features to the original content are obviously there, but it is somewhat unclear how much can be changed without causing mismatches for online racing.

All of this really boils down to the continued use of the dated gmotor engine from ISI. At its core it is single threaded. Developers have done their best to keep as much code as possible in separate threads, but a lot still takes place in the core engine. RACE07/GTRe has had to yank a couple graphics features to make room for improved physics etc. I'm sure Simbin will turn all the gloss back on some time in future releases once they've got a modern sim-engine which can fully utilize n-core CPUs and maybe even works with CUDA-assisted physics.
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Old 20 December 08, 13:12   #41
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Quote:
Originally Posted by Viper View Post
Are the headlights a light source? Or just a brighter texture?
Quote:
Originally Posted by ****** View Post
The latter. Technically, it's the same as a starting light or a backfire animation.
Quote:
Originally Posted by phel21 View Post
Headlights are a light source, but that doesn't matter when other textures don't react to illumination.
So, who's right?

'Cause if Mojo is right, it might be pretty damn hard to make it happen, but if phel's right, it should be more achievable.
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Old 20 December 08, 20:00   #42
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Actually, it's both. A texture that is emitting light.
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Old 20 December 08, 23:55   #43
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So there is a light source hitting the pavement, but it just doesn't reflect it, right?

But all textures DO reflect the "main" light source obviously, otherwise you wouldn't be able to see.
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Old 21 December 08, 02:59   #44
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That's not true. There are light sources but nothing exists that reflects the light.
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Old 21 December 08, 08:28   #45
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Then why is stuff visible?
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Old 21 December 08, 08:35   #46
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Nothing reflects light...but that doesn't affect the emittion of light?
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Old 21 December 08, 08:43   #47
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I'm trying to understand how this game engine works vs. real life.
In reality, you only see stuff because they reflect light, and I'm trying to figure out how then game handles this.

Because if we can see stuff due to the primary light source (sun?), then it should be possible to get a secondary: headlights.
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Old 21 December 08, 08:49   #48
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On some tracks at night, such as Spa, there appear to be working light sources.
You can see some pics here: http://forum.racedepartment.com/gtr-...ight-race.html
So it looks like things can react to light sources in the game.
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Old 21 December 08, 14:13   #49
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What you see in the pictures is handled by texture shaders. Everything that it not a light source is dimmed down. The sun, although present in the sky, is technically not a light source in the sense it would be in a ray tracer. Lighting in computer games is (still) mostly about faking and tricking. There is a lot of research going on about real lighting in computer games but neither modern CPU nor GPU hardware is built for that purpose, nor is DirectX. Intel has announced to come up with special graphics hardware based on hundreds of modified P54C (i.e. good old Pentiums). Microsoft will support this kind of hardware in DirectX 11.
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