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Old 29 January 09, 19:59   #1
ravenmorpheus2k
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Default Porsche 935 for Evo - WIP









Any GT Legends fans drooling yet?

Team21 and friends have very kindly given Majoteam permission to convert the Porsche 935 to GTR Evolution and I am working with him to do so.

Now we're not sure whether to just lump it in with the GTL mod in the 76 category where it will pwn all other cars or to create a standalone class, we'd probably call it something like the Porsche 935 cup, so we're going to find out what the preference of Team21 is before we decide but any input anyone wants to make on that would be welcome.

Majoteam is working on a wet compound for the original Porsche 935 tires that came with the GTL version of the mod and I am amending the cars so that the ones with Dunlops on the model actually run Dunlop tires (the ones that come with the GTL mod for the moment as I'm no good at making tires or any other physics) and the ones with Goodyear tires on the model actually run Goodyear tires (which are what the tires that come with the GTL version of the mod are).

Also Petrs73 is doing us some cockpit dials and a windscreen wiper. Many thanks to Petrs73 for that.

All of the skins that were with the GTL mod will be available (hence the reason we're considering a separate class for the car, seeing as there are a good number of skins) and we will try to do some first person driver suits to match the external ones if any are present.

So it's coming, and shouldn't be too far away.

Last edited by ravenmorpheus2k; 29 January 09 at 23:24.
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Old 29 January 09, 20:01   #2
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Wow, good news. These were hard to drive in GTL. I can't wait to try them in EVO.

Patiently waiting,

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Old 30 January 09, 08:29   #3
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looking nice...
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Old 30 January 09, 08:31   #4
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you could make some .rcd files for your drivers and then they would get country flags, always a nice finishing touch...
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Old 30 January 09, 09:26   #5
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our Porsche 917K simply lays waste to it! ( in GTL ) :p
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Old 30 January 09, 10:33   #6
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looks amazing, the 935's were(still are) awesome cars!!!

btw, is there any racing games with the 917/30? they were rockets!
as too the 965
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Old 31 January 09, 09:23   #7
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Quote:
Originally Posted by KampferAs View Post
you could make some .rcd files for your drivers and then they would get country flags, always a nice finishing touch...
Yup already done. They came with them in the GTL version. Just had to amend them a bit to get the flags to show as some countries were not spelt as the game wishes them to be.

Don't think all drivers had one but we'll check that and see if we can make some for those that are missing.

Tried them at the VLM Le Mans '77 though and all but 1 935 put up a quali time, seems they like going straight on at the Mulsanne corner and like to spin on a straight quite often...

I'm going to do some further testing on other tracks, preferably stock SimBin ones to see if it's a Le Mans specific problem or the .rcds are faulty...

Quote:
Originally Posted by RMi Release Group View Post
our Porsche 917K simply lays waste to it! ( in GTL ) :p
Something wrong there then because I thought the 917 was beaten regularly by the 935?

BTW have you actually released the 917 for GTL?

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Old 31 January 09, 09:56   #8
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Quote:
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Something wrong there then because I thought the 917 was beaten regularly by the 935?

BTW have you actually released the 917 for GTL?
touché......
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Old 31 January 09, 11:35   #9
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Er yeah. I wasn't actually meaning it that way. I was asking if the 917K has been released yet, not having a dig.

I'm having a slight problem getting the LEDs on the dashboard to work though so that's something Majoteam and myself will have to iron out, I can get the RPM limit light to function, but that's all, the green light which iirc is the starter light in GTL doesn't work and nor does the low fuel light on the far left.

I tried using the LEDLF material from an LED working for that function that I have in car in GTR 2 for the low fuel light but that doesn't work either, unsurprisingly.

If anyone knows how to get at least the low fuel light working or has seen a car in GTR Evo that has working lights aside from the RPM lights and can let us know that'd be a great help.

Also the fuel seems to be doubled, 1 lap of fuel as shown in the car setup section is actually 2 laps of fuel, I've only tried the car at Hockenheim (GTR 2 conversion) and VLM Le Mans so I don't know if it's the tracks or the car but I suspect it's the car so if someone could advise myself or Majoteam on how to edit the cars physics so we get correct fuel usage that would also be greatly appreciated.

Last edited by ravenmorpheus2k; 31 January 09 at 13:21.
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Old 31 January 09, 22:12   #10
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Originally Posted by ravenmorpheus2k View Post
Tried them at the VLM Le Mans '77 though and all but 1 935 put up a quali time, seems they like going straight on at the Mulsanne corner and like to spin on a straight quite often...
If they spin out maybe the default setup the AI is using is the problem?

The Porsche GT Pro addon for Evo had a problem with the AI spinning out when braking, making it useless for offline races. I managed to adjust the brake bias on the default setup to correct that. Although the AI still spins out a bit too often in that car. I haven't got any real modding experience in the ISI engine so I can't do much more than that...
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Old 31 January 09, 23:36   #11
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Yeah I think the track is at fault actually as I'm not getting any issues with the AI at Nurburgring GP (stock SimBin track), and I mistakenly thought the same thing was happening at Hockenheim but it's not.

I'm am getting a problem making the car do anything but go in a straight line though. It just will not steer, it either oversteers when I put my foot down coming out of a corner or understeers through corners, it doesn't matter what I do to the setup.

So either I'm just a crap driver or we need to look at altering the physics to make the car slightly more drivable.

I can only do a 2:08.xxx at best and on average I'm doing a 2:09.xxx round Nurburgring GP circuit, the AI on 90% in the Porsche 935s do a 2:07.xxx or better.

Although I suppose it's probably just that I'm a crap driver...

Anyone wanna be a test driver or help us out with the physics?

Last edited by ravenmorpheus2k; 1 February 09 at 00:13.
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Old 1 February 09, 00:14   #12
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we are still in need of a sound guru for the 917K.

I somehow dont see the released 935 as a 917K beater, our default car is the 630+hp with about 850kg mass. The 935 is running 590hp/970kg. In game the 935 is even or faster than the 917K in "some" corners, but out of the corner and straight accel...

no way

( our LM/Salzberg car sports 1100+hp )


Quote:
Anyone wanna be a test driver or help us out with the physics?
Does your conversion permissions allow you to modify physics?

( I too think they are completely unusable, it is most due to tires, which look to be modified 911 tires by looking at the slip/tire data with odd tweaked figures)

Last edited by RMi Release Group; 1 February 09 at 00:21.
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Old 1 February 09, 09:32   #13
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Yeah I was thinking it was the tires because I swapped them for a set of Dunlop NGT tires from the GTR 2 NGT mod and the car drives much better.

And yes I believe Majoteam has been given permission to modify the physics as damatzies has told Majoteam that we can use the physics as long as we don't put his (damatzies) name on them. Don't understand why but that's his wishes.

Besides, we need to add a wet compound so that's modifying the physics isn't it?

And er the 935 should have a locked diff right? So I was, last night, playing with trying to get it to have one, not sure if I suceeded though...

Problem is I know very little about the physics (not sure about Majoteam though), I can convert the graphical side, most of it, wipers and cockpit dials I can't as yet but I have tried, but when it comes to the physics I'm stumped so unless Majoteam can do the physics so they work better (he's working on improving the brakes a bit as they are supposed to be equal to those of the 917 apparently) it'll just get a release as best as we can make it...

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Old 2 February 09, 00:24   #14
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lock out the diff like this:

Code:
DiffPumpTorque=0.0 
DiffPumpRange=(0.00, 0.05, 0)
DiffPumpSetting=0
DiffPowerRange=(1.0,0.0,0)        		
DiffPowerSetting=0                		
DiffCoastRange=(1.0,0.0,0)        		
DiffCoastSetting=0                 		
DiffPreloadRange=(100.0, 20.0, 5)  
DiffPreloadSetting=3
The above gives only adjustable Preload...
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Old 2 February 09, 14:25   #15
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Well that's what I came up with apart from the diffpreloadrange/diffpreloadsetting, I had that set to -

Code:
diffpreloadrange=(0.0, 2000.0, 1)
diffpreloadsetting=1
Got that from the tut over at rsc but that's for rFactor and while I know it's the same engine I'm not too sure that's how it should be set so I'll give it a go with your suggestion KampferAs.
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Old 6 February 09, 21:34   #16
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Quote:
Originally Posted by MaddmattH View Post
If they spin out maybe the default setup the AI is using is the problem?

The Porsche GT Pro addon for Evo had a problem with the AI spinning out when braking, making it useless for offline races. I managed to adjust the brake bias on the default setup to correct that. Although the AI still spins out a bit too often in that car. I haven't got any real modding experience in the ISI engine so I can't do much more than that...
Found out what the issue was. The AITorqueStab values in the .hdc file, I adjusted them and now the AI don't treat the Mulsanne as a parking lot.

Just a few bits of tidying up to do and a bit of "extra" artwork and I think we can release this when Majoteam has said in the other thread he opened.
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Old 6 February 09, 23:47   #17
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Some more teaser pics -



Had to reposition the LCD timer so you could see it. Notice also that the cockpit view driver is wearing a custom colored suit (It's Jacky Ickx and the suit is the same as it is when viewed from the outside, originally done by Team21 & Friends as far as I know.)



The grid at Le Mans 1977 (fantastic track by the VLM guys) If you look in the distance you can't even see me starting last...



Doh! Forgot to change my setup, gears too short...

You'll notice that we've had to remove the windscreen wiper, that's because it will be replaced by a working wiper.

Also the dials in the cockpit will be fully functional as well.

Majoteam has made some new tires and brakes, the car now has wet tires and the dry compound is much better. The car drives much better than it was on the stock GTL Porsche 935 tires.

Team21 & Friends really did a great job on this car though and it's a pleasure to convert such a great car.

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Old 7 February 09, 03:28   #18
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Wow looks brilliant. It's going to be great to have those bad boys in Evo
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Old 8 February 09, 07:54   #19
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Quote:
Originally Posted by gears View Post
Wow looks brilliant. It's going to be great to have those bad boys in Evo
Seconded,it's looking top notch Raven.

(Just noticed our locations are similar Gears...I'll give you a wave the next time I see ya )
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Old 9 February 09, 02:47   #20
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Originally Posted by ravenmorpheus2k View Post
Something wrong there then because I thought the 917 was beaten regularly by the 935?
I seriously doubt that because the 917 was basically outlawed from Le Mans after the 1971 race while the 917/30 raced until 1976 in the WSC but the first factory 935s did not appear until 1976 and I think they never actually raced together, certainly not on a regular basis.
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Old 9 February 09, 14:46   #21
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Quote:
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(Just noticed our locations are similar Gears...I'll give you a wave the next time I see ya )
lol I'm there so often, I have my own parking space!
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Old 9 February 09, 20:28   #22
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Originally Posted by Vince Klortho View Post
I seriously doubt that because the 917 was basically outlawed from Le Mans after the 1971 race while the 917/30 raced until 1976 in the WSC but the first factory 935s did not appear until 1976 and I think they never actually raced together, certainly not on a regular basis.
Er ok, must've been reading too many bits of info about various cars and got them mixed up then. I know that the 935 pwnd pretty much all the competition it was up against though.

Will be interesting to see the 917 up against the 935 in GTL, the new tires Majoteam has done work in GTL as well and the car is much better to drive.

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Old 9 February 09, 21:03   #23
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I know that the 935 pwnd pretty much all the competition it was up against though.
That is not completely true. It did really well in 1977, 78, and 79 but then the Capri and Lancia Beta Monte Carlo both won many races in the DRM in the early 80s and a little later the March did very well against it in IMSA races. In general, the 935 did better in the endurance races than it did in the sprints since it was very reliable.
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Old 9 February 09, 23:37   #24
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( our LM/Salzberg car sports 1100+hp )
AFAIK, only the 1973 turbocharged CanAM Porsche 917/30 had that much power, the 1970/71 917s had less than 650 bhp.
The 1970 Le Mans winner #23 entered by Porsche KG Salzburg had a 4.5L engine with 570hp @ 8250rpm.

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Old 10 February 09, 00:47   #25
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testing our 917K in GTL vs the 935... there really is no competition, even at the Nurburgring or Hockingheim... the 917 just walks away on the straights.

the current "Salzberg" in our stable has the qualifying motor in it
( reported to be close to 1000+ on the boost )
as such it is on the bubble so to speak in terms of finish for release
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Old 10 February 09, 09:32   #26
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testing our 917K in GTL ....
as such it is on the bubble so to speak in terms of finish for release
Hallelujah!!!
If only you could know how desperately I'm waiting for the release of your 917!
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Old 17 February 09, 09:14   #27
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How much longer until this beastie is let loose, I wanna drive him

Cheers
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Old 18 February 09, 09:33   #28
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Er well we're waiting on Petrs73, he's doing the cockpit dials and wipers for us. Once we have those sorted majoteam will get it released. Of course I'm assuming that you're referring to the 935, seeing as the thread seems to have been turned into an RMi 917K for GTL discussion...
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Old 19 February 09, 10:26   #29
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Yes, the 935 is the beastie of which I speak/inquire

Of course if I have to wait then that's life I suppose
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Old 19 February 09, 22:39   #30
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Oooh it's getting closer...

...Petrs73 just gave us the windscreen wiper and cockpit dials he's done us. Majoteam and myself are in the process of testing them, well I will be tomorrow when I've had some sleep.

So all is looking good for an imminent release I think.

Big thank you to Petrs73 for doing us the windscreen wiper and cockpit dials.

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Old 2 March 09, 13:56   #31
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Any chance of an update, just like to know if this is close or still a ways off

Cheers
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Old 5 March 09, 03:15   #32
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We're working on some minor graphical issues Cooky (of the original team of creators) noticed when we handed him the conversion for inspection. A total of 9 issues, mostly minor, but issues nonetheless.

One thing that is concerning the original creators of the car is the windscreen wiper. Whilst Petrs73 has done his best, he has had to make a compromise due to the fact that as yet we as a modding community don't have the tools, or any tools, that SimBin do to make windscreen wipers with.

On the exterior views the wiper goes into the windscreen, and Cooky isn't happy with the length of the wiper in the cockpit view either apparently.

Me personally - I'm happy, it works, it looks fine to me in cockpit view and I'm not too bothered about the external view (so a big thanks to Petrs73 from me for doing the wiper and cockpit dials for us). And I know we won't get it to be any better, otherwise Petrs73 would have been able to, unless there is someone out there who can do them better?

So we'll have to see what Cooky says about that issue...

So yes it could still be a way off from release, especially if Majoteam and myself are not able to solve the 9 issues Cooky noticed (aside from the windscreen wiper).

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Old 23 March 09, 20:13   #33
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UPDATE!

Ok so we have solved 7 of the 9 issues Cooky and Team 21 & friends found (windscreen wipers are still an issue but they will probably not be made any better, and Cooky believes the car is better handling than it was in GTL) and Majoteam is in the process of submitting the revision to the guys for there perusal.

So fingers crossed. We might get a release soon.

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Old 23 March 09, 22:39   #34
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Wahey! good news indeed,ta for the update,looking forward to a mad lap or two in it.
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Old 24 March 09, 03:18   #35
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Wahey!
Indeed!
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Old 25 March 09, 10:19   #36
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Nice!
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Old 8 April 09, 08:53   #37
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Minor update. (Yes I am shamelessly bumping the thread.)

Majoteam has had the OK from 2 of the guys at Team21&Friends to release the car, just waiting on the other 2 guys.
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Old 8 April 09, 12:37   #38
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Sounds promising. Looking forward to blasting around Nurburgring in this
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Old 8 April 09, 15:06   #39
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This would make an excellent Easter egg, so fingers crossed
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Old 12 April 09, 04:20   #40
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No Easter joy then
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Old 12 April 09, 05:04   #41
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Nope. I haven't heard from Majoteam since I posted that we have 2 persons on the Team21&Friends team giving us the OK.

Hopefully we will get the ok from the other people on the team, 2 of them as I understand it, soon.

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Old 24 April 09, 23:22   #42
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Any chance of an update please?
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Old 25 April 09, 04:45   #43
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No.

No news as yet. Majoteam hasn't heard from the 2 guys we need to hear from yet.
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Old 25 April 09, 11:05   #44
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Thx for the update Raven,looks like my white knuckle ride down to Mulsanne is going to have to wait.
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Old 25 April 09, 11:32   #45
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Oh well I suppose it will be out............... when it's out
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Old 28 April 09, 19:28   #46
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Ok so I gave Majoteam a prod to see what's going on...

...and one of the guys from the original mod team who has yet to give the ok for a release is on a business trip at the moment so we can't get his yay or nay as yet and we have had another minor issue brought to our attention, I'm not entirely sure what the issue is, something about the exhausts not being correctly positioned (think it's the data in the .inccar file where it tells the game where the exhausts are) but Majoteam is dealing with that as he understands Cooky better and seems to know what the problem is, and seeing as they're both German and I don't speak/read German past a couple of phrases I've picked up from WW2 films that's probably best.
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Old 28 April 09, 19:39   #47
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Quote:
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they're both German and I don't speak/read German past a couple of phrases I've picked up from WW2 films that's probably best.
http://translate.google.com/

while far from perfect does a pretty good job translating to and from many different languages. Type in a sentence from your language to the language you want to translate to and then back to your language. If the round trip translation is readable, chances are that you are good to go. Otherwise try using different words to convey your message and repeat the process.
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Old 28 April 09, 19:48   #48
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Er yes.
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Old 30 April 09, 06:01   #49
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ok
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Old 1 May 09, 12:15   #50
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I was replying to 993C2s post, as I know I could use google to translate the German to English and vice versa.

I'll give Majoteam a prod after the weekend to see if he's heard from either of the 2 guys we need the ok from yet.
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