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Old 6 March 09, 05:23   #1
KaiserNurburg
 
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Question Driver Position and hands on the steering wheel?

I just converted some prototype C cars "for private use" to GTR2, and drivers are too low in the cars and steering wheel is moving one side to another how can I reposition them?

Last edited by KaiserNurburg; 7 March 09 at 00:29.
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Old 7 March 09, 22:22   #2
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Reply Please.
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Old 7 March 09, 22:33   #3
Goresh
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Each .car file has the following line:

FirstPersonDriverPosition=(0.320, -0.43, 0.05)

the 3 digits represent the XZY axis

For your steering wheel you need to set its rotation axis to correct.
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Old 7 March 09, 22:47   #4
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Do I do dis 3dsimed.
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Old 7 March 09, 23:23   #5
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open the steering wheel in 3dsimed.

move the pointer to the exact center of the wheel.

right click - memorize xyz

file/save as gtr2/save model data

memory recall where the pivot point instance is

ok
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Old 7 March 09, 23:38   #6
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Open the .car file with notepad.
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Old 7 March 09, 23:47   #7
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how do you get driver position.
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Old 8 March 09, 03:05   #8
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Just how Goresh explained. Open .car file with notepad, look for the line
FirstPersonDriverPosition=(0.320, -0.43, 0.05)
and start adjusting the numbers. the first number (0.320) is the number that will move the driver left/right. The second number (-0.43) will change the drive up/down and the last number (0.05) will change the driver front/back.
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Old 3 April 09, 03:07   #9
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still can't get steering wheel axis to work.
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Old 3 April 09, 03:43   #10
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Quote:
Originally Posted by KaiserNurburg View Post
still can't get steering wheel axis to work.
you have 3DSimED?
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Old 3 April 09, 11:07   #11
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Quote:
Originally Posted by KampferAs View Post
you have 3DSimED?
of course!

Last edited by KaiserNurburg; 3 April 09 at 12:19.
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Old 3 April 09, 12:23   #12
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If you upload and supply me with a link i'll centre your wheel for ya.
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Old 3 April 09, 23:52   #13
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Quote:
Originally Posted by Goresh View Post
If you upload and supply me with a link i'll centre your wheel for ya.
I want to center it my self!!And then I might give some.
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Old 4 April 09, 02:51   #14
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Fine with me, I was just offering to help.
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Old 4 April 09, 10:14   #15
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The Chinese proverb is something like 'Give a man a fish and you feed him for a day, teach a man to fish and you feed him for a lifetime.'
Still, you could be nicer with Goresh, he was just trying to help...
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Old 4 April 09, 17:33   #16
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Is there anybody willing to help me!!
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Old 4 April 09, 19:05   #17
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What do you call what I offered?? It has been explained already and you obviously couldn't figure it out, how would you suggest one help further?
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Old 5 April 09, 18:56   #18
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Is there a special way to put steering wheel axis in the car file? I got this when I put pointer exact center of the Porsche GT3 RS steering wheel XYZ 0.3426 -0.2334 0.3443. In the car file it has this SteeringWheelAxis=(0.0,0.174,0.985).
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Old 6 April 09, 01:30   #19
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Quote:
Originally Posted by scca1981 View Post
open the steering wheel in 3dsimed.

move the pointer to the exact center of the wheel.

right click - memorize xyz

file/save as gtr2/save model data

memory recall where the pivot point instance is

ok
can't explain it any easier than that.
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Old 6 April 09, 02:37   #20
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I got that part, my problem is putting it in the .car file.
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Old 6 April 09, 13:02   #21
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The lines you see in the car file don't relate to the actually rotation axis but rather sine and cosine of the wheels angle. This line is there to deal with steering wheels that are positioned on an angle.

The second value is the sine of the angle and the third value is the cosine of the angle.
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Old 6 April 09, 14:00   #22
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What does SteeringWheelType=1 mean?
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Old 6 April 09, 14:15   #23
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That refers to which animation file is used for the drivers arms.
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Old 6 April 09, 14:36   #24
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$10 says he's got the illigal mod and doesnt know what 3d simed is
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Old 12 April 09, 17:15   #25
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Quote:
Originally Posted by KaiserNurburg View Post
What does SteeringWheelType=1 mean?
Quote:
Originally Posted by Goresh View Post
That refers to which animation file is used for the drivers arms.
Yup. Before I knew about genstrings I always thought it was the type.
It also determines the radius of the wheel.
Get the wrong time and you'll see 'Stiggie' waving the air...
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Old 17 April 09, 20:56   #26
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Quote:
Originally Posted by scca1981 View Post
open the steering wheel in 3dsimed.

move the pointer to the exact center of the wheel.

right click - memorize xyz

file/save as gtr2/save model data

memory recall where the pivot point instance is

ok
I was stupidly skipping the part were to put pivot point.
and SORRY GUYS FOR MY STUPIDITY!!!!
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Old 3 May 09, 07:32   #27
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Quote:
Originally Posted by alex291190 View Post
$10 says he's got the illigal mod and doesnt know what 3d simed is
do you want me email address to get that tenner to me?!

please read his first post....

Quote:
"for private use"
I have not heard of any real restrictions to "for private use" conversions....
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Old 3 May 09, 07:34   #28
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FYI, there is a C-Era GTR2 mod already out
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Old 10 May 09, 07:40   #29
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I also have a mod for private use I am working on that is a conversion from rFactor. How would you put the driver in the car when he is not there presently. I've read the posts put when I put the data in there are still no arms in the cockpit. Thanks in advance.

EDIT: I am also trying to reposition the steering wheel and get motec to show up on the wheel. Does anybody have any info to share on how to do this?
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