Originally Posted by Tommy Kleinert
Let me first finish the gtl editor.
After that let us see what we can do for other games.
But i think rFactor do not need editors?
There is a great Championship editor from DanielProgramming, a fantastic Tweaker from Destroy...
Tommy You are quite right about these great Rfactor tools..
However the Championship editor i have for Rfactor is the CDTP one,
but i assume that CDTP infact is Danielprogramming..???
A few ( important ) things not working perfect / working at all in that editor..
As far as I recall it does not work with ( the important ) RFM file output..??
( Reason stated, to avoid online mismatch issues, i think )...
But the fun thing is to mix the cars ( 2-3-4-5 etc..Models / types ),
it cannot handle that without manual editing into the various mod files..
( You can mix the car types You wish, but the output file is not working ok ).
I expect its because of the no RFM file " ability ", since its exactly the RFM
files that need to be manually edited in the original mods for it to work
with mixed type of cars - as end user offline racing intention..
Oddly enough the RFM file is essential for making fully & especially car
flexible fun-home-mods for offline purposes, but this is abit sadly left out.
My conclusion must then be that the CDTP editor is mostly online user based..
Thats why I suggested a conversion of Your upcoming Gtl editor..
( Could make fine " offline " companien to the CDTP " online " editor )..
Anyways, will be looking much forward to Your editor as the project
Take Care Mate,