Originally Posted by Pizzaman
The main reasons you are faster than the real drivers are:
- You have probably more laps on Silverstone than even Alain Prost...
- You have also more guts than Alain Prost, sitting comfy behind your PC...
- You also do not have to pay the bill for al the ars you carshed (OK, neither may Alain Prost...)
What would you say if in a real-life race 50% of the field did not finish due to massive crash?
I bet you'd not say much eh, ifr you were in the wrong 50%...
Oh, but I bet the few survivors would be very fast indeed...
lol, I get you. but I also checked GTR 1 though and the ai and myself seem to get very close to the real world lap times for that season. I did some comparison tests on a few built-in tracks as well as Silverstone and high speed tracks such as Road America on both. The NGT class in GTR 2 seem to get the same times as the GT class real world cars. If you ask me that is pretty extreme in difference.
I guess its actually a combination of things, such as tyres, drag coef, (eg the Lister Storm GT and the F550 GT racecars published drag coefs are about 0.35, where as in GTR 2 they are like 0.30), lack of downforce loss under sideways movement etc. I changed the FWLiftSideways=(0.0), RWLiftSideways=(0.0) and DiffuserSideways=(0.3) to "1" (full downforce stall) and it seems to handle much better in terms of loss of traction. The default diff torque power and neutral setting also seem to be much higher in GTR 1: 40% and 60% on average for a lot of the cars compared to 30 / 50 in GTR 2.
Problem is when you change all these things, you end up getting kinda lost on what might be the real differences between the games, and if whether they are the right things to change or not, and without really knowing that is an even more dirty fix than the track dry and wet tyre grip levels.