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Old 3 April 07, 00:34   #1
xmurrx
 
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Default Top Gear Test Track Released

Check it out:

http://users.telenet.be/svvw/GTR2/index.htm



fourm it came from:

http://forum.rscnet.org/showthread.php?t=262080&page=10
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Old 3 April 07, 01:31   #2
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This version is just a very early test version and has been out for several weeks already. The link was already posted several weeks ago.
It still contains a lot of errors

A 0.3 version with much better aiw file(AI drivers) and working horizon will be out in a few days if all goes well.
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Old 3 April 07, 07:45   #3
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Yo Grasshopper... I was wondering what happened with this project.
Still on it? Cheer up man, you still have the fans happily awaiting...
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Old 3 April 07, 08:36   #4
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Quote:
Originally Posted by Dzul View Post
Yo Grasshopper... I was wondering what happened with this project.
Still on it? Cheer up man, you still have the fans happily awaiting...
oh of course,
no pressure though, no pressure
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Old 3 April 07, 17:33   #5
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Well it's still mostly a 'test environment' for me to learn track building and working with all the tools, but like i mentioned above, expect a 0.3 version with better ai drivers, working horizon, etc in a few days (it is being tried out by some people with a more powerful pc than my athlon 2200, a 5 year old rig)

Mainly, i am hoping for Mikec87 on Rsc to come out with his completely new one for rfactor some time in the future. His new version is 100 times better than anything i can ever make from the old one ( originates from a free game called racer a long time ago).
technically, the old one contains a lot of broken vertices, and contains only 2 "models", the track part and the grass part. Newer tracks are built in a completely different way. Plus retexturing it with current programs like zmodeler is pretty much impossible to get it right.
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Old 8 April 07, 03:45   #6
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Have uploaded version 0.31

http://users.telenet.be/svvw/GTR2/index.htm
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Old 8 April 07, 11:00   #7
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Great... thanks Grasshopper!!
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Old 8 April 07, 18:53   #8
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Cool was waiting for this one a job well done thanks for all the work :p
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Old 18 April 07, 22:34   #9
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Smile top gear test track

nice now all we need is a reasonably priced car..................................
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Old 20 April 07, 12:06   #10
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nice now all we need is a reasonably priced car..................................
i will second third and fourth it
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Old 28 April 07, 14:14   #11
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what about the new releases and the reasonably priced car?

It seems to me that it's all dead to the 0.31 and no car......
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Old 28 April 07, 14:32   #12
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There isn't that much more that can be improved on this old rfactor conversion i am afraid. The 3d model of the track and grass are too old (ie built in a different way then in recent games like gtr) to really make much improvement.
I have been in contact with mikec87 at rsc, he is making a new version from scratch for rfactor. Hopefully i can use his version some day, but i havent heard from him the last 2 weeks.

my car modeling skills are very limited so i will not be making a car.
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Old 15 May 07, 03:17   #13
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i had a go at some new buildings and textures.
new version can be downloaded here

http://www.slashdevnull.info/gtr2/

Better or worse than the old version? after messing around with lots of textures i don't really know anymore.
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Old 17 May 07, 12:40   #14
Rafael Mestdag
 
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I just can't find my way around the track! :confused: Where are the white lines all over the track?? There are only parts of those lines scattered around the track.

Should i go left or right from the "pits"? I'm always getting the message from the pits telling me i'm going the wrong way around. I've tried going all directions. What should i do?? Could anyone help me please?

Thanx already!
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Old 17 May 07, 13:57   #15
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find videos on youtube! just type in top gear and test track!
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Old 20 May 07, 14:20   #16
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from the pits its

right left right around tire wall right a lil bit to go between tires around the hammer head right into followthro left past tire wall then left left
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Old 26 May 07, 23:55   #17
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Version 0.5 is ready, with working headlights on road surface etc and reflection maps for driving in the rain.

http://www.slashdevnull.info/gtr2/

the track should be just a tad bit 'rougher' and less grippy now, if
i did the settings right.

all comment is welcome
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Old 27 May 07, 21:06   #18
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GRACIAS!!
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Old 28 May 07, 10:18   #19
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Thanks...the only improvement that still needs to be done is an edge to the track...the rest is really great
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Old 29 May 07, 11:58   #20
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Quote:
Originally Posted by tibs View Post
Thanks...the only improvement that still needs to be done is an edge to the track...the rest is really great
wot about the reasonably priced car!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!
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Old 29 May 07, 12:05   #21
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We have WTCC BMW's, Alfas and Seats in GTR2... can't see why the Chev Lancetti can't be toned down and added as the "resonably priced" car.
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Old 29 May 07, 13:05   #22
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Hmm, I don't see a problem there. Could someone send me the Chevy folder from Race?:p

No, only kidding, as that would be against copyright I think...
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Old 29 May 07, 17:57   #23
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A daewoo nubira for racer exists (the original track also comes from racer)

http://forum.racesimcentral.com/showthread.php?t=96696

maybe someone with car making knowledge can contact the author and ask for the original 3d meshes. (the racer model cannot be converted as far as i know)
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Old 31 October 07, 16:58   #24
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Can someone please convert the rFactor Top Gear Test Track:
http://www.rfactorcentral.com/detail...20Test%20Track. It is a big improvement on the current track.

Also if anyone is wanting to make new physics for Lacetti as I am making a reasonably priced car skin.
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Old 31 October 07, 17:04   #25
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Would love to have a reasonabily priced car for GTR2.
Could have a lapchart here on nogrip for users just like the real TG !
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Old 31 October 07, 18:57   #26
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it would be possible to turn the lacetti wtcc car into the reasonable priced car. it would need a lot of work on the physics and the wing removed, but it's do able...

edit I can possible do the physics but I can't make it look right
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Old 12 November 07, 15:25   #27
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I tested the 0.5 beta version a little and I have to point out that it's a little bit too easy. I drove three laps and I beat Stig's lap record by over five seconds...
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Old 12 November 07, 16:59   #28
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I believe the track is actually too short, the enzo from rmi laps it in 1:09 thats 10 seconds better than it should be (a little maybe the car but I doubt more than 2 or 3 thenths)
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Old 12 November 07, 17:36   #29
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The size of the track and dimensions are pretty exact, i overlayed an image of the real airfield i took from google earth and it comes out almost perfectly.

The main reason why this track is considerably faster than the real thing is because it is dead flat, while the real one isn't at all. Plus there's a ditch around the whole real track which isn't ingame.
And there is too much grip (the dunsfold airfield tarmac is not as good as the tarmac used in isi engine tracks).

Another possible reason is the vehicle itself, the data used ingame might end up being a little easier to drive than the real counterpart.

I also read a few times that on all tracks the ingame times are a bit faster than the "real life" times.

When MikeC87's new top gear track for rfactor is ready, the times should get a lot closer to the real times. (his version will have elevations, ditch, etc)
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Old 12 November 07, 20:07   #30
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I did about 20 laps altogether in the Maserati MCII and lapped easy 1:06's with a few simple setup adjustments. The track's fun to drive alright, but still I think I'll pick a number and enter the queue where they're dealing out the rFactor version.
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Old 12 November 07, 20:50   #31
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I do appogise grasshopper
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Old 13 November 07, 06:59   #32
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Any eta on the rFactor one? and from there the conversion to GTR2..
Good stuff anyways, both the one released and the one in the works.
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Old 13 November 07, 18:38   #33
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If you'd like to follow the progress on the new rfactor version check here
http://forum.rscnet.org/showthread.php?t=290158&page=2
and here
http://www.rfactorcentral.com/detail...20Test%20Track
(once the 1.0 version is ready it will be available here)

I have been in contact with MikeC87 before (some parts of the current 0.5 gtr2 version like the white lines on the road are already converted from his new work), So once it is ready, i don't think there he will object to a complete conversion so i can finally remove that ugly 0.5 beta from my website.

Like i said before, i only made this gtr2 one as my very first "mod project" ever after i read a long thread on rsc of people asking for it. It's not meant for graphics, just for testing

@rduff, no need for any apologies mate, but thanks
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Old 14 November 07, 08:25   #34
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Grasshopper please upload your Top Gear Reasonably Priced Car shown here: http://forum.rscnet.org/attachment.p...4&d=1185997503

rduff can you please upload your closest approximation of the car physics.
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Old 14 November 07, 09:26   #35
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once morning wood said he would do them I desided to leave it to a professional as he will do a much better resonable priced car (and mine was to fast and too slow to be accurate)

that said I will give it another go but I'm not promising you'll ever see it released.
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Old 14 November 07, 21:19   #36
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Quote:
Originally Posted by rduff View Post
once morning wood said he would do them I desided to leave it to a professional as he will do a much better resonable priced car (and mine was to fast and too slow to be accurate)

that said I will give it another go but I'm not promising you'll ever see it released.
I know morning wood said he'd work on it but he is very busy right now and doesn't have the time at the moment. Could I try your car to have something to in the interim?
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Old 15 November 07, 15:52   #37
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I will but i'm not promising it'll be ready any time soon
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